// Use this for initialization void Start() { sceneTitle = transform.GetChild(0).GetChild(0).gameObject.GetComponent<Text>(); yawWithCam = GetComponent<YawWithCamera>(); selector = FindObjectOfType<SkyboxSelect>(); selector.onSceneSwitchCallbacks.Add(newScene); newScene(); }
public void newScene() { if (yawWithCam == null) { yawWithCam = GetComponent<YawWithCamera>(); } yawWithCam.enabled = true; string newSceneName = selector.transform.GetChild(selector.getCurrentSceneIndex()).gameObject.name; currentSceneName = newSceneName; StopCoroutine("newSceneHelper"); StartCoroutine("newSceneHelper"); }