void Awake()
    {
        //Retrieve the Game object
        _gamerGO = GameObject.Find ("GamerAnim");
        _loopAnimatior = GameObject.Find ("WebcamAnim").GetComponent<Animator>();
        _currentState = WebcamStateEnum.none;
        _gamerNope = GameObject.Find ("gamer_nope");
        _gamerNope.SetActive(false);

        //Load the sprite for the gamer
        _gamerSpriteList = new Dictionary<WebcamStateEnum, Sprite> ();
        Sprite bigFearSprite = Resources.Load<Sprite> ("Gamer/gamer_fear") as Sprite;
        Sprite littleFearSprite = Resources.Load<Sprite> ("Gamer/gamer_fear_medium") as Sprite;
        Sprite idle1 = Resources.Load<Sprite> ("Gamer/gamer_idle_f1");
        Sprite idle2 = Resources.Load<Sprite> ("Gamer/gamer_idle_f2") as Sprite;
        Sprite nope1 = Resources.Load<Sprite> ("Gamer/gamer_nope_left") as Sprite;
        Sprite nope2 = Resources.Load<Sprite> ("Gamer/gamer_nope_rigth") as Sprite;

        _gamerSpriteList.Add (WebcamStateEnum.bigfear, bigFearSprite);
        _gamerSpriteList.Add (WebcamStateEnum.littlefear, littleFearSprite);
        _gamerSpriteList.Add (WebcamStateEnum.idle1, idle1);
        _gamerSpriteList.Add (WebcamStateEnum.idle2, idle2);
        _gamerSpriteList.Add (WebcamStateEnum.bad, nope1);
        _gamerSpriteList.Add (WebcamStateEnum.bad2, nope2);
    }
 void Update()
 {
     AnimatorStateInfo state = _loopAnimatior.GetCurrentAnimatorStateInfo (0);
     if (state.shortNameHash == Animator.StringToHash (WebcamStateEnum.idle1.ToString ())) {
         _currentState = WebcamStateEnum.idle1;
     } else if (state.shortNameHash == Animator.StringToHash (WebcamStateEnum.idle2.ToString ())) {
         _currentState = WebcamStateEnum.idle2;
     } else if (state.shortNameHash == Animator.StringToHash (WebcamStateEnum.littlefear.ToString ())) {
         _currentState = WebcamStateEnum.littlefear;
     } else if (state.shortNameHash == Animator.StringToHash (WebcamStateEnum.bigfear.ToString ())) {
         _currentState = WebcamStateEnum.bigfear;
     } else if (state.shortNameHash == Animator.StringToHash (WebcamStateEnum.bad.ToString ())) {
         _currentState = WebcamStateEnum.bad;
     } else if (state.shortNameHash == Animator.StringToHash (WebcamStateEnum.bad2.ToString ())) {
         _currentState = WebcamStateEnum.bad2;
     } else {
         _currentState = WebcamStateEnum.none;
     }
     //Update the state of the gamer
     if (_gamerGO != null && _currentState != WebcamStateEnum.bad) {
         _gamerGO.SetActive(true);
         _gamerNope.SetActive(false);
         _gamerGO.GetComponent<SpriteRenderer> ().sprite = _gamerSpriteList [_currentState];
     } else if(_gamerGO != null && _currentState == WebcamStateEnum.bad) {
         _gamerGO.SetActive(false);
         _gamerNope.SetActive(true);
     }
 }
 public void setState(WebcamStateEnum state)
 {
     _loopAnimatior.speed = 1.0f;
     _loopAnimatior.CrossFade (state.ToString (), 0f);
 }