internal void MarkAsMatchedBySetup() // this supports the `mock.VerifyAll()` machinery { if (this.verificationState == VerificationState.Invoked) { this.verificationState = VerificationState.InvokedAndMatchedBySetup; } }
internal void MarkAsVerifiedIfMatchedByVerifiableSetup() // this supports the `mock.Verify()` machinery { if (this.verificationState == VerificationState.InvokedAndMatchedByVerifiableSetup) { this.verificationState = VerificationState.Verified; } }
public static string VerificationToString(VerificationState state) { switch (state) { case VerificationState.NotVerified: return("OczekujÄ…cy"); case VerificationState.Accepted: return("Zaakceptowany"); case VerificationState.Rejected: return("Odrzucony"); default: return("Brak"); } }
// ------------------------------------------------------------- // validate means verify private string Validate(string jsonCmd) { string jsonResult; JObject cmdObject = JObject.Parse(jsonCmd); PaddleProductID prodID = cmdObject.Value <PaddleProductID>(kPaddleCmdKey_SKU); PaddleProduct product = Paddle_GetProduct(prodID); if (!product.Activated) { VerificationState state; if (product.TrialDaysRemaining > 0) { state = VerificationState.Verified; } else { state = VerificationState.NoActivation; } CJsonResult jResult = new CJsonResult { successB = state == VerificationState.Verified, resultI = Convert.ToInt32(state) }; jsonResult = CreateJsonResult(jResult); } else { DateTime lastSuccessDateT = product.LastSuccessfulVerifiedDate; TimeSpan spanSinceSuccessT = DateTime.Now - lastSuccessDateT; double hoursSinceSuccessT = spanSinceSuccessT.TotalHours; // Verify the activation only if it's been a while. if (hoursSinceSuccessT < 1) { CJsonResult jResult = new CJsonResult { successB = true, resultI = Convert.ToInt32(VerificationState.Verified) }; // No need to verify. The product is activated. All's well. jsonResult = CreateJsonResult(jResult); } else { ScTask task = new ScTask(); product.VerifyActivation( (PaddleSDK.Product.VerificationState in_state, string resultStr) => { VerificationState state = (VerificationState)in_state; bool destroyB = false; switch (state) { case VerificationState.Unverified: { // The activation is no longer valid. Destroy it, let the user know and continue with // the trial. destroyB = true; } break; case VerificationState.UnableToVerify: { // Verify that the last successful verify date is valid. // And then implement a cooldown strategy. // Ensure that the last successful verified date appears valid. // As `compare:` "detects sub-second differences" the dates should not be the same. // Equally we can't have verified the activation in the future. // future dates have a negative time span since now: if (hoursSinceSuccessT < 0) { // The last successfully verified date does not seem valid. If the time difference // is less than 24 hours, a timezone change is possible. Other than that, tampering // seems likely. // // In doubt, destroy the activation and ask the user to reactivate. destroyB = true; } // Implement a cooldown period: if the user has not gone online within the period, // then destroy the activation and ask them to go online to re-activate. double daysSinceSuccessT = spanSinceSuccessT.TotalDays; if (daysSinceSuccessT >= 30) { destroyB = true; } else { // The grace period continues, so the user can continue to use the core functionality. state = VerificationState.Verified; } } break; } if (destroyB) { product.DestroyActivation(); state = VerificationState.Unverified; } CJsonResult jResult = new CJsonResult { successB = state == VerificationState.Verified, resultI = Convert.ToInt32(state), errStr = resultStr }; task.set_result(CreateJsonResult(jResult)); }); jsonResult = task.await_result(); } } return(jsonResult); }
static void bfr_FrameArrived(object sender, BodyFrameArrivedEventArgs e) { bool dataReceived = false; using (BodyFrame bodyFrame = e.FrameReference.AcquireFrame()) { if (bodyFrame != null) { if (bodies == null) { bodies = new Body[bodyFrame.BodyCount]; } // The first time GetAndRefreshBodyData is called, Kinect will allocate each Body in the array. // As long as those body objects are not disposed and not set to null in the array, // those body objects will be re-used. bodyFrame.GetAndRefreshBodyData(bodies); dataReceived = true; } } if (dataReceived) { foreach (Body body in bodies) { if (body.IsTracked) { IReadOnlyDictionary <JointType, Joint> joints = body.Joints; Dictionary <string, float> person = new Dictionary <string, float>(); person.Add("neck", BoneLength(joints, JointType.Neck, JointType.Head)); person.Add("left_shin", BoneLength(joints, JointType.AnkleLeft, JointType.KneeLeft)); person.Add("right_shin", BoneLength(joints, JointType.AnkleRight, JointType.KneeRight)); person.Add("left_thigh", BoneLength(joints, JointType.KneeLeft, JointType.HipLeft)); person.Add("right_thigh", BoneLength(joints, JointType.KneeRight, JointType.HipRight)); person.Add("forearm_left", BoneLength(joints, JointType.HandLeft, JointType.ElbowLeft)); person.Add("forearm_right", BoneLength(joints, JointType.HandRight, JointType.ElbowRight)); person.Add("upperarm_left", BoneLength(joints, JointType.ShoulderLeft, JointType.ElbowLeft)); person.Add("upperarm_right", BoneLength(joints, JointType.ShoulderRight, JointType.ElbowRight)); person.Add("spine_lower", BoneLength(joints, JointType.SpineBase, JointType.SpineMid)); person.Add("spine_upper", BoneLength(joints, JointType.SpineShoulder, JointType.SpineMid)); person.Add("shoulder_width", BoneLength(joints, JointType.ShoulderLeft, JointType.ShoulderRight)); person.Add("hip_width", BoneLength(joints, JointType.HipLeft, JointType.HipRight)); float height = person["left_shin"] + person["left_thigh"] + person["spine_lower"] + person["spine_upper"] + person["neck"]; person.Add("height", height); string[] limbs = { "left_thigh", "right_thigh", "left_shin", "right_shin", "spine_upper", "spine_lower", "forearm_left", "forearm_right", "upperarm_left", "upperarm_right", "neck", "shoulder_width", "hip_width", "height" }; if (body.HandLeftState == HandState.Closed && body.HandRightState == HandState.Open && verificationState == VerificationState.Verifying) { enrolmentModeCounter++; if (enrolmentModeCounter >= 10) { Console.WriteLine("Starting enrolment;"); verificationState = VerificationState.StartEnrolment; enrolmentData.Clear(); } } else { enrolmentModeCounter = 0; } if (body.HandLeftState == HandState.Open && body.HandRightState == HandState.Closed && verificationState == VerificationState.CollectingData) { Dictionary <string, float> model = new Dictionary <string, float>(); if (enrolmentData.Count >= 50) { Console.WriteLine("Enrolment complete."); verificationState = VerificationState.Verifying; model.Clear(); // add up the values for all parts foreach (var datapoint in enrolmentData) { bool voidReading = false; foreach (var part in datapoint.Keys) { if (datapoint[part] == -1) { voidReading = true; break; } } if (voidReading) { continue; } foreach (var part in person.Keys) { if (model.ContainsKey(part)) { model[part] += datapoint[part]; } else { model.Add(part, datapoint[part]); } } } // calculate the average // the +1 is because the last reading was still present in person foreach (string limb in limbs) { // Convert from meters to cm model[limb] = model[limb] * 100; model[limb] = model[limb] / enrolmentData.Count; } // Save the averaged data SaveData(model, name); } else { Console.WriteLine("Saving data at {0}", DateTime.Now.ToFileTime()); //SaveData(person, name); enrolmentData.Add(person); } } switch (verificationState) { case VerificationState.StartEnrolment: Console.WriteLine("Please enter your name:"); name = Console.ReadLine(); Console.WriteLine("{0} entered", name); verificationState = VerificationState.CollectingData; break; case VerificationState.Verifying: VerifySkeleton(person, limbs); break; } //Console.WriteLine("{0},{1},{2}", person["neck"], person["shin_left"], person["shin_right"]); } } } }
internal void MarkAsVerified() => this.verificationState = VerificationState.Verified;
public SSMLValidationError(VerificationState state, string error = null) { State = state; Error = error; }
public Account(string inLegacyAddress, string inMessageToBeSigned) { LegacyAddress = BitcoinAddress.Create(inLegacyAddress, Network.Main); messageToBeSigned = inMessageToBeSigned; currentVerificationState = VerificationState.unverified; }
static void bfr_FrameArrived(object sender, BodyFrameArrivedEventArgs e) { bool dataReceived = false; using (BodyFrame bodyFrame = e.FrameReference.AcquireFrame()) { if (bodyFrame != null) { if (bodies == null) { bodies = new Body[bodyFrame.BodyCount]; } // The first time GetAndRefreshBodyData is called, Kinect will allocate each Body in the array. // As long as those body objects are not disposed and not set to null in the array, // those body objects will be re-used. bodyFrame.GetAndRefreshBodyData(bodies); dataReceived = true; } } if (dataReceived) { foreach (Body body in bodies) { if (body.IsTracked) { IReadOnlyDictionary<JointType, Joint> joints = body.Joints; Dictionary<string, float> person = new Dictionary<string, float>(); person.Add("neck", BoneLength(joints, JointType.Neck, JointType.Head)); person.Add("left_shin", BoneLength(joints, JointType.AnkleLeft, JointType.KneeLeft)); person.Add("right_shin", BoneLength(joints, JointType.AnkleRight, JointType.KneeRight)); person.Add("left_thigh", BoneLength(joints, JointType.KneeLeft, JointType.HipLeft)); person.Add("right_thigh", BoneLength(joints, JointType.KneeRight, JointType.HipRight)); person.Add("forearm_left", BoneLength(joints, JointType.HandLeft, JointType.ElbowLeft)); person.Add("forearm_right", BoneLength(joints, JointType.HandRight, JointType.ElbowRight)); person.Add("upperarm_left", BoneLength(joints, JointType.ShoulderLeft, JointType.ElbowLeft)); person.Add("upperarm_right", BoneLength(joints, JointType.ShoulderRight, JointType.ElbowRight)); person.Add("spine_lower", BoneLength(joints, JointType.SpineBase, JointType.SpineMid)); person.Add("spine_upper", BoneLength(joints, JointType.SpineShoulder, JointType.SpineMid)); person.Add("shoulder_width", BoneLength(joints, JointType.ShoulderLeft, JointType.ShoulderRight)); person.Add("hip_width", BoneLength(joints, JointType.HipLeft, JointType.HipRight)); float height = person["left_shin"] + person["left_thigh"] + person["spine_lower"] + person["spine_upper"] + person["neck"]; person.Add("height", height); string[] limbs = { "left_thigh", "right_thigh", "left_shin", "right_shin", "spine_upper", "spine_lower", "forearm_left", "forearm_right", "upperarm_left", "upperarm_right", "neck", "shoulder_width", "hip_width", "height" }; if (body.HandLeftState == HandState.Closed && body.HandRightState == HandState.Open && verificationState == VerificationState.Verifying) { enrolmentModeCounter++; if (enrolmentModeCounter >= 10) { Console.WriteLine("Starting enrolment;"); verificationState = VerificationState.StartEnrolment; enrolmentData.Clear(); } } else { enrolmentModeCounter = 0; } if (body.HandLeftState == HandState.Open && body.HandRightState == HandState.Closed && verificationState == VerificationState.CollectingData) { Dictionary<string, float> model = new Dictionary<string, float>(); if (enrolmentData.Count >= 50) { Console.WriteLine("Enrolment complete."); verificationState = VerificationState.Verifying; model.Clear(); // add up the values for all parts foreach (var datapoint in enrolmentData) { bool voidReading = false; foreach (var part in datapoint.Keys) { if(datapoint[part] == -1) { voidReading = true; break; } } if (voidReading) { continue; } foreach (var part in person.Keys) { if (model.ContainsKey(part)) { model[part] += datapoint[part]; } else { model.Add(part, datapoint[part]); } } } // calculate the average // the +1 is because the last reading was still present in person foreach (string limb in limbs) { // Convert from meters to cm model[limb] = model[limb] * 100; model[limb] = model[limb] / enrolmentData.Count; } // Save the averaged data SaveData(model,name); } else { Console.WriteLine("Saving data at {0}", DateTime.Now.ToFileTime()); //SaveData(person, name); enrolmentData.Add(person); } } switch (verificationState) { case VerificationState.StartEnrolment: Console.WriteLine("Please enter your name:"); name = Console.ReadLine(); Console.WriteLine("{0} entered", name); verificationState = VerificationState.CollectingData; break; case VerificationState.Verifying: VerifySkeleton(person, limbs); break; } //Console.WriteLine("{0},{1},{2}", person["neck"], person["shin_left"], person["shin_right"]); } } } }