//---------------------------------------------------------------------------

        #region Private Member Data

        //---------------------------------------------------------------------------



        //---------------------------------------------------------------------------

        #endregion

        //---------------------------------------------------------------------------

        #region Accessors and Mutators

        //---------------------------------------------------------------------------



        //---------------------------------------------------------------------------

        #endregion

        //---------------------------------------------------------------------------

        #region Public Member Functions

        //---------------------------------------------------------------------------

        public void TransferBlock(Vector3i?origin, Vector3i?destination)
        {
            if (origin.HasValue && destination.HasValue)
            {
                OCMap map = OCMap.Instance;                //(OCMap)GameObject.FindSceneObjectsOfType(typeof(OCMap)).FirstOrDefault();

                OCGoalController[] goalControllers = (OCGoalController[])GameObject.FindObjectsOfType(typeof(OCGoalController));

                foreach (Transform battery in map.BatteriesSceneObject.transform)
                {
                    if (VectorUtil.AreVectorsEqual(battery.position, new Vector3((float)origin.Value.x, (float)origin.Value.y, (float)origin.Value.z)))
                    {
                        battery.position = new Vector3((float)destination.Value.x, (float)destination.Value.y, (float)destination.Value.z);
                    }
                }

                OCBlockData block = map.GetBlock(origin.Value);

                map.SetBlockAndRecompute(block, destination.Value);
                map.SetBlockAndRecompute(OCBlockData.CreateInstance <OCBlockData>().Init(null, origin.Value), origin.Value);

                foreach (OCGoalController goalController in goalControllers)
                {
                    if (goalController.GoalBlockType == block.block)
                    {
                        goalController.FindGoalBlockPositionInChunks(map.GetChunks());
                    }
                }
            }
        }
Example #2
0
    private IEnumerator Building()
    {
        building = true;
        Vector3  pos     = Camera.mainCamera.transform.position;
        Vector3i current = Chunk.ToChunkPosition((int)pos.x, (int)pos.y, (int)pos.z);
        Vector3i?column  = columnMap.GetClosestEmptyColumn(current.x, current.z, 7);

        if (column.HasValue)
        {
            int cx = column.Value.x;
            int cz = column.Value.z;
            columnMap.SetBuilt(cx, cz);

            yield return(StartCoroutine(GenerateColumn(cx, cz)));

            yield return(null);

            ChunkSunLightComputer.ComputeRays(map, cx, cz);
            ChunkSunLightComputer.Scatter(map, columnMap, cx, cz);
            terrainGenerator.GeneratePlants(cx, cz);

            yield return(StartCoroutine(BuildColumn(cx, cz)));
        }
        building = false;
    }
Example #3
0
    public Vector3i?GetClosestEmptyColumn(int cx, int cz, int rad)
    {
        Vector3i center  = new Vector3i(cx, 0, cz);
        Vector3i?closest = null;

        for (int z = cz - rad; z <= cz + rad; z++)
        {
            for (int x = cx - rad; x <= cx + rad; x++)
            {
                Vector3i current = new Vector3i(x, 0, z);
                int      dis     = center.DistanceSquared(current);
                if (dis > rad * rad)
                {
                    continue;
                }
                if (IsBuilt(x, z))
                {
                    continue;
                }
                if (!closest.HasValue)
                {
                    closest = current;
                }
                else
                {
                    int oldDis = center.DistanceSquared(closest.Value);
                    if (dis < oldDis)
                    {
                        closest = current;
                    }
                }
            }
        }
        return(closest);
    }
        public static WorldEditBlock CreateNew(Block pBlock, Vector3i pPosition, Vector3i?pSourcePosition)
        {
            WorldEditBlock web = new WorldEditBlock();

            web.Position = pPosition;
            web.Type     = pBlock.GetType();

            var constuctor = web.Type.GetConstructor(Type.EmptyTypes);

            if (constuctor == null)
            {
                if (pBlock is PlantBlock)
                {
                    web.Data = EcoSerializer.Serialize(PlantBlock.GetPlant(pPosition)).ToArray();
                }

                if (pBlock is WorldObjectBlock)
                {
                    WorldObjectBlock wob = (WorldObjectBlock)pBlock;

                    if (wob.WorldObjectHandle.Object.Position3i == pSourcePosition)
                    {
                        web.Data = EcoSerializer.Serialize(wob.WorldObjectHandle.Object).ToArray();
                    }
                }
            }

            return(web);
        }
Example #5
0
        public bool Damage(Vector3i position, Vector3i face, byte block, float damage)
        {
            Debug.Assert(damage >= 0f);

            if (position == _position)
            {
                _health -= damage;
            }
            else
            {
                _position = position;
                _health   = 1f - damage;
            }

            _health = Mathf.Clamp01(_health);

            _particles.EmitDamage(position, face, block, _health);

            if (_health == 0f)
            {
                Initialize();
                return(true);
            }
            else
            {
                _lastDamageTime = Time.time;
                _surfaces.UpdateHealth(position, _health);
                return(false);
            }
        }
Example #6
0
        //NOTE: this function pulls the weight of actually destroying blocks for us. It is applied to the OCActions of a character; not to blocks themselves.
        public void DestroyBlock(Vector3i?point)
        {
            if (point.HasValue)
            {
                OCMap map = OCMap.Instance;        //(OCMap)GameObject.FindSceneObjectsOfType(typeof(OCMap)).FirstOrDefault();

                //for updating goal controllers after deletion.
                OCBlock            blockType       = map.GetBlock(point.Value).block;
                OCGoalController[] goalControllers = (OCGoalController[])GameObject.FindObjectsOfType(typeof(OCGoalController));

                //actually sets the block to null and recomputes the chunk.
                Debug.Log(OCLogSymbol.DEBUG + "DeleteSelectedVoxel called from CreateBlockEffect");
                GameManager.world.voxels.DeleteSelectedVoxel(point.Value);

                //re-update goals concerned with this block type
                foreach (OCGoalController goalController in goalControllers)
                {
                    if (goalController.GoalBlockType == blockType)
                    {
                        goalController.FindGoalBlockPositionInChunks(map.GetChunks());
                    }
                }

                blocksDestroyed++;
            }
        }
Example #7
0
    // Update is called once per frame
    void Update()
    {
        //If the cursor is visible; don't select anything
        if (Cursor.visible)
        {
            return;
        }

        //Delecte the current block
        if (Input.GetMouseButtonDown(0))
        {
            if (!ItemHandler.Instance.UseHeldItem())
            {
                Vector3i?point = GetCursor(true);
                if (point.HasValue)
                {
                    Map.Instance.SetBlockAndRecompute(null, point.Value);
                }
            }
        }

        //Place the selected block
        if (Input.GetMouseButtonDown(1))
        {
            Vector3i?point = GetCursor(false);
            if (point.HasValue)
            {
                //Increment the number of placed blocks
                _blocksPlaced++;
                BlockData block = new BlockData(GetSelectedBlock());
                block.SetRotation(GetRotation(-transform.forward));
                Map.Instance.SetBlockAndRecompute(block, point.Value);
            }
        }
    }
Example #8
0
        public void Initialize()
        {
            _position       = null;
            _health         = 1f;
            _lastDamageTime = null;

            _surfaces.ResetDamage();
        }
Example #9
0
        //---------------------------------------------------------------------------

        #region Private Member Data

        //---------------------------------------------------------------------------



        //---------------------------------------------------------------------------

        #endregion

        //---------------------------------------------------------------------------

        #region Accessors and Mutators

        //---------------------------------------------------------------------------



        //---------------------------------------------------------------------------

        #endregion

        //---------------------------------------------------------------------------

        #region Public Member Functions

        //---------------------------------------------------------------------------

        public void DestroyBlock(Vector3i?point)
        {
            if (point.HasValue)
            {
                OCMap map = (OCMap)GameObject.FindSceneObjectsOfType(typeof(OCMap)).FirstOrDefault();
                map.SetBlockAndRecompute(new OpenCog.Map.OCBlockData(), point.Value);
            }
        }
        public bool ShiftSelection(Vector3i pDirection)
        {
            if (!FirstPos.HasValue || !SecondPos.HasValue)
            {
                return(false);
            }

            FirstPos  = FirstPos + pDirection;
            SecondPos = SecondPos + pDirection;
            return(true);
        }
Example #11
0
    //Draw a cube around the selected block
    void OnDrawGizmos()
    {
        if (!Application.isPlaying)
        {
            return;
        }
        Vector3i?cursor = GetCursor(true);

        if (cursor.HasValue)
        {
            Gizmos.color = gizmoColor;
            Gizmos.DrawWireCube(new Vector3(cursor.Value.x, cursor.Value.y, cursor.Value.z), Vector3.one * _gizmoSize);
        }
    }
Example #12
0
        //---------------------------------------------------------------------------

        #endregion

        //---------------------------------------------------------------------------

        #region Accessors and Mutators

        //---------------------------------------------------------------------------



        //---------------------------------------------------------------------------

        #endregion

        //---------------------------------------------------------------------------

        #region Public Member Functions

        //---------------------------------------------------------------------------

        public void CreateBlock(Vector3i?point)
        {
            if (point.HasValue)
            {
                OCMap map = (OCMap)GameObject.FindSceneObjectsOfType(typeof(OCMap)).FirstOrDefault();

                OCBlock block = map.GetBlockSet().GetBlock(_BlockType);

                //block.SetDirection(GetDirection(-gameObject.transform.forward));

                OCBlockData blockData = new OCBlockData(block, VectorUtil.Vector3ToVector3i(point.Value));
                map.SetBlockAndRecompute(blockData, point.Value);
            }
        }
Example #13
0
 private void LoadQueuedChunks()
 {
     while (_chunksToLoad.TryDequeue(out Vector3i coordinates))
     {
         _chunkBeingLoaded = coordinates;
         Chunk chunk;
         if (_storage.ChunkExists(coordinates))
         {
             chunk = _storage.LoadChunk(coordinates);
         }
         else
         {
             chunk = _generator.GenerateChunk(coordinates);
         }
         _chunksToAdd.Enqueue(chunk);
     }
     _chunkBeingLoaded = null;
 }
    private IEnumerator Building()
    {
        if (MapName == String.Empty)
        {
            building = true;
            Vector3  pos     = Camera.mainCamera.transform.position;
            Vector3i current = OpenCog.Map.OCChunk.ToChunkPosition((int)pos.x, (int)pos.y, (int)pos.z);
            Vector3i?column  = columnMap.GetClosestEmptyColumn(current.x, current.z, worldGenerationRadius);

            if (column == null)
            {
                // No more columns to create...let's update the colliders
                map.AddColliders();

                collidersUpToDate = true;
            }
            else
            {
                if (column.HasValue)
                {
                    int cx = column.Value.x;
                    int cz = column.Value.z;
                    columnMap.SetBuilt(cx, cz);

                    yield return(StartCoroutine(GenerateColumn(cx, cz)));

                    yield return(null);

                    OpenCog.Map.Lighting.OCChunkSunLightComputer.ComputeRays(map, cx, cz);
                    OpenCog.Map.Lighting.OCChunkSunLightComputer.Scatter(map, columnMap, cx, cz);
                    terrainGenerator.GeneratePlants(cx, cz);

                    collidersUpToDate = false;

                    yield return(StartCoroutine(BuildColumn(cx, cz)));
                }
            }



            building = false;
        }
    }
Example #15
0
        //---------------------------------------------------------------------------

        #region Private Member Data

        //---------------------------------------------------------------------------



        //---------------------------------------------------------------------------

        #endregion

        //---------------------------------------------------------------------------

        #region Accessors and Mutators

        //---------------------------------------------------------------------------



        //---------------------------------------------------------------------------

        #endregion

        //---------------------------------------------------------------------------

        #region Public Member Functions

        //---------------------------------------------------------------------------

        public void DestroyBlock(Vector3i?point)
        {
            if (point.HasValue)
            {
                OCMap map = OCMap.Instance;        //(OCMap)GameObject.FindSceneObjectsOfType(typeof(OCMap)).FirstOrDefault();

                OCGoalController[] goalControllers = (OCGoalController[])GameObject.FindObjectsOfType(typeof(OCGoalController));

                OCBlock blockType = map.GetBlock(point.Value).block;

                map.SetBlockAndRecompute(OCBlockData.CreateInstance <OCBlockData>().Init(null, point.Value), point.Value);

                foreach (OCGoalController goalController in goalControllers)
                {
                    if (goalController.GoalBlockType == blockType)
                    {
                        goalController.FindGoalBlockPositionInChunks(map.GetChunks());
                    }
                }
            }
        }
        public bool ExpandSelection(Vector3i pDirection, bool pContract = false)
        {
            SortedVectorPair svp = GetSortedVectors();

            if (svp == null)
            {
                return(false);
            }

            Vector3i pos1 = FirstPos.Value;
            Vector3i pos2 = SecondPos.Value;

            int typeOfVolume = FindTypeOfVolume(ref pos1, ref pos2, out Vector3i lower, out Vector3i higher);

            var firstResult  = SumAllAxis(pDirection * FirstPos.Value);
            var secondResult = SumAllAxis(pDirection * SecondPos.Value);

            bool useFirst = firstResult > secondResult;

            if (typeOfVolume == 1)
            {
                useFirst = !useFirst;
            }

            if (pContract)
            {
                useFirst = !useFirst;
            }

            if (useFirst)
            {
                FirstPos = FirstPos + pDirection;
            }
            else
            {
                SecondPos = SecondPos + pDirection;
            }

            return(true);
        }
Example #17
0
    protected Vector3 TryFindLand(Vector3i center)
    {
        Vector3i?land = null;

        for (int x = center.x - 20; x <= center.x + 20; x++)
        {
            for (int z = center.z - 20; z <= center.z + 20; z++)
            {
                int   height  = MapLight.GetRaySafe(x, z);
                Block surface = Map.GetBlockSafe(x, height - 1, z);

                if (!surface.IsFluid())
                {
                    Vector3i current = new Vector3i(x, height, z);

                    if (!land.HasValue)
                    {
                        land = current;
                    }
                    else
                    {
                        int dis    = center.DistanceSquared(current);
                        int oldDis = center.DistanceSquared(land.Value);

                        if (dis < oldDis)
                        {
                            land = current;
                        }
                    }
                }
            }
        }

        if (land.HasValue)
        {
            return(land.Value.ToVector3());
        }

        return(new Vector3(center.x, MapLight.GetRay(center.x, center.z), center.z));
    }
Example #18
0
        //---------------------------------------------------------------------------

        #endregion

        //---------------------------------------------------------------------------

        #region Public Member Functions

        //---------------------------------------------------------------------------

        public void CreateBlock(Vector3i?point)
        {
            if (point.HasValue)
            {
                OCMap map = OCMap.Instance;        //(OCMap)GameObject.FindSceneObjectsOfType(typeof(OCMap)).FirstOrDefault();

                OCBlock block = map.GetBlockSet().GetBlock(_BlockType);

                OCGoalController[] goalControllers = (OCGoalController[])GameObject.FindObjectsOfType(typeof(OCGoalController));

                foreach (OCGoalController goalController in goalControllers)
                {
                    if (goalController.GoalBlockType == block)
                    {
                        goalController.FindGoalBlockPositionInChunks(map.GetChunks());
                    }
                }

                Debug.Log(OCLogSymbol.DEBUG + "AddSelectedVoxel called from CreateBlockEffect");
                GameManager.world.voxels.AddSelectedVoxel(point.Value, -transform.forward, block);
            }
        }
Example #19
0
        //---------------------------------------------------------------------------

        #endregion

        //---------------------------------------------------------------------------

        #region Public Member Functions

        //---------------------------------------------------------------------------

        public void CreateBlock(Vector3i?point)
        {
            if (point.HasValue)
            {
                OCMap map = OCMap.Instance;                //(OCMap)GameObject.FindSceneObjectsOfType(typeof(OCMap)).FirstOrDefault();

                OCBlock block = map.GetBlockSet().GetBlock(_BlockType);

                OCGoalController[] goalControllers = (OCGoalController[])GameObject.FindObjectsOfType(typeof(OCGoalController));

                foreach (OCGoalController goalController in goalControllers)
                {
                    if (goalController.GoalBlockType == block)
                    {
                        goalController.FindGoalBlockPositionInChunks(map.GetChunks());
                    }
                }

                //block.SetDirection(GetDirection(-gameObject.transform.forward));

                OCBlockData blockData = OCBlockData.CreateInstance <OCBlockData>().Init(block, VectorUtil.Vector3ToVector3i(point.Value));
                map.SetBlockAndRecompute(blockData, point.Value);
            }
        }
        /// <summary>
        /// Generate terrain around the position.</summary>
        /// <param name="pos"> Terrain will be generated around this position.</param>
        /// <param name="threaded"> If true, terrain generation & building will be multithreaded.</param>
        public void UpdateAround(Vector3 pos, bool threaded)
        {
            try
            {
                int      posX    = Mathf.RoundToInt(pos.x / Utils.Chunk.SIZE_X_BLOCK);
                int      posY    = Mathf.RoundToInt(pos.y / Utils.Chunk.SIZE_Y_BLOCK);
                int      posZ    = Mathf.RoundToInt(pos.z / Utils.Chunk.SIZE_Z_BLOCK);
                Vector3i current = Utils.Chunk.ToChunkPosition(posX, posY, posZ);
                if (current != LastUpdatedPosition)
                {
                    genDone   = false;
                    buildDone = false;
                    grassDone = false;
                }

                // Hide chunks far away
                this.FreeColumns(current.x, current.z);

                // Generate dynamically

                /*if (!genDone)
                 * {
                 *  List<Vector3i> nearEmpties = LazyFindNearestNotGeneratedColumn(current.x, current.z, map.buildDistance + 1, 1, 1);
                 *  if (nearEmpties.Count != 0)
                 *  {
                 *      for (int i = 0; i < nearEmpties.Count; i++)
                 *      {
                 *          Vector3i nearEmpty = nearEmpties[i];
                 *          int cx = nearEmpty.x;
                 *          int cz = nearEmpty.z;
                 *          if (threaded)
                 *              GenerateColumnThreaded(GetChunk2D(cx, cz));
                 *          else
                 *              GenerateColumn(cx, cz);
                 *      }
                 *  }
                 *  else
                 *  {
                 *      genDone = true;
                 *  }
                 * }*/

                // Build dynamically
                if (!buildDone)
                {
                    List <Vector3i> nearEmpties = LazyFindNearestNotBuiltColumn(current.x, current.z, map.buildDistance, 1, 1);
                    if (nearEmpties.Count != 0)
                    {
                        for (int i = 0; i < nearEmpties.Count; i++)
                        {
                            Vector3i nearEmpty = nearEmpties[i];
                            int      cx        = nearEmpty.x;
                            int      cz        = nearEmpty.z;
                            if (NeighbourColumnsAreGenerated(cx, cz))
                            {
                                if (threaded)
                                {
                                    BuildColumnThreaded(GetChunk2D(cx, cz));
                                }
                                else
                                {
                                    BuildColumn(cx, cz);
                                }
                            }
                        }
                    }
                    else
                    {
                        buildDone = true;
                    }
                }



                // Display grass
                if (threaded && !grassDone)
                {
                    Vector3i?nearEmpty = LazyFindNearestNoGrassColumn(current.x, current.z, (int)(map.grassDrawDistance / (Chunk.SIZE_AVERAGE_BLOCK * Chunk.SIZE_X)) + 1, 1);
                    if (nearEmpty.HasValue)
                    {
                        int cx = nearEmpty.Value.x;
                        int cz = nearEmpty.Value.z;
                        BuildGrassColumn(cx, cz);
                    }
                    else
                    {
                        grassDone = true;
                    }
                }

                LastUpdatedPosition = current;
            }
            catch (Exception e)
            {
                Debug.LogWarning("TerraVol Editor Tool tried to execute terrain generation while it was null: " + e.Message);
            }
        }
        private void UpdatePicking()
        {
            bool left = Mouse[OpenTK.Input.MouseButton.Left];//destruct
            bool middle = Mouse[OpenTK.Input.MouseButton.Middle];//clone material as active
            bool right = Mouse[OpenTK.Input.MouseButton.Right];//build

            if (!leftpressedpicking)
            {
                if (mouseleftclick)
                {
                    leftpressedpicking = true;
                }
                else
                {
                    left = false;
                }
            }
            else
            {
                if (mouseleftdeclick)
                {
                    leftpressedpicking = false;
                    left = false;
                }
            }
            if (!left)
            {
                currentAttackedBlock = null;
            }

            float pick_distance = PICK_DISTANCE;
            if (cameratype == CameraType.Tpp) { pick_distance = tppcameradistance * 2; }
            if (cameratype == CameraType.Overhead) { pick_distance = overheadcameradistance; }

            float unit_x = 0;
            float unit_y = 0;
            int NEAR = 1;
            int FOV = 600;
            float ASPECT = 640f / 480;
            float near_height = NEAR * (float)(Math.Tan(FOV * Math.PI / 360.0));
            Vector3 ray = new Vector3(unit_x * near_height * ASPECT, unit_y * near_height, 1);//, 0);

            Vector3 ray_start_point = new Vector3(0, 0, 0);
            if (overheadcamera)
            {
                float mx = (float)mouse_current.X / Width - 0.5f;
                float my = (float)mouse_current.Y / Height - 0.5f;
                //ray_start_point = new Vector3(mx * 1.4f, -my * 1.1f, 0.0f);
                ray_start_point = new Vector3(mx * 3f, -my * 2.2f, -1.0f);
            }
            //Matrix4 the_modelview;
            //Read the current modelview matrix into the array the_modelview
            //GL.GetFloat(GetPName.ModelviewMatrix, out the_modelview);
            if (d_The3d.ModelViewMatrix.Equals(new Matrix4())) { return; }
            Matrix4 theModelView = d_The3d.ModelViewMatrix;
            theModelView.Invert();
            //the_modelview = new Matrix4();
            ray = Vector3.Transform(ray, theModelView);
            ray_start_point = Vector3.Transform(ray_start_point, theModelView);

            Line3D pick = new Line3D();
            Vector3 raydir = -(ray - ray_start_point);
            raydir.Normalize();
            pick.Start = ray + Vector3.Multiply(raydir, 1f); //do not pick behind
            pick.End = ray + Vector3.Multiply(raydir, pick_distance * 2);

            //pick models
            selectedmodelid = -1;
            foreach (var m in Models)
            {
                Vector3 closestmodelpos = new Vector3(int.MaxValue, int.MaxValue, int.MaxValue);
                foreach (var t in m.TrianglesForPicking)
                {
                    Vector3 intersection;
                    if (Collisions.Intersection.RayTriangle(pick, t, out intersection) == 1)
                    {
                        if ((pick.Start - intersection).Length > pick_distance)
                        {
                            continue;
                        }
                        if ((pick.Start - intersection).Length < (pick.Start - closestmodelpos).Length)
                        {
                            closestmodelpos = intersection;
                            selectedmodelid = m.Id;
                        }
                    }
                }
            }
            if (selectedmodelid != -1)
            {
                pickcubepos = new Vector3(-1, -1, -1);
                if (mouseleftclick)
                {
                    ModelClick(selectedmodelid);
                }
                mouseleftclick = false;
                leftpressedpicking = false;
                return;
            }

            if (left)
            {
                d_Weapon.SetAttack(true, false);
            }
            else if (right)
            {
                d_Weapon.SetAttack(true, true);
            }

            //if (iii++ % 2 == 0)
            {
                //To improve speed, update picking only every second frame.
                //return;
            }

            //pick terrain
            var s = new BlockOctreeSearcher();
            s.StartBox = new Box3D(0, 0, 0, BitTools.NextPowerOfTwo((uint)Math.Max(d_Map.MapSizeX, Math.Max(d_Map.MapSizeY, d_Map.MapSizeZ))));
            List<BlockPosSide> pick2 = new List<BlockPosSide>(s.LineIntersection(IsTileEmptyForPhysics, getblockheight, pick));
            pick2.Sort((a, b) => { return (a.pos - ray_start_point).Length.CompareTo((b.pos - ray_start_point).Length); });

            if (overheadcamera && pick2.Count > 0 && left)
            {
                //if not picked any object, and mouse button is pressed, then walk to destination.
                playerdestination = pick2[0].pos;
            }
            bool pickdistanceok = pick2.Count > 0 && (pick2[0].pos - (player.playerposition)).Length <= pick_distance;
            bool playertileempty = IsTileEmptyForPhysics(
                        (int)ToMapPos(player.playerposition).X,
                        (int)ToMapPos(player.playerposition).Y,
                        (int)ToMapPos(player.playerposition).Z);
            bool playertileemptyclose = IsTileEmptyForPhysicsClose(
                        (int)ToMapPos(player.playerposition).X,
                        (int)ToMapPos(player.playerposition).Y,
                        (int)ToMapPos(player.playerposition).Z);
            BlockPosSide pick0;
            if (pick2.Count > 0 &&
                ((pickdistanceok && (playertileempty || (playertileemptyclose)))
                || overheadcamera)
                )
            {
                pickcubepos = pick2[0].Current();
                pickcubepos = new Vector3((int)pickcubepos.X, (int)pickcubepos.Y, (int)pickcubepos.Z);
                pick0 = pick2[0];
            }
            else
            {
                pickcubepos = new Vector3(-1, -1, -1);
                pick0.pos = new Vector3(-1, -1, -1);
                pick0.side = TileSide.Front;
            }
            if (FreeMouse)
            {
                if (pick2.Count > 0)
                {
                    OnPick(pick0);
                }
                return;
            }
            var ntile = pick0.Current();
            if(IsUsableBlock(d_Map.GetBlock((int)ntile.X, (int)ntile.Z, (int)ntile.Y))) {
                currentAttackedBlock = new Vector3i((int)ntile.X, (int)ntile.Z, (int)ntile.Y);
            }
            if ((DateTime.Now - lastbuild).TotalSeconds >= BuildDelay)
            {
                if (left && d_Inventory.RightHand[ActiveMaterial] == null) {
                    PacketClientHealth p = new PacketClientHealth { CurrentHealth = (int)(2 + rnd.NextDouble() * 4) };
                    SendPacket(Serialize(new PacketClient() { PacketId = ClientPacketId.MonsterHit, Health = p }));
                }
                if (left && !fastclicking)
                {
                    //todo animation
                    fastclicking = false;
                }
                if (left || right || middle)
                {
                    lastbuild = DateTime.Now;
                }
                if (pick2.Count > 0)
                {
                    if (middle)
                    {
                        var newtile = pick0.Current();
                        if (MapUtil.IsValidPos(d_Map, (int)newtile.X, (int)newtile.Z, (int)newtile.Y))
                        {
                            int clonesource = d_Map.GetBlock((int)newtile.X, (int)newtile.Z, (int)newtile.Y);
                            int clonesource2 = (int)d_Data.WhenPlayerPlacesGetsConvertedTo[(int)clonesource];
                            //find this block in another right hand.
                            for (int i = 0; i < 10; i++)
                            {
                                if (d_Inventory.RightHand[i] != null
                                    && d_Inventory.RightHand[i].ItemClass == ItemClass.Block
                                    && (int)d_Inventory.RightHand[i].BlockId == clonesource2)
                                {
                                    ActiveMaterial = i;
                                    goto done;
                                }
                            }
                            int? freehand = d_InventoryUtil.FreeHand(ActiveMaterial);
                            //find this block in inventory.
                            foreach (var k in d_Inventory.Items)
                            {
                                if (k.Value.ItemClass == ItemClass.Block
                                    && k.Value.BlockId == clonesource2)
                                {
                                    //free hand
                                    if (freehand != null)
                                    {
                                        d_InventoryController.WearItem(
                                            InventoryPosition.MainArea(k.Key.ToPoint()),
                                            InventoryPosition.MaterialSelector(freehand.Value));
                                        goto done;
                                    }
                                    //try to replace current slot
                                    if (d_Inventory.RightHand[ActiveMaterial] != null
                                        && d_Inventory.RightHand[ActiveMaterial].ItemClass == ItemClass.Block)
                                    {
                                        d_InventoryController.MoveToInventory(
                                            InventoryPosition.MaterialSelector(ActiveMaterial));
                                        d_InventoryController.WearItem(
                                            InventoryPosition.MainArea(k.Key.ToPoint()),
                                            InventoryPosition.MaterialSelector(ActiveMaterial));
                                    }
                                }
                            }
                        done:
                            d_Audio.Play(d_Data.CloneSound[clonesource][0]); //todo sound cycle
                        }
                    }
                    if (left || right)
                    {
                        BlockPosSide tile = pick0;
                        Console.Write(tile.pos + ":" + Enum.GetName(typeof(TileSide), tile.side));
                        Vector3 newtile = right ? tile.Translated() : tile.Current();
                        if (MapUtil.IsValidPos(d_Map, (int)newtile.X, (int)newtile.Z, (int)newtile.Y))
                        {
                            Console.WriteLine(". newtile:" + newtile + " type: " + d_Map.GetBlock((int)newtile.X, (int)newtile.Z, (int)newtile.Y));
                            if (pick0.pos != new Vector3(-1, -1, -1))
                            {
                                int blocktype;
                                if (left) { blocktype = d_Map.GetBlock((int)newtile.X, (int)newtile.Z, (int)newtile.Y); }
                                else { blocktype = materialSlots[ActiveMaterial]; }
                                if (left && blocktype == d_Data.BlockIdAdminium) { goto end; }
                                string[] sound = left ? d_Data.BreakSound[blocktype] : d_Data.BuildSound[blocktype];
                                if (sound != null && sound.Length > 0)
                                {
                                    d_Audio.Play(sound[0]); //todo sound cycle
                                }
                            }
                            //normal attack
                            if (!right)
                            {
                                //attack
                                var pos = new Vector3i((int)newtile.X, (int)newtile.Z, (int)newtile.Y);
                                currentAttackedBlock = new Vector3i(pos.x,pos.y,pos.z);
                                if (!blockhealth.ContainsKey(pos))
                                {
                                    blockhealth[pos] = GetCurrentBlockHealth(pos.x, pos.y, pos.z);
                                }
                                blockhealth[pos] -= WeaponAttackStrength();
                                float health = GetCurrentBlockHealth(pos.x,pos.y,pos.z);
                                if (health <= 0)
                                {
                                    if (currentAttackedBlock != null)
                                    {
                                        blockhealth.Remove(currentAttackedBlock.Value);
                                    }
                                    currentAttackedBlock = null;
                                    goto broken;
                                }
                                goto end;
                            }
                            if (!right)
                            {
                                particleEffectBlockBreak.StartParticleEffect(newtile);//must be before deletion - gets ground type.
                            }
                            if (!MapUtil.IsValidPos(d_Map, (int)newtile.X, (int)newtile.Z, (int)newtile.Y))
                            {
                                throw new Exception();
                            }
                        broken:
                            OnPick(new Vector3((int)newtile.X, (int)newtile.Z, (int)newtile.Y),
                                new Vector3((int)tile.Current().X, (int)tile.Current().Z, (int)tile.Current().Y), tile.pos,
                                right);
                            //network.SendSetBlock(new Vector3((int)newtile.X, (int)newtile.Z, (int)newtile.Y),
                            //    right ? BlockSetMode.Create : BlockSetMode.Destroy, (byte)MaterialSlots[activematerial]);
                        }
                    }
                }
            }
            end:
            fastclicking = false;
            if (!(left || right || middle))
            {
                lastbuild = new DateTime();
                fastclicking = true;
            }
        }
Example #22
0
    // Update is called once per frame
    void Update()
    {
        if (Screen.showCursor)
        {
            return;
        }

        if (Input.GetKeyDown(KeyCode.LeftControl))
        {
            Vector3i?point = GetCursor(false);
            if (point.HasValue)
            {
                byte sun   = map.GetSunLightmap().GetLight(point.Value);
                byte light = map.GetLightmap().GetLight(point.Value);
                Debug.Log("Sun " + " " + sun + "  Light " + light);
            }
        }

        if (Input.GetKeyDown(KeyCode.RightControl))
        {
            Vector3i?point = GetCursor(true);
            if (point.HasValue)
            {
                byte sun   = map.GetSunLightmap().GetLight(point.Value);
                byte light = map.GetLightmap().GetLight(point.Value);
                Debug.Log("Sun " + sun + "  Light " + light);
            }
        }

        if (Input.GetMouseButtonDown(0))
        {
            Vector3i?point = GetCursor(true);
            if (point.HasValue)
            {
                map.SetBlockAndRecompute(new BlockData(), point.Value);
            }
        }

        if (Input.GetMouseButtonDown(1))
        {
            Vector3i?point = GetCursor(false);
            if (point.HasValue)
            {
                bool empty = !BlockCharacterCollision.GetContactBlockCharacter(point.Value, transform.position, characterCollider).HasValue;
                if (empty)
                {
                    BlockData block = new BlockData(selectedBlock);
                    block.SetDirection(GetDirection(-transform.forward));
                    map.SetBlockAndRecompute(block, point.Value);
                }
            }
        }

        Vector3i?cursor = GetCursor(true);

        this.cursor.active = cursor.HasValue;
        if (cursor.HasValue)
        {
            this.cursor.transform.position = cursor.Value;
        }
    }
Example #23
0
        /// <summary>
        /// Update is called once per frame.
        /// </summary>
        public void Update()
        {
            if (UnityEngine.Screen.showCursor)
            {
                return;
            }

            if (UnityEngine.Input.GetKeyDown(UnityEngine.KeyCode.LeftControl))
            {
                Vector3i?point = GetCursor(false);
                if (point.HasValue)
                {
                    byte sun   = _map.GetSunLightmap().GetLight(point.Value);
                    byte light = _map.GetLightmap().GetLight(point.Value);
                    Debug.Log(OCLogSymbol.DETAILEDINFO + "Sun " + " " + sun + "  Light " + light);
                }
            }

            if (UnityEngine.Input.GetKeyDown(UnityEngine.KeyCode.RightControl))
            {
                Vector3i?point = GetCursor(true);
                if (point.HasValue)
                {
                    byte sun   = _map.GetSunLightmap().GetLight(point.Value);
                    byte light = _map.GetLightmap().GetLight(point.Value);
                    Debug.Log(OCLogSymbol.DETAILEDINFO + "Sun " + sun + "  Light " + light);
                }
            }

            if (UnityEngine.Input.GetMouseButtonDown(0))
            {
                Vector3i?point = GetCursor(true);
                if (point.HasValue)
                {
//				Vector3i above = point.Value;
//				above.y += 1;
//				OCBlockData blockAbove = _map.GetBlock(above);
//				OCBlockData blockData = _map.GetBlock (point.Value);
//				if(blockAbove.IsEmpty() && !blockData.IsEmpty())
//				{
//					_map.SetBlockAndRecompute(blockData, above);
//					_map.SetBlockAndRecompute(OCBlockData.CreateInstance<OCBlockData>().Init(null, point.Value), point.Value);
//				}
//				else

                    Debug.Log(OCLogSymbol.DEBUG + "DeleteSelectedVoxel called from CreateBlockEffect");
                    GameManager.world.voxels.DeleteSelectedVoxel(point.Value);
                }
            }

            if (UnityEngine.Input.GetMouseButtonDown(1))
            {
                Vector3i?point = GetCursor(false);
                if (point.HasValue)
                {
                    bool empty = !BlockCharacterCollision.GetContactBlockCharacter(point.Value, transform.position, gameObject.GetComponent <CharacterController>()).HasValue;
                    if (empty)
                    {
                        Debug.Log(OCLogSymbol.DEBUG + "AddSelectedVoxel called from OCBuilder");
                        GameManager.world.voxels.AddSelectedVoxel(point.Value, -transform.forward, _selectedBlock);


                        OCGoalController[] goalControllers = (OCGoalController[])GameObject.FindObjectsOfType(typeof(OCGoalController));

                        foreach (OCGoalController goalController in goalControllers)
                        {
                            if (goalController.GoalBlockType == _selectedBlock)
                            {
                                Vector3 sourcePos      = goalController.gameObject.transform.position;
                                Vector3 oldDistanceVec = ((Vector3)goalController.GoalBlockPos) - sourcePos;
                                Vector3 newDistanceVec = point.Value - sourcePos;
                                if (newDistanceVec.sqrMagnitude < oldDistanceVec.sqrMagnitude)
                                {
                                    goalController.GoalBlockPos = point.Value;
                                    goalController.MoveTargetsIfNecessary();
                                }
                            }
                        }
                    }
                }
            }

            Vector3i?cursor = GetCursor(true);

            _cursor.SetActive(cursor.HasValue);
            if (cursor.HasValue)
            {
                _cursor.transform.position = cursor.Value;
            }
            //System.Console.WriteLine(OCLogSymbol.DETAILEDINFO +gameObject.name + " is updated.");
        }
 public void OnPick(Vector3 blockpos, Vector3 blockposold, Vector3 pos3d, bool right)
 {
     float xfract = pos3d.X - (float)Math.Floor(pos3d.X);
     float zfract = pos3d.Z - (float)Math.Floor(pos3d.Z);
     int activematerial = (byte)viewport.MaterialSlots[viewport.activematerial];
     int railstart = GameDataTilesManicDigger.railstart;
     if (activematerial == railstart + (int)RailDirectionFlags.TwoHorizontalVertical
         || activematerial == railstart + (int)RailDirectionFlags.Corners)
     {
         RailDirection dirnew;
         if (activematerial == railstart + (int)RailDirectionFlags.TwoHorizontalVertical)
         {
             dirnew = PickHorizontalVertical(xfract, zfract);
         }
         else
         {
             dirnew = PickCorners(xfract, zfract);
         }
         RailDirectionFlags dir = data.GetRail(GetTerrainBlock((int)blockposold.X, (int)blockposold.Y, (int)blockposold.Z));
         if (dir != RailDirectionFlags.None)
         {
             blockpos = blockposold;
         }
         activematerial = railstart + (int)(dir | DirectionUtils.ToRailDirectionFlags(dirnew));
         //Console.WriteLine(blockposold);
         //Console.WriteLine(xfract + ":" + zfract + ":" + activematerial + ":" + dirnew);
     }
     int x = (short)blockpos.X;
     int y = (short)blockpos.Y;
     int z = (short)blockpos.Z;
     var mode = right ? BlockSetMode.Create : BlockSetMode.Destroy;
     {
         if (IsAnyPlayerInPos(blockpos))
         {
             return;
         }
         Vector3i v = new Vector3i(x, y, z);
         Vector3i? oldfillstart = fillstart;
         Vector3i? oldfillend = fillend;
         if (mode == BlockSetMode.Create)
         {
             if (activematerial == (int)TileTypeManicDigger.Cuboid)
             {
                 ClearFillArea();
                 if (fillstart != null)
                 {
                     //todo! check distance
                     FillFill(v, fillstart.Value);
                 }
                 fillend = v;
                 terrain.UpdateTile(v.x, v.y, v.z);
                 return;
             }
             if (activematerial == (int)TileTypeManicDigger.FillStart)
             {
                 ClearFillArea();
                 fillstart = v;
                 fillend = null;
                 terrain.UpdateTile(v.x, v.y, v.z);
                 return;
             }
             if (fillarea.ContainsKey(v) && fillarea[v])
             {
                 foreach (var p in fillarea)
                 {
                     if (p.Value)
                     {
                         SendSetBlock(new Vector3(p.Key.x, p.Key.y, p.Key.z), BlockSetMode.Create, activematerial);
                     }
                 }
                 ClearFillArea();
                 fillstart = null;
                 fillend = null;
                 return;
             }
         }
         else
         {
             //delete fill start
             if (fillstart != null && fillstart == v)
             {
                 ClearFillArea();
                 fillstart = null;
                 fillend = null;
                 return;
             }
             //delete fill end
             if (fillend != null && fillend == v)
             {
                 ClearFillArea();
                 fillend = null;
                 return;
             }
         }
         if (mode == BlockSetMode.Create && activematerial == (int)TileTypeManicDigger.Minecart)
         {
             /*
             CommandRailVehicleBuild cmd2 = new CommandRailVehicleBuild();
             cmd2.x = (short)x;
             cmd2.y = (short)y;
             cmd2.z = (short)z;
             TrySendCommand(MakeCommand(CommandId.RailVehicleBuild, cmd2));
             */
             return;
         }
         //if (TrySendCommand(MakeCommand(CommandId.Build, cmd)))
         SendSetBlockAndUpdateSpeculative(activematerial, x, y, z, mode);
     }
 }
        private void ClearFillArea()
        {
            var oldfillstart = fillstart;
            fillstart = null;
            if (oldfillstart != null)
            {
                terrain.UpdateTile(oldfillstart.Value.x, oldfillstart.Value.y, oldfillstart.Value.z);
            }
            fillstart = oldfillstart;
            var oldfillend = fillend;
            fillend = null;
            if (oldfillend != null)
            {
                terrain.UpdateTile(oldfillend.Value.x, oldfillend.Value.y, oldfillend.Value.z);
            }
            fillend = oldfillend;

            var oldfillarea = fillarea.Keys;
            fillarea.Clear();
            foreach (Vector3i vv in oldfillarea)
            {
                terrain.UpdateTile(vv.x, vv.y, vv.z);
            }
        }
Example #26
0
        /// <summary>
        /// Update is called once per frame.
        /// </summary>
        public void Update()
        {
            if (UnityEngine.Screen.showCursor)
            {
                return;
            }

            if (UnityEngine.Input.GetKeyDown(UnityEngine.KeyCode.LeftControl))
            {
                Vector3i?point = GetCursor(false);
                if (point.HasValue)
                {
                    byte sun   = _map.GetSunLightmap().GetLight(point.Value);
                    byte light = _map.GetLightmap().GetLight(point.Value);
                    OCLogger.Info("Sun " + " " + sun + "  Light " + light);
                }
            }

            if (UnityEngine.Input.GetKeyDown(UnityEngine.KeyCode.RightControl))
            {
                Vector3i?point = GetCursor(true);
                if (point.HasValue)
                {
                    byte sun   = _map.GetSunLightmap().GetLight(point.Value);
                    byte light = _map.GetLightmap().GetLight(point.Value);
                    OCLogger.Info("Sun " + sun + "  Light " + light);
                }
            }

            if (UnityEngine.Input.GetMouseButtonDown(0))
            {
                Vector3i?point = GetCursor(true);
                if (point.HasValue)
                {
//				Vector3i above = point.Value;
//				above.y += 1;
//				OCBlockData blockAbove = _map.GetBlock(above);
//				OCBlockData blockData = _map.GetBlock (point.Value);
//				if(blockAbove.IsEmpty() && !blockData.IsEmpty())
//				{
//					_map.SetBlockAndRecompute(blockData, above);
//					_map.SetBlockAndRecompute(OCBlockData.CreateInstance<OCBlockData>().Init(null, point.Value), point.Value);
//				}
//				else
                    _map.SetBlockAndRecompute(OCBlockData.CreateInstance <OCBlockData>().Init(null, point.Value), point.Value);
                }
            }

            if (UnityEngine.Input.GetMouseButtonDown(1))
            {
                Vector3i?point = GetCursor(false);
                if (point.HasValue)
                {
                    bool empty = !BlockCharacterCollision.GetContactBlockCharacter(point.Value, transform.position, gameObject.GetComponent <CharacterController>()).HasValue;
                    if (empty)
                    {
                        OpenCog.Map.OCBlockData block = OCBlockData.CreateInstance <OCBlockData>().Init(_selectedBlock, OpenCog.Utility.VectorUtil.Vector3ToVector3i(point.Value));
                        block.SetDirection(GetDirection(-transform.forward));
                        _map.SetBlockAndRecompute(block, point.Value);

                        OCGoalController[] goalControllers = (OCGoalController[])GameObject.FindObjectsOfType(typeof(OCGoalController));

                        foreach (OCGoalController goalController in goalControllers)
                        {
                            if (goalController.GoalBlockType == _selectedBlock)
                            {
                                Vector3 sourcePos      = goalController.gameObject.transform.position;
                                Vector3 oldDistanceVec = ((Vector3)goalController.GoalBlockPos) - sourcePos;
                                Vector3 newDistanceVec = point.Value - sourcePos;
                                if (newDistanceVec.sqrMagnitude < oldDistanceVec.sqrMagnitude)
                                {
                                    goalController.GoalBlockPos = point.Value;
                                    goalController.MoveTargetsIfNecessary();
                                }
                            }
                        }
                    }
                }
            }

            Vector3i?cursor = GetCursor(true);

            _cursor.SetActive(cursor.HasValue);
            if (cursor.HasValue)
            {
                _cursor.transform.position = cursor.Value;
            }
            OCLogger.Fine(gameObject.name + " is updated.");
        }
Example #27
0
    // Update is called once per frame
    void OnGUI()
    {
        if (GameStateManager.IsPaused)
        {
            return;
        }

        if (InputManager.inputManager().IsKeyDown(KeyCode.LeftControl))
        {
            Vector3i?point = GetCursor(false);
            if (point.HasValue)
            {
                byte sun   = map.GetSunLightmap().GetLight(point.Value);
                byte light = map.GetLightmap().GetLight(point.Value);
                Debug.Log("Sun " + " " + sun + "  Light " + light);
            }
        }

        if (InputManager.inputManager().IsKeyDown(KeyCode.RightControl))
        {
            Vector3i?point = GetCursor(true);
            if (point.HasValue)
            {
                byte sun   = map.GetSunLightmap().GetLight(point.Value);
                byte light = map.GetLightmap().GetLight(point.Value);
                Debug.Log("Sun " + sun + "  Light " + light);
            }
        }

        //Remove block
        if (InputManager.inputManager().canBreakBlocks&& ((InputManager.inputManager().LeftClick&& (Time.time - lastTimeDestroy > 0.1f)) || (InputManager.inputManager().isLeftClickHold&& (Time.time - lastTimeDestroy > 0.200f))))
        {
            Vector3i?point = GetCursor(true);
            if (point.HasValue && point.Value.y >= 2)
            {
                if (Network.peerType == NetworkPeerType.Disconnected)
                {
                    map.SetBlockAndRecompute(new BlockData(), point.Value);
                }
                else
                {
                    this.DestroyBlock(point.Value);
                }

                Vector3i around = new Vector3i(point.Value.x, point.Value.y, point.Value.z);

                around.y += 1;
                if (map.GetBlock(around).IsFluid())
                {
                    spreadingList.Add(new SpreadingInstruction(0.5f, around, this, map, map.GetBlock(around), 15));
                }
                around.y -= 1;

                for (int j = -1; j <= 1; j += 2)
                {
                    around.x += j;
                    if (map.GetBlock(around).IsFluid())
                    {
                        spreadingList.Add(new SpreadingInstruction(0.5f, around, this, map, map.GetBlock(around), 15));
                    }
                    around.x -= j;
                }
                for (int j = -1; j <= 1; j += 2)
                {
                    around.z += j;
                    if (map.GetBlock(around).IsFluid())
                    {
                        spreadingList.Add(new SpreadingInstruction(0.5f, around, this, map, map.GetBlock(around), 15));
                    }
                    around.z -= j;
                }
            }
            lastTimeDestroy = Time.time;
        }

        //Spawn block
        if ((InputManager.inputManager().RightClick&& (Time.time - lastTimeBuild > 0.1f)) || (InputManager.inputManager().isRightClickHold&& (Time.time - lastTimeBuild > 0.200f)))
        {
            Vector3i?point = GetCursor(false);
            if (point.HasValue)
            {
                bool empty = !BlockCharacterCollision.GetContactBlockCharacter(point.Value, transform.position, characterCollider).HasValue;
                if (empty && selectedBlock != null)
                {
                    BlockData block = new BlockData(selectedBlock);
                    block.SetDirection(GetDirection(-transform.forward));

                    if (Network.peerType == NetworkPeerType.Disconnected)
                    {
                        map.SetBlockAndRecompute(block, point.Value);
                    }
                    else
                    {
                        this.SpawnBlock(point.Value);
                    }

                    if (block.IsFluid())
                    {
                        spreadingList.Add(new SpreadingInstruction(0.5f, point.Value, this, map, block, 15));
                    }
                }
            }
            lastTimeBuild = Time.time;
        }

        ArrayList delList = new ArrayList();

        foreach (SpreadingInstruction si in spreadingList)
        {
            if (si.canSpread())
            {
                si.spreading();
            }
            else
            {
                delList.Add(si);
            }
        }

        foreach (SpreadingInstruction si in delList)
        {
            spreadingList.Remove(si);
        }

        Vector3i?cursor = GetCursor(true);

        this.cursor.SetActive(cursor.HasValue);
        if (cursor.HasValue)
        {
            this.cursor.transform.position = cursor.Value;
        }
    }
 public void AddBlockChangedEntry(Block pBlock, Vector3i pPosition, Vector3i?pSourcePosition = null)
 {
     pSourcePosition = pSourcePosition ?? pPosition;
     mLastCommandBlocks.Push(WorldEditBlock.CreateNew(pBlock, pPosition, pSourcePosition));
 }
        public static void SetBlock(Type pType, Vector3i pPosition, UserSession pSession = null, Vector3i?pSourcePosition = null, Block pSourceBlock = null, byte[] pData = null)
        {
            if (pType == null || pType.DerivesFrom <PickupableBlock>())
            {
                pType = typeof(EmptyBlock);
            }

            WorldObjectBlock worldObjectBlock = Eco.World.World.GetBlock(pPosition) as WorldObjectBlock;

            if (worldObjectBlock != null)
            {
                if (worldObjectBlock.WorldObjectHandle.Object.Position3i == pPosition)
                {
                    worldObjectBlock.WorldObjectHandle.Object.Destroy();
                }
            }

            if (pType == typeof(EmptyBlock))
            {
                Eco.World.World.DeleteBlock(pPosition);
                return;
            }

            var constuctor = pType.GetConstructor(Type.EmptyTypes);

            if (constuctor != null)
            {
                Eco.World.World.SetBlock(pType, pPosition);
                return;
            }

            Type[] types = new Type[1];
            types[0] = typeof(WorldPosition3i);

            constuctor = pType.GetConstructor(types);

            if (constuctor != null)
            {
                object obj = null;

                if (pData != null)
                {
                    MemoryStream ms = new MemoryStream(pData);
                    obj = EcoSerializer.Deserialize(ms);
                }

                if (pType.DerivesFrom <PlantBlock>())
                {
                    PlantSpecies ps = null;
                    Plant        pb = null;

                    if (obj != null)
                    {
                        pb = (Plant)obj;
                        ps = pb.Species;
                    }
                    else
                    {
                        ps = WorldUtils.GetPlantSpecies(pType);

                        if (pSourceBlock != null)
                        {
                            pb = PlantBlock.GetPlant(pPosition);
                        }
                    }

                    Plant newplant = EcoSim.PlantSim.SpawnPlant(ps, pPosition);

                    if (pb != null)
                    {
                        newplant.YieldPercent  = pb.YieldPercent;
                        newplant.Dead          = pb.Dead;
                        newplant.DeadType      = pb.DeadType;
                        newplant.GrowthPercent = pb.GrowthPercent;
                        newplant.DeathTime     = pb.DeathTime;
                        newplant.Tended        = pb.Tended;
                    }

                    return;
                }

                AsphaltLog.WriteLine("Unknown Type: " + pType);
            }

            types[0]   = typeof(WorldObject);
            constuctor = pType.GetConstructor(types);

            if (constuctor != null)
            {
                WorldObject wObject = null;

                if (pSourceBlock != null)
                {
                    wObject = ((WorldObjectBlock)pSourceBlock).WorldObjectHandle.Object;

                    //if this is not the "main block" of an object do nothing
                    if (wObject.Position3i != pSourcePosition.Value)
                    {
                        return;
                    }
                }
                else if (pData != null)
                {
                    MemoryStream ms  = new MemoryStream(pData);
                    var          obj = EcoSerializer.Deserialize(ms);

                    if (obj is WorldObject)
                    {
                        wObject = obj as WorldObject;
                    }
                    else
                    {
                        throw new InvalidOperationException("obj is not WorldObjectBlock");
                    }
                }

                if (wObject == null)
                {
                    return;
                }


                //    WorldObject newObject = WorldObjectUtil.Spawn(wObject.GetType().Name, wObject.Creator.User, pPosition);
                //    newObject.Rotation = wObject.Rotation;


                WorldObject newObject = (WorldObject)Activator.CreateInstance(wObject.GetType(), true);
                newObject = WorldObjectManager.Add(newObject, wObject.Creator.User, pPosition, wObject.Rotation);


                {
                    StorageComponent newSC = newObject.GetComponent <StorageComponent>();

                    if (newSC != null)
                    {
                        StorageComponent oldPSC = wObject.GetComponent <StorageComponent>();
                        newSC.Inventory.AddItems(oldPSC.Inventory.Stacks);
                        //    newSC.Inventory.OnChanged.Invoke(null);
                    }
                }

                {
                    CustomTextComponent newTC = newObject.GetComponent <CustomTextComponent>();

                    if (newTC != null)
                    {
                        CustomTextComponent oldTC = wObject.GetComponent <CustomTextComponent>();

                        typeof(CustomTextComponent).GetProperty("Text", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).SetValue(newTC, oldTC.Text);
                    }
                }

                return;
            }

            AsphaltLog.WriteLine("Unknown Type: " + pType);
        }
 private void DrawBlockInfo()
 {
     int x = (int)pickcubepos.X;
     int y = (int)pickcubepos.Z;
     int z = (int)pickcubepos.Y;
     //string info = "None";
     if (!MapUtil.IsValidPos(d_Map, x, y, z))
     {
         return;
     }
     int blocktype = d_Map.GetBlock(x, y, z);
     if (!d_Data.IsValid[blocktype])
     {
         return;
     }
     currentAttackedBlock = new Vector3i(x, y, z);
     DrawEnemyHealthBlock();
     /*
     int blocktype = d_Map.GetBlock(x, y, z);
     if (d_Data.IsValid[blocktype])
     {
         info = d_Data.Name[blocktype];
     }
     d_The3d.Draw2dText(info, Width * 0.5f - d_The3d.TextSize(info, 18f).Width / 2, 30f, 18f, Color.White);
     */
 }
Example #31
0
        /// <summary>
        /// Update is called once per frame.
        /// </summary>
        public void Update()
        {
            if (UnityEngine.Screen.showCursor)
            {
                return;
            }

            if (UnityEngine.Input.GetKeyDown(UnityEngine.KeyCode.LeftControl))
            {
                Vector3i?point = GetCursor(false);
                if (point.HasValue)
                {
                    byte sun   = _map.GetSunLightmap().GetLight(point.Value);
                    byte light = _map.GetLightmap().GetLight(point.Value);
                    OCLogger.Info("Sun " + " " + sun + "  Light " + light);
                }
            }

            if (UnityEngine.Input.GetKeyDown(UnityEngine.KeyCode.RightControl))
            {
                Vector3i?point = GetCursor(true);
                if (point.HasValue)
                {
                    byte sun   = _map.GetSunLightmap().GetLight(point.Value);
                    byte light = _map.GetLightmap().GetLight(point.Value);
                    OCLogger.Info("Sun " + sun + "  Light " + light);
                }
            }

            if (UnityEngine.Input.GetMouseButtonDown(0))
            {
                Vector3i?point = GetCursor(true);
                if (point.HasValue)
                {
                    _map.SetBlockAndRecompute(new OpenCog.Map.OCBlockData(), point.Value);
                }
            }

            if (UnityEngine.Input.GetMouseButtonDown(1))
            {
                Vector3i?point = GetCursor(false);
                if (point.HasValue)
                {
                    bool empty = !BlockCharacterCollision.GetContactBlockCharacter(point.Value, transform.position, gameObject.GetComponent <CharacterController>()).HasValue;
                    if (empty)
                    {
                        OpenCog.Map.OCBlockData block = new OpenCog.Map.OCBlockData(_selectedBlock, OpenCog.Utility.VectorUtil.Vector3ToVector3i(point.Value));
                        block.SetDirection(GetDirection(-transform.forward));
                        _map.SetBlockAndRecompute(block, point.Value);
                    }
                }
            }

            Vector3i?cursor = GetCursor(true);

            _cursor.SetActive(cursor.HasValue);
            if (cursor.HasValue)
            {
                _cursor.transform.position = cursor.Value;
            }
            OCLogger.Fine(gameObject.name + " is updated.");
        }