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C# (CSharp) WorldChunk.EditorDraw Examples
Programming Language:
C# (CSharp)
Class/Type:
WorldChunk
Method/Function:
EditorDraw
Examples at hotexamples.com:
1
C# (CSharp) WorldChunk.EditorDraw - 1 examples found
. These are the top rated real world C# (CSharp) examples of
WorldChunk.EditorDraw
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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GetAbsoluteIndex(5)
AddLoadCompleteDelegate(3)
GetHeightValue(3)
ChunkPositionToWorldPosition(2)
GetComponent(2)
indexToString(2)
GetPosition(2)
GetTriggerState(2)
Initialize(2)
Generate(2)
Rebuild(2)
GetOrCreateNode(2)
Load(1)
BuildMesh(1)
MergeSideChunk(1)
MergeZones(1)
Render(1)
getAllSectors(1)
getSector(1)
ReadBlockType(1)
GetNodesForLocation(1)
GetOrCreateDungeon(1)
GetNode(1)
AddNoise(1)
GetGlobalPosition(1)
GetEmptyNeighbors(1)
GetComponentsInChildren(1)
GetBlockAtPosition(1)
GetBlock(1)
AddRivers(1)
FreeResources(1)
EditorDraw(1)
Create(1)
Clear(1)
restoreChunkData(1)
Frequently Used Methods
GetAbsoluteIndex (5)
AddLoadCompleteDelegate (3)
GetHeightValue (3)
ChunkPositionToWorldPosition (2)
GetComponent (2)
indexToString (2)
GetPosition (2)
GetTriggerState (2)
Initialize (2)
Generate (2)
Frequently Used Methods
Rebuild (2)
GetOrCreateNode (2)
Load (1)
BuildMesh (1)
MergeSideChunk (1)
MergeZones (1)
Render (1)
getAllSectors (1)
getSector (1)
ReadBlockType (1)
GetNodesForLocation (1)
GetOrCreateDungeon (1)
GetNode (1)
AddNoise (1)
GetGlobalPosition (1)
GetEmptyNeighbors (1)
GetComponentsInChildren (1)
GetBlockAtPosition (1)
GetBlock (1)
AddRivers (1)
Frequently Used Methods
GetNodesForLocation (1)
GetOrCreateDungeon (1)
GetNode (1)
AddNoise (1)
GetGlobalPosition (1)
GetEmptyNeighbors (1)
GetComponentsInChildren (1)
GetBlockAtPosition (1)
GetBlock (1)
AddRivers (1)
FreeResources (1)
EditorDraw (1)
Create (1)
Clear (1)
restoreChunkData (1)
Frequently Used Methods
FreeResources (1)
EditorDraw (1)
Create (1)
Clear (1)
restoreChunkData (1)
Example #1
0
Show file
File:
WorldChunkEditor.cs
Project:
yazici/FRONTIERS
public override void OnInspectorGUI() { DrawDefaultInspector(); chunk.EditorDraw(); }
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