Example #1
0
        float start; // collision start

        #endregion Fields

        #region Constructors

        public Player(Game game, ContentManager content, GraphicsDeviceManager graphics, UnitTypes.PlayerType playerType)
            : base(game, content, graphics)
        {
            this.playerType = playerType;
            //heightMapInfo = game.Services.GetService(typeof(HeightMapInfo)) as HeightMapInfo;
            shot = false;

            EnemyCollision = false;
            start = 0;
            //tank.Velocity = 3;
            Velocity = 3;
        }
Example #2
0
 public Player(Game game, UnitTypes.PlayerType playerType)
     : base(game)
 {
     this.playerType = playerType;
 }