Example #1
0
 void Update()
 {
     if (!WTCGO && GameObject.FindGameObjectWithTag("WTC"))
     {
         WTCGO = GameObject.FindGameObjectWithTag("WTC");
         wtc = (WTC)resources.buildings[WTCGO.GetComponent<IdManager>().buildingIndex];
     }
 }
Example #2
0
    public string buildingFlavorText(string building)
    {
        if (building == "House")
        {
            House x = new House();
            return x.flavorText;
        }

        else if (building == "Farm")
        {
            Farm x = new Farm();
            return x.flavorText;
        }

        else if (building == "Factory")
        {
            Factory x = new Factory();
            return x.flavorText;
        }

        else if (building == "Executive Building")
        {
            ExecutiveBuilding x = new ExecutiveBuilding();
            return x.flavorText;
        }

        else if (building == "Educational Building")
        {
            EducationalBuilding x = new EducationalBuilding();
            return x.flavorText;
        }

        else if (building == "Hospital")
        {
            Hospital x = new Hospital();
            return x.flavorText;
        }

        else if (building == "Laboratory")
        {
            Laboratory x = new Laboratory();
            return x.flavorText;
        }

        else if (building == "Police Station")
        {
            PoliceStation x = new PoliceStation();
            return x.flavorText;
        }

        else if (building == "Workplace")
        {
            Workplace x = new Workplace();
            return x.flavorText;
        }

        else if (building == "Public Space")
        {
            PublicSpace x = new PublicSpace();
            return x.flavorText;
        }

        else if (building == "World Trade Center")
        {
            WTC x = new WTC();
            return x.flavorText;
        }

        else if (building == "Military Outpost")
        {
            MilitaryOutpost x = new MilitaryOutpost();
            return x.flavorText;
        }

        else if (building == "Food Territory")
        {
            FoodTerritory x = new FoodTerritory();
            return x.flavorText;
        }

        else if (building == "Materials Territory")
        {
            MaterialsTerritory x = new MaterialsTerritory();
            return x.flavorText;
        }

        else if (building == "Citizens Territory")
        {
            CitizensTerritory x = new CitizensTerritory();
            return x.flavorText;
        }

        else
            return "";
    }