public static void Load() { if (!Directory.Exists(OPTIONS_PATH)) { Directory.CreateDirectory(OPTIONS_PATH); } if (!File.Exists(OPTIONS_PATH + "square_size")) { VSave.WriteToFile(OPTIONS_PATH + "square_size", DEFAULT_SQUARE_SIZE); } squareSize = VSave.LoadFromFile <int>(OPTIONS_PATH + "square_size"); blockQuart = squareSize / 4; blockHalf = squareSize / 2; blockThirdQuart = blockQuart + blockHalf;; }