public bool Intersects(ObjectBase checkAgainst)
 {
     return((WorldPositionedContainer.Intersects(checkAgainst.WorldPositionedContainer)) ||
            (WorldPositionedContainer.Contains(checkAgainst.WorldPositionedContainer)) ||
            (checkAgainst.WorldPositionedContainer.Contains(WorldPositionedContainer)));
 }
 public virtual bool Contains(Vector2 worldPosition)
 {
     return(WorldPositionedContainer.Contains((int)worldPosition.X, (int)worldPosition.Y));
 }