Example #1
0
 public override void DrawBox(ref Vector3 bbMin, ref Vector3 bbMax, ref Vector3 color)
 {
     UnityEngine.Bounds b = new UnityEngine.Bounds(bbMin.ToUnity(), UnityEngine.Vector3.zero);
     b.Encapsulate(bbMax.ToUnity());
     UnityEngine.Gizmos.color = new UnityEngine.Color(color.X, color.Y, color.Z);
     UnityEngine.Gizmos.DrawWireCube(b.center, b.size);
 }
            public void Execute(ArchetypeChunk batchInChunk, int batchIndex)
            {
                bool chunkHasChanges
                    = batchInChunk.DidChange(LocalToWorldTypeHandleInfo,
                                             L2WChangeVersion);

                if (!chunkHasChanges)
                {
                    return; // early out if the chunk transforms haven't changed
                }
                NativeArray <LocalToWorld> transforms
                    = batchInChunk.GetNativeArray <LocalToWorld>(LocalToWorldTypeHandleInfo);

                UnityEngine.Bounds bounds = new UnityEngine.Bounds();
                bounds.center = transforms[0].Position;
                for (int i = 1; i < transforms.Length; i++)
                {
                    bounds.Encapsulate(transforms[i].Position);
                }
                batchInChunk.SetChunkComponentData(
                    ChunkAabbTypeHandleInfo,
                    new ChunkAABB()
                {
                    Value = bounds.ToAABB()
                });
            }
 public override void DrawBox(ref Vector3 bbMin, ref Vector3 bbMax, ref Vector3 color)
 {
     UnityEngine.Bounds b = new UnityEngine.Bounds(bbMin.ToUnity(), UnityEngine.Vector3.zero);
     b.Encapsulate(bbMax.ToUnity());
     UnityEngine.Gizmos.color = new UnityEngine.Color(color.X, color.Y, color.Z);
     UnityEngine.Gizmos.DrawWireCube(b.center,b.size);
 }
Example #4
0
        static StackObject *Encapsulate_4(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Bounds @bounds = (UnityEngine.Bounds) typeof(UnityEngine.Bounds).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            UnityEngine.Bounds instance_of_this_method = (UnityEngine.Bounds) typeof(UnityEngine.Bounds).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));

            instance_of_this_method.Encapsulate(@bounds);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method);

            __intp.Free(ptr_of_this_method);
            return(__ret);
        }