public void HandleDone() { foreach (GameObject hideableItem in hideableItems) { hideableItem.transform.localScale = Vector3.one; } playButton.transform.localScale = Vector3.one; goToHomeButton.transform.localScale = Vector3.one; doneButton.transform.localScale = Vector3.zero; // // innerCarousel.transform.localScale = Vector3.zero; // innerCarousel.gameObject.SetActive(false); panelsGridLayout.transform.localScale = Vector3.zero; workout.CalculateTotalTime(); }