public void CreateWindowsGamepad() { if (StackTraceExtensions.StartedFromNUnitConsoleButNotFromNCrunch) Assert.Ignore(); //ncrunch: no coverage Resolve<GamePad>().Dispose(); gamePad = new WindowsGamePad(); }
public void CreateWindowsGamepad() { if (StackTraceExtensions.StartedFromNUnitConsoleButNotFromNCrunch) { Assert.Ignore(); //ncrunch: no coverage } Resolve <GamePad>().Dispose(); gamePad = new WindowsGamePad(); }
public void TestUpdateGamePad() { gamePad = new MockWindowsGamePad(GamePadNumber.Two); var buttonTrigger = new GamePadButtonTrigger(GamePadButton.A); var joyStickTrigger = new GamePadAnalogTrigger(GamePadAnalog.LeftTrigger); gamePad.Update(new Trigger[] { buttonTrigger, joyStickTrigger }); Assert.AreEqual(0.0f, gamePad.GetLeftTrigger()); Assert.IsTrue(gamePad.IsAvailable); gamePad.Dispose(); }
public void CreateWindowsGamepad() { Resolve<GamePad>().Dispose(); gamePad = new WindowsGamePad(); }