Example #1
0
 static public int get_mainTexture(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.UIParticleSystem self = (UnityEngine.UI.Extensions.UIParticleSystem)checkSelf(l);
         pushValue(l, self.mainTexture);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #2
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.UIParticleSystem o;
         o = new UnityEngine.UI.Extensions.UIParticleSystem();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #3
0
 static public int set_particleSprite(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.UIParticleSystem self = (UnityEngine.UI.Extensions.UIParticleSystem)checkSelf(l);
         UnityEngine.Sprite v;
         checkType(l, 2, out v);
         self.particleSprite = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }