Example #1
0
        /// <summary>
        /// Insère un event
        /// </summary>
        /// <returns></returns>
        public static VO_Event CreateEvent(Enums.EventType currentEvent, Guid objectId)
        {
            VO_Event newItem = new VO_Event();

            newItem.PageList = new List <VO_Page>();
            VO_Page FirstPage = CreatePage(currentEvent, 0, objectId);

            FirstPage.PageEventType = currentEvent;
            FirstPage.PageNumber    = newItem.PageList.Count + 1;

            VO_Script Script = null;

            switch (currentEvent)
            {
            case Enums.EventType.Animation:
                Script = ObjectsFactory.CreateScript(Enums.ScriptType.AnimationEvents);
                break;

            case Enums.EventType.Character:
                Script = ObjectsFactory.CreateScript(Enums.ScriptType.CharacterEvents);
                break;

            case Enums.EventType.Event:
                Script = ObjectsFactory.CreateScript(Enums.ScriptType.Events);
                break;
            }


            FirstPage.Script = Script;

            newItem.PageList.Add(FirstPage);
            return(newItem);
        }
 /// <summary>
 /// Annulation des changements
 /// </summary>
 private void EventManager_CancelChanges(object sender, EventArgs e)
 {
     ddpAction.SelectedValueChanged -= new EventHandler(EventManager_ActionSelectionChanged);
     CurrentEvent = GameCore.Instance.RestoreEvent();
     this.ScriptManager.DisableDrawManager();
     this.Close();
 }
Example #3
0
        /// <summary>
        /// Renvoie une bad interaction
        /// </summary>
        /// <param name="eventSpot"></param>
        /// <param name="classId"></param>
        /// <returns></returns>
        private VO_Dialog FindBadInteraction(VO_Event eventSpot, Guid classId)
        {
            //Filtre go
            if (ActionManager.CurrentActionIsGo())
            {
                return(null);
            }

            VO_Class  _class       = GameCore.Instance.GetClassById(classId);
            VO_Dialog outputDialog = null;
            bool      isAll        = false;
            bool      isPartial    = false;

            if (_class == null)
            {
                return(null);
            }

            foreach (VO_BadInteraction badInteraction in _class.BadInteractions)
            {
                //Mauvaise action
                if (badInteraction.Action != Guid.Empty && ActionManager.CurrentAction.Id != badInteraction.Action)
                {
                    continue;
                }
                //Mauvais character
                if (badInteraction.Character != Guid.Empty && PlayableCharactersManager.CurrentPlayerCharacter.Id != badInteraction.Character)
                {
                    continue;
                }

                //Action Character
                if (badInteraction.Action == ActionManager.CurrentAction.Id && PlayableCharactersManager.CurrentPlayerCharacter.Id == badInteraction.Character)
                {
                    return(badInteraction.Dialog);
                }
                //Action ALL
                else if (!isPartial && badInteraction.Action == ActionManager.CurrentAction.Id && PlayableCharactersManager.CurrentPlayerCharacter.Id == Guid.Empty)
                {
                    isAll        = false;
                    isPartial    = true;
                    outputDialog = badInteraction.Dialog;
                }
                //ALL Character
                else if (!isPartial && badInteraction.Action == Guid.Empty && PlayableCharactersManager.CurrentPlayerCharacter.Id == badInteraction.Character)
                {
                    isAll        = false;
                    isPartial    = true;
                    outputDialog = badInteraction.Dialog;
                }
                //ALL ALL
                else if (!isAll && !isPartial && badInteraction.Action == Guid.Empty && badInteraction.Character == Guid.Empty)
                {
                    isAll        = true;
                    outputDialog = badInteraction.Dialog;
                }
            }
            return(outputDialog);
        }
Example #4
0
        /// <summary>
        /// Test et gère les scripts
        /// </summary>
        /// <param name="stageObject"></param>
        /// <param name="IsProcess"></param>
        /// <returns></returns>
        public bool TestScript(VO_StageObject stageObject, Enums.TriggerEventConditionType type)
        {
            VO_Event eventSpot = stageObject.Event;
            VO_Page  _page     = null;

            //Activer l'event
            foreach (VO_Page page in eventSpot.PageList)
            {
                if (page.TriggerCondition == type && IsActivePage(page) && IsExecutablePage(page))
                {
                    _page = page;
                    break;
                }
            }

            //Bad Interactions
            if (type == Enums.TriggerEventConditionType.ClickEvent)
            {
                if (_page == null && eventSpot != null && stageObject.ClassId != Guid.Empty)
                {
                    VO_Dialog dialog = FindBadInteraction(eventSpot, stageObject.ClassId);
                    if (dialog != null)
                    {
                        VO_Script dynamicScript = new VO_Script(Guid.NewGuid());
                        dynamicScript.Lines = new List <VO_Line>();
                        VO_Script_Message scriptMessage = new VO_Script_Message();
                        scriptMessage.Id     = Guid.NewGuid();
                        scriptMessage.Dialog = dialog;
                        dynamicScript.Lines.Add(scriptMessage);
                        LaunchScript(stageObject, dynamicScript, type);
                        return(true);
                    }
                }
            }

            if (_page == null)
            {
                return(false);
            }

            #region Execute le script
            LaunchScript(stageObject, _page.Script, type);
            return(true);

            #endregion
        }
Example #5
0
        /// <summary>
        /// Récupère et traite l'event
        /// </summary>
        /// <param name="point"></param>
        /// <param name="matrixPrecision"></param>
        public bool GetEventFromMatrix(Point point, int matrixPrecision)
        {
            //Gestion des characters
            foreach (VO_StageCharacter character in _CurrentStage.ListCharacters)
            {
                VO_CharacterSprite characterSprite = GetCharacterSprite(character.Id);
                if (characterSprite.PointIsInCharacter(point))
                {
                    //Activer l'event
                    foreach (VO_Page page in character.Event.PageList)
                    {
                        if (IsActivePage(page))
                        {
                            return(true);
                        }
                    }
                    return(false);
                }
            }

            //Gestion des events
            int eventIndex = MatrixManager.CurrentStage.EventsMatrix[point.X / matrixPrecision, point.Y / matrixPrecision] - 1;

            //Récupérer l'event associé
            if (eventIndex > -1)
            {
                VO_Event eventSpot = _CurrentStage.ListHotSpots[eventIndex].Event;

                //Activer l'event
                foreach (VO_Page page in eventSpot.PageList)
                {
                    if (IsActivePage(page) && page.TriggerCondition == Enums.TriggerEventConditionType.ClickEvent)
                    {
                        return(true);
                    }
                }
            }
            return(false);
        }
Example #6
0
 /// <summary>
 /// Constructeur principal
 /// </summary>
 public GameCoreEventSave()
 {
     Event = new VO_Event();
 }
Example #7
0
 /// <summary>
 /// Sauvegarde les boutons pour le EventManager
 /// </summary>
 public void SaveEvent(VO_Event v_event)
 {
     SAVEEVENT       = new GameCoreEventSave();
     SAVEEVENT.Event = v_event.Clone();
 }