Example #1
0
 internal void CrewTransferAbort()
 {
     if (SMSettings.RealXfers)
     {
         SMSound.SourceCrewRun.Stop();
         SMSound.SourceCrewStop.Play();
         if (FromCrewMember != null)
         {
             AddCrewMember(FromCrewMember, FromPart, FromSeat);
         }
         if (ToCrewMember != null)
         {
             AddCrewMember(ToCrewMember, ToPart, ToSeat);
         }
     }
     SMAddon.Elapsed = 0;
     SMAddon.SmVessel.TransferCrewObj.IvaDelayActive   = false;
     SMAddon.SmVessel.TransferCrewObj.IvaPortraitDelay = 0;
     SMAddon.SmVessel.TransferCrewObj.FromCrewMember   = SMAddon.SmVessel.TransferCrewObj.ToCrewMember = null;
     CrewXferState   = XferState.Off;
     _crewXferActive = IsSeat2SeatXfer = false;
     CrewHatchController.fetch.EnableInterface();
     CameraManager.ICameras_ResetAll();
     IsStockXfer = false;
 }
Example #2
0
 private void ResetXferProcess()
 {
     IvaDelayActive   = false;
     IvaPortraitDelay = 0;
     FromCrewMember   = ToCrewMember = null;
     FromSeat         = ToSeat = null;
     SMAddon.SmVessel.RespawnCrew();
     CrewHatchController.fetch.EnableInterface();
     CameraManager.ICameras_ResetAll();
     CrewXferState   = XferState.Off;
     _crewXferActive = IsSeat2SeatXfer = IsStockXfer = false;
 }
Example #3
0
        void ToggleXferState(int ind, XferState state, string label)
        {
            bool on = false;

            if (xferState != null)
            {
                on = xferState[ind] == state;
            }
            if (GUILayout.Toggle(on, label, toggleWidth))
            {
                if (xferState != null)
                {
                    xferState[ind] = state;
                }
            }
        }
Example #4
0
        void TransferState(int ind, RMResourceSet set, string res)
        {
            XferState old = XferState.Hold;

            if (xferState != null)
            {
                old = xferState[ind];
            }
            ToggleXferState(ind, XferState.Hold, "Hold");
            ToggleXferState(ind, XferState.In, "In");
            ToggleXferState(ind, XferState.Out, "Out");
            GUILayout.Space(40);
            if (xferState != null && xferState[ind] != old)
            {
                if (old == XferState.In)
                {
                    RemoveSet(dstSets, set, res);
                }
                else if (old == XferState.Out)
                {
                    RemoveSet(srcSets, set, res);
                }
                if (xferState[ind] == XferState.In)
                {
                    AddSet(dstSets, set, res);
                }
                else if (xferState[ind] == XferState.Out)
                {
                    AddSet(srcSets, set, res);
                }
                canTransfer = false;
                foreach (string r in dstSets.Keys)
                {
                    if (srcSets.ContainsKey(r))
                    {
                        canTransfer = true;
                        break;
                    }
                }
            }
        }
        private void ResetXferProcess()
        {
            IvaDelayActive   = false;
            IvaPortraitDelay = 0;
            FromPart         = ToPart = null;
            FromSeat         = ToSeat = null;
            FromCrewMember   = ToCrewMember = null;

            //FromParts = ToParts = null;
            //FromCrewMembers = ToCrewMembers = null;
            CrewMembersToTransfer = null;
            ToParts = null;
            SMAddon.SmVessel.SourceMembersSelected.Clear();
            SMAddon.SmVessel.TargetMembersSelected.Clear();

            SMAddon.SmVessel.RespawnCrew();
            CrewHatchController.fetch.EnableInterface();
            CameraManager.ICameras_ResetAll();
            CrewXferState   = XferState.Off;
            _crewXferActive = IsSeat2SeatXfer = IsStockXfer = false;
        }
 public void MoveSet(XferState from, XferState to, RMResourceSet set,
                     string resourceName)
 {
     if (from == XferState.In)
     {
         xferControl.RemoveDestination(set, resourceName);
     }
     else if (from == XferState.Out)
     {
         xferControl.RemoveSource(set, resourceName);
     }
     if (to == XferState.In)
     {
         xferControl.AddDestination(set, resourceName);
     }
     else if (to == XferState.Out)
     {
         xferControl.AddSource(set, resourceName);
     }
     xferControl.CheckTransfer();
 }
Example #7
0
        internal void CrewTransferProcesses()
        {
            try
            {
                if (!CrewXferActive)
                {
                    return;
                }
                if (CameraManager.Instance.currentCameraMode == CameraManager.CameraMode.IVA)
                {
                    ScreenMessages.PostScreenMessage("<color=orange>Cannot go IVA.  An SM Crew Xfer is in progress</color>", 4f);
                    CameraManager.Instance.SetCameraMode(CameraManager.CameraMode.Flight);
                }

                switch (CrewXferState)
                {
                case XferState.Off:
                    // We're just starting loop, so set some evnironment stuff.
                    // We want to run the start sound no matter what the realism settings are
                    // to give an audio indication to the player that the process is active
                    Timestamp = DateTime.Now;
                    SMSound.SourceCrewStart.Play();
                    CrewXferState = XferState.Start;
                    break;

                case XferState.Start:

                    SMAddon.Elapsed += (DateTime.Now - Timestamp).TotalSeconds;

                    if (SMSettings.RealXfers)
                    {
                        // Play run sound when start sound is nearly done. (repeats)
                        if (SMAddon.Elapsed >= SMSound.ClipPumpStart.length - 0.25)
                        {
                            SMSound.SourceCrewStart.Stop();
                            SMSound.SourceCrewRun.Play();
                            SMAddon.Elapsed = 0;
                            CrewXferState   = XferState.Transfer;
                        }
                    }
                    else
                    {
                        CrewXferState = XferState.Transfer;
                    }
                    break;

                case XferState.Transfer:

                    SMAddon.Elapsed += (DateTime.Now - Timestamp).TotalSeconds;

                    if (SMSettings.RealXfers)
                    {
                        // wait for movement to end...
                        if (SMAddon.Elapsed >= CrewXferDelaySec || (IsSeat2SeatXfer && SMAddon.Elapsed > Seat2SeatXferDelaySec))
                        {
                            CrewXferState = XferState.Stop;
                            CrewTransferStartAction();
                        }
                    }
                    else
                    {
                        if (SMAddon.Elapsed > 1)
                        {
                            CrewXferState = XferState.Stop;
                        }
                    }
                    break;

                case XferState.Stop:

                    // Spawn crew in parts and in vessel.
                    if (SMSettings.RealXfers)
                    {
                        // play crew sit.
                        SMSound.SourceCrewRun.Stop();
                        SMSound.SourceCrewStop.Play();
                    }
                    CrewTransferStartAction();
                    CrewTransferStopAction();
                    Vessel.CrewWasModified(SMAddon.SmVessel.Vessel);
                    SMAddon.SmVessel.Vessel.DespawnCrew();
                    SMAddon.Elapsed = 0;
                    CrewXferState   = XferState.Portraits;
                    IvaDelayActive  = true;
                    break;

                case XferState.Portraits:

                    // Account for crew move callbacks by adding a frame delay for portrait updates after crew move...
                    SMAddon.SmVessel.Vessel.SpawnCrew();
                    if (IvaDelayActive && IvaPortraitDelay < SMSettings.IvaUpdateFrameDelay)
                    {
                        IvaPortraitDelay += 1;
                    }
                    else if ((IvaDelayActive && IvaPortraitDelay >= SMSettings.IvaUpdateFrameDelay) || !IvaDelayActive)
                    {
                        if (IsStockXfer)
                        {
                            ScreenMessages.PostScreenMessage(
                                $"<color=yellow>{FromCrewMember.name} moved (by SM) to {ToPart.partInfo.title}.</color>", 5f);
                        }

                        ResetXferProcess();
                    }
                    break;
                }
                if (CrewXferState != XferState.Off)
                {
                    Timestamp = DateTime.Now;
                }
            }
            catch (Exception ex)
            {
                if (!SMAddon.FrameErrTripped)
                {
                    SmUtils.LogMessage($"Transfer State:  {CrewXferState}...", SmUtils.LogType.Error, true);
                    SmUtils.LogMessage(
                        $" in CrewTransferProcess (repeating error).  Error:  {ex.Message} \r\n\r\n{ex.StackTrace}", SmUtils.LogType.Error, true);
                    SMAddon.FrameErrTripped = true;
                    ResetXferProcess();
                }
            }
        }
 private void ResetXferProcess()
 {
     IvaDelayActive = false;
       IvaPortraitDelay = 0;
       FromCrewMember = ToCrewMember = null;
       SMAddon.SmVessel.RespawnCrew();
       CrewHatchController.fetch.EnableInterface();
       CameraManager.ICameras_ResetAll();
       CrewXferState = XferState.Off;
       _crewXferActive = IsSeat2SeatXfer = IsStockXfer = false;
 }
        internal void CrewTransferProcess()
        {
            try
              {
            if (!CrewXferActive) return;
            if (CameraManager.Instance.currentCameraMode == CameraManager.CameraMode.IVA)
            {
              ScreenMessages.PostScreenMessage("<color=orange>Cannot go IVA.  An SM Crew Xfer is in progress</color>", 4f);
              CameraManager.Instance.SetCameraMode(CameraManager.CameraMode.Flight);
            }

            switch (CrewXferState)
            {
              case XferState.Off:
            // We're just starting loop, so set some evnironment stuff.
            Timestamp = DateTime.Now;
            SMSound.SourceCrewStart.Play();
            CrewXferState = XferState.Start;
            break;

              case XferState.Start:

            SMAddon.Elapsed += (DateTime.Now - Timestamp).TotalSeconds;

            if (SMSettings.RealismMode)
            {
              // Play run sound when start sound is nearly done. (repeats)
              if (SMAddon.Elapsed >= SMSound.ClipPumpStart.length - 0.25)
              {
                SMSound.SourceCrewStart.Stop();
                SMSound.SourceCrewRun.Play();
                SMAddon.Elapsed = 0;
                CrewXferState = XferState.Transfer;
              }
            }
            else
            {
              CrewXferState = XferState.Transfer;
            }
            break;

              case XferState.Transfer:

            SMAddon.Elapsed += (DateTime.Now - Timestamp).TotalSeconds;

            if (SMSettings.RealismMode)
            {
              // wait for movement to end...
              if (SMAddon.Elapsed >= CrewXferDelaySec || (IsSeat2SeatXfer && SMAddon.Elapsed > Seat2SeatXferDelaySec))
                CrewXferState = XferState.Stop;
            }
            else
            {
              if (SMAddon.Elapsed > 1)
                CrewXferState = XferState.Stop;
            }
            break;

              case XferState.Stop:

            // Spawn crew in parts and in vessel.
            if (SMSettings.RealismMode)
            {
              // play crew sit.
              SMSound.SourceCrewRun.Stop();
              SMSound.SourceCrewStop.Play();
            }
            SMAddon.Elapsed = 0;
            CrewTransferAction();
            CrewXferState = XferState.Portraits;
            IvaDelayActive = true;
            break;

              case XferState.Portraits:

            // Account for crew move callbacks by adding a frame delay for portrait updates after crew move...
            if (IvaDelayActive && IvaPortraitDelay < SMSettings.IvaUpdateFrameDelay)
            {
              IvaPortraitDelay += 1;
            }
            else if ((IvaDelayActive && IvaPortraitDelay >= SMSettings.IvaUpdateFrameDelay) || !IvaDelayActive)
            {
              if (IsStockXfer)
                ScreenMessages.PostScreenMessage(
                  string.Format("<color=yellow>{0} moved (by SM) to {1}.</color>", FromCrewMember.name,
                    ToPart.partInfo.title), 5f);

              ResetXferProcess();
            }
            break;
            }
            if (CrewXferState != XferState.Off) Timestamp = DateTime.Now;
              }
              catch (Exception ex)
              {
            if (!SMAddon.FrameErrTripped)
            {
              Utilities.LogMessage("Transfer State:  " + CrewXferState + "...", Utilities.LogType.Error, true);
              Utilities.LogMessage(
            string.Format(" in CrewTransferProcess (repeating error).  Error:  {0} \r\n\r\n{1}", ex.Message,
              ex.StackTrace), Utilities.LogType.Error, true);
              SMAddon.FrameErrTripped = true;
              ResetXferProcess();
            }
              }
        }
 internal void CrewTransferAbort()
 {
     if (SMSettings.RealismMode)
       {
     SMSound.SourceCrewRun.Stop();
     SMSound.SourceCrewStop.Play();
       }
       SMAddon.Elapsed = 0;
       SMAddon.SmVessel.TransferCrewObj.IvaDelayActive = false;
       SMAddon.SmVessel.TransferCrewObj.IvaPortraitDelay = 0;
       SMAddon.SmVessel.TransferCrewObj.FromCrewMember = SMAddon.SmVessel.TransferCrewObj.ToCrewMember = null;
       CrewXferState = XferState.Off;
       _crewXferActive = IsSeat2SeatXfer = false;
       //FlightEVA.fetch.EnableInterface();
       CrewHatchController.fetch.EnableInterface();
       CameraManager.ICameras_ResetAll();
       IsStockXfer = false;
 }