protected void OnEnable()
 {
     m = GetComponent<Missile>();
     td = FindObjectOfType<TimerDisplay>();
     timerReadout = td.wir;
     rigid = GetComponent<Rigidbody2D>();
     timer = 0;
     if (td.control != null)
         td.control.IsVisible = false;
     timerActive = true;
     if(RadarController.RC != null)
         RadarController.RC.radar.target = this.gameObject;
 }
	// Use this for initialization
	void Start () {
        mr = this;
        readout = GetComponent<WeaponInfoReadout>();
        GameManager.Instance.Money = 1200;///initialize money value to 0
	}
	// Use this for initialization
	void Start () {
        control = GetComponent<dfControl>();
        tween = GetComponent<dfTweenFloat>();
        wir = GetComponent<WeaponInfoReadout>();

	}