public override void SaveFile(string sNewPath)
        {
            try {
                DebugUtil.Log(1, "Saving scene to path " + sNewPath);

                SceneGraphConfig.LastFileOpenPath = ListView.FolderPath;

                if (!sNewPath.EndsWith(".xml", StringComparison.InvariantCultureIgnoreCase))
                {
                    sNewPath += ".xml";
                }

                XMLOutputStream stream = new XMLOutputStream(XmlTextWriter.Create(sNewPath,
                                                                                  new XmlWriterSettings()
                {
                    Indent = true, NewLineOnAttributes = true
                }));
                stream.Writer.WriteStartDocument();
                SceneSerializer serializer = new SceneSerializer();
                serializer.TargetFilePath = sNewPath;
                serializer.Store(stream, ActiveCockpit.Scene);
                stream.Writer.WriteEndDocument();

                stream.Writer.Close();

                ActiveCockpit.Context.PopCockpit(true);
            } catch (Exception e) {
                Debug.Log("[SaveScene] save of " + sNewPath + " failed: " + e.Message);
                HUDUtil.ShowCenteredPopupMessage("Save Failed", "Sorry, could not save to path " + sNewPath, ActiveCockpit);
            }
        }