protected override void UpdatePreview() { _preview.target = selected; switch (_mode) { case 1: VertexPanel vertex = (VertexPanel)_modes[_mode]; _preview.vertexMode = VertexMode.PrimarySelect; _preview.UpdatePrimarySelection(vertex.selectlist); break; case 2: TrianglePanel tri = (TrianglePanel)_modes[_mode]; _preview.vertexMode = VertexMode.PrimarySelectTriangle; _preview.UpdatePrimarySelection(tri.selectlist); break; case 3: SocketPanel edge = (SocketPanel)_modes[_mode]; _preview.vertexMode = VertexMode.PrimarySecondarySelet; _preview.UpdatePrimarySocketSelection(edge.inverseX, edge.inverseY, true, edge.axiSocket, edge.selectlist); break; case 4: SocketPanel face = (SocketPanel)_modes[_mode]; _preview.vertexMode = VertexMode.PrimarySecondarySelet; _preview.UpdatePrimarySocketSelection(face.inverseX, face.inverseY, false, face.axiSocket, face.selectlist); break; default: _preview.vertexMode = VertexMode.None; break; } }
protected override void UpdateModes() { if (_modes == null || _mode < 0 || _mode >= _modes.Length) { return; } switch (_mode) { case 0: SelectionPanel <RectDesign> select = (SelectionPanel <RectDesign>)_modes[_mode]; if (selected != select.selected) { selected = select.selected; } break; case 1: VertexPanel vertex = (VertexPanel)_modes[_mode]; vertex.target = selected; break; case 2: TrianglePanel tri = (TrianglePanel)_modes[_mode]; tri.target = selected; break; case 3: PlugPanel corner = (PlugPanel)_modes[_mode]; corner.target = selected; if (selected != null) { corner.plugs = selected.cornerplugs; } else { corner.plugs = null; } break; case 4: PlugPanel edge = (PlugPanel)_modes[_mode]; edge.target = selected; if (selected != null) { edge.plugs = selected.edgeplugs; } else { edge.plugs = null; } break; } }
protected override void UpdatePreview() { _preview.target = selected; switch (_mode) { case 1: VertexPanel vertex = (VertexPanel)_modes[_mode]; _preview.vertexMode = VertexMode.PrimarySelect; _preview.UpdatePrimarySelection(vertex.selectlist); break; case 2: TrianglePanel tri = (TrianglePanel)_modes[_mode]; _preview.vertexMode = VertexMode.PrimarySelectTriangle; _preview.UpdatePrimarySelection(tri.selectlist); break; default: _preview.vertexMode = VertexMode.None; break; } }
protected override void UpdateModes() { if (_modes == null || _mode < 0 || _mode >= _modes.Length) { return; } switch (_mode) { case 0: SelectionPanel <CornerDesign> select = (SelectionPanel <CornerDesign>)_modes[_mode]; if (selected != select.selected) { selected = select.selected; } break; case 1: VertexPanel vertex = (VertexPanel)_modes[_mode]; vertex.target = selected; break; case 2: TrianglePanel tri = (TrianglePanel )_modes[_mode]; tri.target = selected; break; case 3: SocketPanel edge = (SocketPanel)_modes[_mode]; edge.target = selected; break; case 4: SocketPanel face = (SocketPanel)_modes[_mode]; face.target = selected; break; } }