Example #1
0
    private Cannonball FUN_45218(VigObject param1, short param2, ushort param3)
    {
        int        iVar4;
        int        iVar5;
        VigObject  oVar6;
        Ballistic  ppcVar2;
        Cannonball ppcVar3;
        Vector3Int auStack32;

        oVar6   = child2;
        ppcVar2 = LevelManager.instance.xobfList[19].ini.FUN_2C17C(3, typeof(Ballistic), 8) as Ballistic;
        Utilities.ParentChildren(ppcVar2, ppcVar2);
        ppcVar3               = LevelManager.instance.FUN_42408(param1, oVar6, (ushort)param2, typeof(Cannonball), ppcVar2) as Cannonball;
        ppcVar3.flags         = 0x20000094;
        ppcVar3.maxHalfHealth = param3;
        ppcVar3.FUN_305FC();
        ppcVar3.physics2.M2 = 60;
        iVar5 = param1.physics1.X;

        if (iVar5 < 0)
        {
            iVar5 += 127;
        }

        ppcVar3.physics1.Z = (iVar5 >> 7) + ppcVar3.vTransform.rotation.V02 * 6;
        iVar5 = param1.physics1.Y;

        if (iVar5 < 0)
        {
            iVar5 += 127;
        }

        ppcVar3.physics1.W = (iVar5 >> 7) + ppcVar3.vTransform.rotation.V12 * 6;
        iVar5 = param1.physics1.Z;

        if (iVar5 < 0)
        {
            iVar5 += 127;
        }

        ppcVar3.physics2.X = (iVar5 >> 7) + ppcVar3.vTransform.rotation.V22 * 6;
        ppcVar2.FUN_30BF0();
        auStack32 = Utilities.FUN_24094(oVar6.vTransform.rotation, GameManager.DAT_A3C);
        param1.FUN_2B1FC(auStack32, screen);
        iVar4 = GameManager.instance.FUN_1DD9C();
        GameManager.instance.FUN_1E580(iVar4, GameManager.instance.DAT_C2C, 53, ppcVar3.screen);
        maxHalfHealth--;

        if (maxHalfHealth == 0)
        {
            FUN_3A368();
        }

        return(ppcVar3);
    }
    public override uint UpdateW(int arg1, VigObject arg2)
    {
        bool       bVar1;
        uint       uVar2;
        ushort     uVar3;
        short      sVar4;
        uint       uVar5;
        Ballistic  puVar6;
        Revolver3  puVar7;
        int        iVar8;
        int        iVar9;
        Vector3Int local_28;
        Vector3Int local_18;

        switch (arg1)
        {
        case 0:
            FUN_42330(arg2);
            uVar2 = 0;
            break;

        case 1:
            maxHalfHealth = 6;
            goto default;

        default:
            uVar2 = 0;
            break;

        case 12:
            uVar5  = GameManager.FUN_2AC5C();
            bVar1  = (uVar5 & 3) == 0;
            puVar6 = LevelManager.instance.xobfList[19].ini.FUN_2C17C(3, typeof(Ballistic), 8) as Ballistic;
            iVar9  = 3;

            if (bVar1)
            {
                iVar9 = 2;
            }

            puVar7     = LevelManager.instance.FUN_42408(arg2, this, (ushort)iVar9, typeof(Revolver3), puVar6) as Revolver3;
            local_28   = new Vector3Int();
            local_28.x = 0;
            local_28.y = 0;

            if (bVar1)
            {
                local_28.z = -0x180000;
            }
            else
            {
                local_28.z = -0x10000;
            }

            puVar7.flags = 0x60000084;
            puVar7.tags  = (sbyte)(bVar1 ? 1 : 0);

            if (bVar1)
            {
                uVar3 = 450;
            }
            else
            {
                uVar3 = 250;
            }

            puVar7.maxHalfHealth = uVar3;
            puVar7.physics2.M2   = 60;
            iVar8 = arg2.physics1.X;

            if (iVar8 < 0)
            {
                iVar8 += 127;
            }

            puVar7.physics1.Z = (iVar8 >> 7) + puVar7.vTransform.rotation.V02 * 6;
            iVar8             = arg2.physics1.Y;

            if (iVar8 < 0)
            {
                iVar8 += 127;
            }

            puVar7.physics1.W = (iVar8 >> 7) + puVar7.vTransform.rotation.V12 * 6;
            iVar8             = arg2.physics1.Z;

            if (iVar8 < 0)
            {
                iVar8 += 127;
            }

            puVar7.physics2.X = (iVar8 >> 7) + puVar7.vTransform.rotation.V22 * 6;
            puVar7.FUN_305FC();
            GameManager.instance.FUN_30CB0(puVar7, 120);
            puVar6.FUN_30BF0();

            if ((child2.flags & 0x80) == 0)
            {
                child2.FUN_30B78();
            }

            child2.maxHalfHealth = 90;
            arg2.FUN_2B1FC(local_28, screen);
            iVar9 = GameManager.instance.FUN_1DD9C();
            GameManager.instance.FUN_1E580(iVar9, vData.sndList, 3, puVar7.screen);
            iVar9 = GameManager.instance.FUN_1DD9C();
            GameManager.instance.FUN_1E188(iVar9, vData.sndList, 2);

            if (arg2.id < 0)
            {
                GameManager.instance.FUN_15B00(~arg2.id, 255, (byte)((uint)(bVar1 ? 1 : 0) << 5), 64);
            }

            sVar4         = (short)(maxHalfHealth - 1);
            maxHalfHealth = (ushort)sVar4;
            uVar2         = 60;

            if (sVar4 == 0)
            {
                FUN_3A368();
                uVar2 = 60;
            }

            break;

        case 13:
            local_18 = Utilities.FUN_24304(arg2.vTransform, ((Vehicle)arg2).target.vTransform.position);
            uVar2    = 0;

            if ((uint)local_18.z - 1 < 0x7cfff)
            {
                if (local_18.x < 0)
                {
                    local_18.x = -local_18.x;
                }

                uVar2 = local_18.x << 3 < local_18.z ? 1U : 0;
            }

            break;
        }

        return(uVar2);
    }
Example #3
0
    public override uint UpdateW(int arg1, VigObject arg2)
    {
        short           sVar1;
        uint            uVar2;
        Ballistic       puVar3;
        Tantrum2        puVar4;
        Throwaway       puVar5;
        int             iVar6;
        VigTransform    tVar6;
        VigObject       oVar6;
        int             iVar7;
        uint            uVar7;
        ConfigContainer ccVar7;
        int             iVar8;
        VigObject       oVar8;
        int             iVar9;
        VigObject       oVar10;
        Vector3Int      local_30;
        Vector3Int      auStack32;

        switch (arg1)
        {
        case 0:
            iVar6 = FUN_42330(arg2);
            uVar7 = 0;

            if (0 < iVar6 && ((Vehicle)arg2).target != null)
            {
                oVar10     = child2;
                tVar6      = GameManager.instance.FUN_2CDF4(this);
                oVar8      = ((Vehicle)arg2).target;
                local_30   = new Vector3Int();
                local_30.x = oVar8.screen.x - tVar6.position.x;
                local_30.y = oVar8.screen.y - tVar6.position.y;
                local_30.z = oVar8.screen.z - tVar6.position.z;
                local_30   = Utilities.FUN_2426C(tVar6.rotation, new Matrix2x4
                                                     (local_30.x, local_30.y, local_30.z, 0));
                iVar8 = Utilities.Ratan2(local_30.x, local_30.z);
                iVar6 = Utilities.Ratan2(local_30.y, local_30.z);
                iVar9 = iVar6 * -0x100000 >> 20;
                iVar6 = 0x100;

                if (iVar9 < 0x100)
                {
                    iVar6 = iVar9;
                }

                iVar9 = -128;

                if (-128 < iVar6)
                {
                    iVar9 = iVar6;
                }

                oVar10.vr.y += (((iVar8 << 20) >> 20) - oVar10.vr.y) / 2;
                oVar10.vr.x += (iVar9 - oVar10.vr.x) / 2;
                oVar10.ApplyTransformation();
                uVar7 = 0;

                if (id != 0)
                {
                    oVar10.child2.vr.z += 42;
                    oVar10.child2.ApplyTransformation();
                    uVar7 = 0;
                }
            }

            break;

        case 1:
            maxHalfHealth = 50;
            uVar2         = flags | 0x4000;
            flags         = uVar2;
            uVar7         = 0;
            break;

        default:
            uVar7 = 0;
            break;

        case 11:
            vr.x  = 0;
            uVar2 = flags & 0xfdffffff;
            flags = uVar2;
            uVar7 = 0;
            break;

        case 12:
            oVar6  = child2;
            puVar3 = LevelManager.instance.xobfList[19].ini.FUN_2C17C(9, typeof(Ballistic), 8) as Ballistic;
            Utilities.ParentChildren(puVar3, puVar3);
            puVar4 = LevelManager.instance.FUN_42408(arg2, oVar6, 2, typeof(Tantrum2), puVar3) as Tantrum2;
            puVar5 = vData.ini.FUN_2C17C(1, typeof(Throwaway), 0) as Throwaway;
            uVar7  = 0x280;

            if (vr.x == 0)
            {
                uVar7 = 0x60000280;
            }

            puVar4.maxHalfHealth = 20;
            puVar4.flags         = uVar7;
            puVar4.FUN_305FC();
            iVar8 = arg2.physics1.X;

            if (iVar8 < 0)
            {
                iVar8 += 127;
            }

            puVar4.physics1.Z = (iVar8 >> 7) + puVar4.vTransform.rotation.V02 * 6;
            iVar8             = arg2.physics1.Y;

            if (iVar8 < 0)
            {
                iVar8 += 127;
            }

            puVar4.physics1.W = (iVar8 >> 7) + puVar4.vTransform.rotation.V12 * 6;
            iVar8             = arg2.physics1.Z;

            if (iVar8 < 0)
            {
                iVar8 += 127;
            }

            puVar4.physics2.X  = (iVar8 >> 7) + puVar4.vTransform.rotation.V22 * 6;
            puVar4.physics2.M2 = 180;

            if ((arg2.flags & 4) == 0)
            {
                puVar3.FUN_30BF0();
            }

            ccVar7            = oVar6.FUN_2C5F4(0x8001);
            puVar5.vTransform = GameManager.instance.FUN_2CEAC(oVar6, ccVar7);
            puVar5.type       = 4;
            puVar5.flags      = 0xa0;
            iVar8             = puVar5.vTransform.rotation.V02;
            puVar5.state      = _THROWAWAY_TYPE.Unspawnable;
            puVar5.vCollider  = null;

            if (iVar8 < 0)
            {
                iVar8 += 3;
            }

            iVar9             = puVar5.vTransform.rotation.V12;
            puVar5.physics1.Z = iVar8 >> 2;

            if (iVar9 < 0)
            {
                iVar9 += 3;
            }

            iVar8             = puVar5.vTransform.rotation.V22;
            puVar5.physics1.W = iVar9 >> 2;

            if (iVar8 < 0)
            {
                iVar8 += 3;
            }

            puVar5.physics2.X = iVar8 >> 2;
            puVar5.DAT_87     = 2;
            puVar5.FUN_305FC();
            auStack32 = Utilities.FUN_24094(oVar6.vTransform.rotation, DAT_20);
            arg2.FUN_2B1FC(auStack32, screen);

            if ((flags & 0x2000000) == 0)
            {
                flags |= 0x2000000;
                iVar7  = GameManager.instance.FUN_1DD9C();
                GameManager.instance.FUN_1E188(iVar7, vData.sndList, 2);
            }

            iVar7 = GameManager.instance.FUN_1DD9C();
            GameManager.instance.FUN_1E628(iVar7, vData.sndList, 3, puVar4.screen);
            sVar1         = (short)(maxHalfHealth - 1);
            maxHalfHealth = (ushort)sVar1;

            if (sVar1 == 0)
            {
                FUN_3A368();
            }

            if (arg2.id < 0)
            {
                uVar7  = 12;
                flags |= 0x4000000;
                goto LAB_794;
            }

            sVar1 = (short)(vr.x + 1);
            vr.x  = sVar1;

            if (sVar1 < 8)
            {
                uVar7  = 12;
                flags |= 0x4000000;
            }
            else
            {
                uVar7  = 180;
                flags &= 0xfbffffff;
            }

LAB_794:
            break;

        case 13:
            uVar7 = 0;

            if (vr.x < 8)
            {
                if (vr.x == 0)
                {
                    if (GameManager.instance.DAT_1084 != 0)
                    {
                        return(0);
                    }

                    iVar6 = Utilities.FUN_29F6C(arg2.screen, ((Vehicle)arg2).target.screen);

                    if (0x31fff < iVar6)
                    {
                        return(0);
                    }

                    if (3050 < arg2.physics1.W)
                    {
                        return(0);
                    }
                }

                uVar7 = 1;
            }

            break;
        }

        return(uVar7);
    }