public int GetNumberOfObjects() { var objects = new List <UnityEngine.Object>(); #if UNITY_2018_3_OR_NEWER m_Context.GetObjects(objects); #endif return(objects.Count); }
public int GetNumberOfObjects() { var objects = new List <UnityEngine.Object>(); #if UNITY_2018_3_OR_NEWER m_Context.GetObjects(objects); #endif return(objects.Count); }