private void OnEnable() { m_spritePath = XMLUtility.Load <string>(m_prefix + "m_spritePath"); m_outputPath = XMLUtility.Load <string>(m_prefix + "m_outputPath"); //m_isRename = XMLUtility.Load<bool>(m_prefix + "m_isRename"); m_cutStr = XMLUtility.Load <string>(m_prefix + "m_cutStr"); }
private void LoadValue() { m_excelPath = XMLUtility.Load <string>(m_savePrefix + "m_excelPath"); m_outputPath = XMLUtility.Load <string>(m_savePrefix + "m_outputPath"); }