public void VanillaHell(GenerationProgress progress) { progress.Message = Language.GetTextValue("LegacyGen.18"); progress.Set(0f); int num = Main.maxTilesY - WorldGen.genRand.Next(150, 190); for (int k = 0; k < Main.maxTilesX; k++) { num += WorldGen.genRand.Next(-3, 4); if (num < Main.maxTilesY - 190) { num = Main.maxTilesY - 190; } if (num > Main.maxTilesY - 160) { num = Main.maxTilesY - 160; } for (int l = num - 20 - WorldGen.genRand.Next(3); l < Main.maxTilesY; l++) { if (l >= num) { Main.tile[k, l].active(false); Main.tile[k, l].lava(false); Main.tile[k, l].liquid = 0; } else { Main.tile[k, l].type = 57; } } } int num2 = Main.maxTilesY - WorldGen.genRand.Next(40, 70); for (int m = 10; m < Main.maxTilesX - 10; m++) { num2 += WorldGen.genRand.Next(-10, 11); if (num2 > Main.maxTilesY - 60) { num2 = Main.maxTilesY - 60; } if (num2 < Main.maxTilesY - 100) { num2 = Main.maxTilesY - 120; } for (int n = num2; n < Main.maxTilesY - 10; n++) { if (!Main.tile[m, n].active()) { Main.tile[m, n].lava(true); Main.tile[m, n].liquid = 255; } } } for (int num3 = 0; num3 < Main.maxTilesX; num3++) { if (WorldGen.genRand.Next(50) == 0) { int num4 = Main.maxTilesY - 65; while (!Main.tile[num3, num4].active() && num4 > Main.maxTilesY - 135) { num4--; } WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), num4 + WorldGen.genRand.Next(20, 50), (double)WorldGen.genRand.Next(15, 20), 1000, 57, true, 0f, (float)WorldGen.genRand.Next(1, 3), true, true); } } Liquid.QuickWater(-2, -1, -1); for (int num5 = 0; num5 < Main.maxTilesX; num5++) { float num6 = (float)num5 / (float)(Main.maxTilesX - 1); progress.Set(num6 / 2f + 0.5f); if (WorldGen.genRand.Next(13) == 0) { int num7 = Main.maxTilesY - 65; while ((Main.tile[num5, num7].liquid > 0 || Main.tile[num5, num7].active()) && num7 > Main.maxTilesY - 140) { num7--; } WorldGen.TileRunner(num5, num7 - WorldGen.genRand.Next(2, 5), (double)WorldGen.genRand.Next(5, 30), 1000, 57, true, 0f, (float)WorldGen.genRand.Next(1, 3), true, true); float num8 = (float)WorldGen.genRand.Next(1, 3); if (WorldGen.genRand.Next(3) == 0) { num8 *= 0.5f; } if (WorldGen.genRand.Next(2) == 0) { WorldGen.TileRunner(num5, num7 - WorldGen.genRand.Next(2, 5), (double)((int)((float)WorldGen.genRand.Next(5, 15) * num8)), (int)((float)WorldGen.genRand.Next(10, 15) * num8), 57, true, 1f, 0.3f, false, true); } if (WorldGen.genRand.Next(2) == 0) { num8 = (float)WorldGen.genRand.Next(1, 3); WorldGen.TileRunner(num5, num7 - WorldGen.genRand.Next(2, 5), (double)((int)((float)WorldGen.genRand.Next(5, 15) * num8)), (int)((float)WorldGen.genRand.Next(10, 15) * num8), 57, true, -1f, 0.3f, false, true); } WorldGen.TileRunner(num5 + WorldGen.genRand.Next(-10, 10), num7 + WorldGen.genRand.Next(-10, 10), (double)WorldGen.genRand.Next(5, 15), WorldGen.genRand.Next(5, 10), -2, false, (float)WorldGen.genRand.Next(-1, 3), (float)WorldGen.genRand.Next(-1, 3), false, true); if (WorldGen.genRand.Next(3) == 0) { WorldGen.TileRunner(num5 + WorldGen.genRand.Next(-10, 10), num7 + WorldGen.genRand.Next(-10, 10), (double)WorldGen.genRand.Next(10, 30), WorldGen.genRand.Next(10, 20), -2, false, (float)WorldGen.genRand.Next(-1, 3), (float)WorldGen.genRand.Next(-1, 3), false, true); } if (WorldGen.genRand.Next(5) == 0) { WorldGen.TileRunner(num5 + WorldGen.genRand.Next(-15, 15), num7 + WorldGen.genRand.Next(-15, 10), (double)WorldGen.genRand.Next(15, 30), WorldGen.genRand.Next(5, 20), -2, false, (float)WorldGen.genRand.Next(-1, 3), (float)WorldGen.genRand.Next(-1, 3), false, true); } } } for (int num9 = 0; num9 < Main.maxTilesX; num9++) { WorldGen.TileRunner(WorldGen.genRand.Next(20, Main.maxTilesX - 20), WorldGen.genRand.Next(Main.maxTilesY - 180, Main.maxTilesY - 10), (double)WorldGen.genRand.Next(2, 7), WorldGen.genRand.Next(2, 7), -2, false, 0f, 0f, false, true); } for (int num10 = 0; num10 < Main.maxTilesX; num10++) { if (!Main.tile[num10, Main.maxTilesY - 145].active()) { Main.tile[num10, Main.maxTilesY - 145].liquid = 255; Main.tile[num10, Main.maxTilesY - 145].lava(true); } if (!Main.tile[num10, Main.maxTilesY - 144].active()) { Main.tile[num10, Main.maxTilesY - 144].liquid = 255; Main.tile[num10, Main.maxTilesY - 144].lava(true); } } for (int num11 = 0; num11 < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 0.0008); num11++) { WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next(Main.maxTilesY - 140, Main.maxTilesY), (double)WorldGen.genRand.Next(2, 7), WorldGen.genRand.Next(3, 7), 58, false, 0f, 0f, false, true); } WorldGen.AddHellHouses(); }