private void Button1_Click(object sender, EventArgs e) { unit.AddWeapon(newWeapon); AddWeaponsForm newScreen = new AddWeaponsForm(unit); newScreen.Show(); Close(); }
private void CloneWeaponButton_Click(object sender, EventArgs e) { Weapon newWeapon = new Weapon { Name = editWeapon.Name, Accuracy = editWeapon.Accuracy, Arc = editWeapon.Arc, Energy = editWeapon.Energy, MoveFire = editWeapon.MoveFire, Optional = editWeapon.Optional, OptionalCost = editWeapon.OptionalCost, RangeCountered = editWeapon.RangeCountered, RangeFull = editWeapon.RangeFull, Shots = editWeapon.Shots, Special = editWeapon.Special }; editUnit.AddWeapon(newWeapon); WeaponsListBox.DataSource = null; WeaponsListBox.DataSource = editUnit.Weapons; WeaponsListBox.DisplayMember = "Fullstring"; }
public async Task <List <UnitClass> > GetAllUnitsforFactionAsync(FactionClass faction) { List <UnitClass> factionUnits = new List <UnitClass>(); using (HttpClient client = new HttpClient()) { try { string address = "http://31.132.4.108:5984/dropzoneunits/_design/" + faction.Name.ToLower() + "units/_view/allunits"; HttpResponseMessage response = await client.GetAsync(address); response.EnsureSuccessStatusCode(); string responseBody = await response.Content.ReadAsStringAsync(); var units = UnitQT.Units.FromJson(responseBody); foreach (var row in units.Rows) { UnitClass newUnit = new UnitClass(); newUnit.SetCouchID(row.Key.KeyId); newUnit.SetCouchRev(row.Key.Rev); newUnit.Id = row.Key.Id; newUnit.Name = row.Key.Name; newUnit.Armour = (int)row.Key.Armour; newUnit.Move = (int)row.Key.Move; foreach (string cm in row.Key.CounterMeasures) { newUnit.AddCM(cm.ToString()); } newUnit.DamagePoints = (int)row.Key.DamagePoints; newUnit.Points = (int)row.Key.Points; newUnit.Type = row.Key.Type; newUnit.Category = row.Key.Category; newUnit.Cqb = (decimal)row.Key.Cqb; newUnit.Fortitude = (int)row.Key.Fortitude; foreach (string ssc in row.Key.SquadSizeCoherancy) { newUnit.AddSC(ssc); } newUnit.LandingZone = row.Key.LandingZone; foreach (string to in row.Key.TransportOptions) { newUnit.AddTransport(to); } foreach (string exRule in row.Key.ExtraRules) { newUnit.AddExtraRule(exRule); } foreach (string special in row.Key.Special) { newUnit.AddSpecialRule(special); } foreach (UnitQT.Weapon weapon in row.Key.Weapons) { Weapon newWeapon = new Weapon(); newWeapon.Name = weapon.Name; newWeapon.Energy = (int)weapon.Energy; newWeapon.Shots = (int)weapon.Shots; newWeapon.Accuracy = (int)weapon.Accuracy; newWeapon.RangeFull = weapon.RangeFull; newWeapon.RangeCountered = weapon.RangeCountered; newWeapon.MoveFire = weapon.MoveFire; newWeapon.Arc = weapon.Arc; newWeapon.Optional = weapon.Optional; newWeapon.OptionalCost = (int)weapon.OptionalCost; foreach (string special in row.Key.Special) { newWeapon.AddRule(special); } newUnit.AddWeapon(newWeapon); } newUnit.Faction = row.Key.Faction; factionUnits.Add(newUnit); } Console.WriteLine(factionUnits.Count); } catch (HttpRequestException e) { Console.WriteLine("Exception " + e + " caught"); } } return(factionUnits); }