The UnrealTargetPlatform in C# is a class that represents the target platform for which a game or application is being developed using the Unreal Engine. It provides methods and properties to define the specific settings and configurations required for building and deploying the game on different platforms such as Windows, Linux, Mac, Android, iOS, etc. The UnrealTargetPlatform class allows developers to handle platform-specific functionality and optimizations, ensuring that the game runs smoothly and efficiently on each supported platform.
C# (CSharp) UnrealTargetPlatform - 60 examples found. These are the top rated real world C# (CSharp) examples of UnrealTargetPlatform extracted from open source projects. You can rate examples to help us improve the quality of examples.