public void Awake() { instance = this; _textBarText = textBar.GetComponentInChildren<Text>(); textBar.canvasRenderer.SetAlpha(0); _textBarText.canvasRenderer.SetAlpha(0); }
public static void Postfix(ref UIMain __instance) { RectTransform dynamicCanvas = (RectTransform)__instance.transform.Find("DynamicCanvas"); RectTransform menu = (RectTransform)dynamicCanvas.transform.Find("Menu"); //Updating the Credits Button Text RectTransform btnMember = (RectTransform)menu.Find("BtnMember"); RectTransform btn = (RectTransform)btnMember.Find("Btn"); RectTransform btn_text = (RectTransform)btn.Find("Text"); UnityEngine.UI.Text btn_text_text = (UnityEngine.UI.Text)btn_text.gameObject.GetComponentInChildren(typeof(UnityEngine.UI.Text)); btn_text_text.text = "Credits"; /* * Reducing Menu Button Font Size * menu.Find("BtnContinue").Find("Btn").Find("Text").GetComponent<Text>().fontSize = 20; * menu.Find("BtnNewGame").Find("Btn").Find("Text").GetComponent<Text>().fontSize = 23; * menu.Find("BtnLoadGame").Find("Btn").Find("Text").GetComponent<Text>().fontSize = 23; * menu.Find("BtnSystem").Find("Btn").Find("Text").GetComponent<Text>().fontSize = 16; * menu.Find("BtnQuitGame").Find("Btn").Find("Text").GetComponent<Text>().fontSize = 23; */ //Focing the UI to update itself after all the changes we made. We just force every RectTransform to update itself for (int i = 0; i < __instance.transform.childCount; ++i) { Transform t = __instance.transform.GetChild(i); if (t != null && t.GetType() == typeof(RectTransform)) { RectTransform rt = t as RectTransform; rt.ForceUpdateRectTransforms(); } } }
// Use this for initialization void Start() { MainCamera = GameObject.FindWithTag("MainCamera"); OxygenVariable = MainCamera.GetComponent <UIMain>(); Storm = GameObject.FindGameObjectWithTag("SandStorm"); SCP = GameObject.Find("ShieldControlPanel").GetComponent <ShieldControlPanel>(); }
// Use this for initialization void Start() { MainCamera = GameObject.FindWithTag("MainCamera"); CrossCheck = MainCamera.GetComponent <CrossHair>(); AddMineral = MainCamera.GetComponent <UIMain>(); MCollider = this.GetComponent <MeshCollider>(); }
public static void AddKSC2() { CelestialBody body = ConfigUtil.GetCelestialBody("HomeWorld"); var mods = body.pqsController.transform.GetComponentsInChildren <PQSCity>(true); PQSCity ksc2PQS = null; foreach (var m in mods) { if (m.name == "KSC2") { ksc2PQS = m; break; } } if (ksc2PQS == null) { return; } StaticInstance ksc2Instance = new StaticInstance(); ksc2Instance.gameObject = ksc2PQS.gameObject; //ksc2Instance.gameObject = ksc2PQS.gameObject.GetComponentsInChildren<Transform>(true).Where(x => x.name.Equals("launchpad", StringComparison.CurrentCultureIgnoreCase)).FirstOrDefault().gameObject; ksc2Instance.hasLauchSites = true; //ksc2Instance.pqsCity = ksc2PQS; ksc2Instance.RadialPosition = ksc2PQS.repositionRadial; ksc2Instance.RefLatitude = KKMath.GetLatitudeInDeg(ksc2PQS.repositionRadial); ksc2Instance.RefLongitude = KKMath.GetLongitudeInDeg(ksc2PQS.repositionRadial); ksc2Instance.CelestialBody = body; ksc2Instance.groupCenter = StaticDatabase.GetGroupCenter(body.name + "_KSC2_Builtin"); ksc2.staticInstance = ksc2Instance; ksc2.LaunchSiteName = "KSC2"; ksc2.LaunchPadTransform = "launchpad/PlatformPlane"; ksc2.LaunchSiteAuthor = "KerbalKonstructs"; ksc2.logo = UIMain.MakeSprite("KerbalKonstructs/Assets/DefaultSiteLogo"); ksc2.LaunchSiteType = SiteType.VAB; ksc2.sitecategory = LaunchSiteCategory.RocketPad; ksc2.LaunchSiteDescription = "The hidden KSC2"; ksc2.body = ConfigUtil.GetCelestialBody("HomeWorld"); ksc2.refLat = (float)ksc2Instance.RefLatitude; ksc2.refLon = (float)ksc2Instance.RefLongitude; ksc2.refAlt = (float)(body.pqsController.GetSurfaceHeight(ksc2PQS.repositionRadial) - body.Radius); ksc2.LaunchSiteLength = 15f; ksc2.LaunchSiteWidth = 15f; ksc2.InitialCameraRotation = 135f; ksc2.staticInstance.mesh = ksc2PQS.gameObject; ksc2.OpenCost = 1f; ksc2.SetClosed(); ksc2.LaunchSiteIsHidden = true; ksc2.isSquad = true; ksc2Instance.launchSite = ksc2; ksc2Instance.groupCenter.launchsites.Add(ksc2); RegisterLaunchSite(ksc2); }
static void Main(string[] args) { UIMain ui = new UIMain(new LoginScreen()); ui.ApplicationStart(); Console.ReadKey(); }
void Awake() { if (Instance == null) { Instance = this; } gameoverUI.SetActive(false); }
public void Awake() { UiMain = Global.FindChild <UIMain>(transform, "UIMain"); UiYesNo = Global.FindChild <UIYesNo>(transform, "UIYesNo"); UiSubtitle = Global.FindChild <UISubtitle>(transform, "UISubtitle"); UiClock = Global.FindChild <UIClock>(transform, "UIClock"); UiDownLoadMask = Global.FindChild <UIDownLoadMask>(transform, "UIDownLoadMask"); }
public ObserverForm(UIMain uiMain, CanvasObserver observer) { m_uiMain = uiMain; Observer = observer; InitializeComponent(); Observer.Updated += OnObserverUpdated; }
void Start() { MainCamera = GameObject.FindWithTag("MainCamera"); CrossCheck = MainCamera.GetComponent <CrossHair>(); Player = GameObject.FindWithTag("Player"); FPSController = Player.GetComponent <FirstPersonController>(); AddResource = MainCamera.GetComponent <UIMain>(); }
// Use this for initialization void Start() { Target = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); this.GetComponent <Navigation>().enabled = false; this.GetComponent <NavMeshAgent>().enabled = false; MainCamera = GameObject.FindWithTag("MainCamera"); AddResource = MainCamera.GetComponent <UIMain>(); }
public override bool SysEnter() { GameObject cObj = UINodesManager.Instance.OpenUI("UIMain"); if (null != cObj) { m_cUICtrl = cObj.AddUniqueComponent <UIMain>(); } return(false); }
GameObject m_portrait; //头像 static public UIMain GetInstance() { UIMain self = UIManager.Singleton.GetUIWithoutLoad <UIMain>(); if (self == null) { self = UIManager.Singleton.LoadUI <UIMain>("UI/UIMain", UIManager.Anchor.Center); } return(self); }
public override void SysLeave() { if (null != m_cUICtrl) { Destroy(m_cUICtrl.gameObject); m_cUICtrl = null; } base.SysLeave(); }
public SettingsForm(UIMain uiMain) { m_uiMain = uiMain; m_uiMain.SimulationStateChanged += SimulationOnStateChanged; InitializeComponent(); UpdateSubstitutedArguments(); }
void Start() { MainCamera = GameObject.FindWithTag("MainCamera"); CrossCheck = MainCamera.GetComponent <CrossHair>(); AddResource = MainCamera.GetComponent <UIMain>(); Script = Treasure.GetComponent <TreasurePanel>(); boxCollider = Treasure.GetComponent <BoxCollider>(); Player = GameObject.FindWithTag("Player"); FPSController = Player.GetComponent <FirstPersonController>(); }
private bool OpenWarehouse() { if (_ship.currentSettlement != null && _ship.currentSettlement.warehouse != null) { _ship.SetSailState(SailState.None); UIMain.OpenWarehouse(_ship.currentSettlement.warehouse); return(true); } return(false); }
private bool OpenBank() { if (_ship.currentSettlement != null && _ship.currentSettlement.bank != null) { _ship.SetSailState(SailState.None); UIMain.OpenBank(_ship.currentSettlement.bank); return(true); } return(false); }
public void OnGUI() { GUI.skin = HighLogic.Skin; if (!KerbalKonstructs.instance.bStylesSet) { UIMain.setStyles(); KerbalKonstructs.instance.bStylesSet = true; } draw.Invoke(); }
public void Fill(DailyForecast forecast)//method for UI filling with getting data { scale = 1.0F; UIMain main = FindObjectOfType <UIMain>(); picture.sprite = main.Pictures[forecast.Code]; this.day.text = forecast.Date.Day + " " + forecast.Date.DayOfWeek; string temp = (forecast.Temp.HasValue) ? string.Format("{0:#} \u00B0C\n", forecast.Temp) : string.Empty; string result = string.Format("{0}\n{1}Min: {2:#} \u00B0C\nMax: {3:#} \u00B0C", forecast.Text, temp, forecast.Low, forecast.High); this.weatherInfo.text = result; }
private void Awake() { deskBuilder = GetComponentInChildren <UIDeskBuilder>(true); tabSelectorBuilder = GetComponentInChildren <UITabSelectorBuilder>(true); //Database currentDatabase = savedDatabase != null ? savedDatabase.data : new Database(); //CurrentUI = new UIMain(currentDatabase); //DatapackSerializer.Serialize(currentDatabase, databaseSavePath); ///Database currentDatabase = DatapackSerializer.Deserialize(databaseSavePath); savePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + @"\Save"; CurrentUI = new UIMain(savePath); }
public Scene(GLControl glControl, UIMain uiMain) { m_control = glControl; m_uiMain = uiMain; m_conductor = m_uiMain.Conductor; m_conductor.ModelProvider.ModelUpdated += OnModelUpdated; m_camera = new Camera { Position = new Vector3(5, 100, 100), Orientation = new Vector3((float)Math.PI, (float)(-Math.PI / 4), 0) }; m_gridModel = new GridModel(GridWidth, GridDepth, GridCellSize); //InjectCamera(); }
public override bool SysEnter() { UIMain ctrlFightUI = FightUISys.instance.uiCtrl; mLeftJoystick = new Joystick(); mLeftJoystick.Init(UINodesManager.UICamera.WorldToScreenPoint(ctrlFightUI.JoystickPanel.position), 0.0f, Screen.width / 2.0f, true); //mRightJoystick = new Joystick(); //mRightJoystick.Init(ctrlFightUI.JoystickPanel.position, 4.0f * Screen.width / 5.0f, Screen.width, false); mLeftJoystick.OnMoveListener += OnHeroMove; mLeftJoystick.OnMoveEndListener += OnHeroMoveEnd; //mRightJoystick.OnMoveListener += OnChangeSight; return(base.SysEnter()); }
internal void ParseLSConfig(StaticInstance instance, ConfigNode cfgNode) { staticInstance = instance; body = staticInstance.CelestialBody; if (cfgNode != null) { LaunchSiteParser.ParseConfig(this, cfgNode); } if (!string.IsNullOrEmpty(LaunchSiteLogo)) { logo = UIMain.MakeSprite(LaunchSiteLogo); if (logo == null) { logo = UIMain.MakeSprite(staticInstance.model.path + "/" + LaunchSiteLogo); } } // use default logo if (logo == null) { logo = UIMain.MakeSprite("KerbalKonstructs/Assets/DefaultSiteLogo"); } if (!string.IsNullOrEmpty(LaunchSiteIcon)) { icon = UIMain.MakeSprite(LaunchSiteIcon); if (icon == null) { icon = UIMain.MakeSprite(staticInstance.model.path + "/" + LaunchSiteIcon); } } refLon = (float)Math.Round(KKMath.GetLongitudeInDeg(staticInstance.RadialPosition), 2); refLat = (float)Math.Round(KKMath.GetLatitudeInDeg(staticInstance.RadialPosition), 2); refAlt = (float)staticInstance.CelestialBody.GetAltitude(staticInstance.position); }
IEnumerator WaitTimeEnter(float waitTime) { c_Enter = false; CarSpeed = m_Camera.GetComponent <UIMain>(); c_Main.GetComponent <Rigidbody>().isKinematic = false; c_Main.GetComponent <CarMain>().enabled = true; m_Camera.GetComponent <CrossHair>().crossHair_Enable = false; m_Camera.GetComponent <Camera>().enabled = false; Player.GetComponent <CharacterController>().enabled = false; Arms.SetActive(false); Player.transform.position = c_Main.transform.position; Player.transform.SetParent(c_Main.transform); c_Camera.GetComponent <Camera>().enabled = true; yield return(new WaitForSeconds(waitTime)); c_SpeedOn = true; c_InCar = true; c_Main.GetComponent <CarMain>().maxTorque = 450f; }
public UIElement GetUI() { if (UIMain.IsNull()) { return(new UIElement()); } var Container = UIMain.Content as Grid; UIMain.Content = null; Container.DataContext = this; Container.Loaded += (s, e) => { if (!Loaded) { Loaded = true; Selected = 0; } }; return(Container); }
// Use this for initialization void Start() { ui = GameObject.FindGameObjectWithTag ("UIMain").GetComponent<UIMain> (); worldMap = GameObject.FindGameObjectWithTag ("GameController").GetComponent<WorldMap> (); player = GameObject.FindGameObjectWithTag ("Player").GetComponent<Player> (); }
public Bootstrapper() { _fileRepository = new FileRepository(); _logger = CreateLogger(); _dataProcessingParams = new DataProcessingParams(); _httpDownloader = new HttpDownloader(); _webCrawlerMain = new WebCrawlerMain( httpDownloader: _httpDownloader, measurementPointUtility: new MeasurementPointConfigUtility( timeConverter: new TimeConverter(), fileRepository: _fileRepository), stringEditUtility: new StringEditUtility()); _modelRule0 = new ModelRule(0); _modelRule1 = new ModelRule(1); _modelRule2 = new ModelRule(2); _modelRule3 = new ModelRule(3); _modelRule4 = new ModelRule(4); _modelRule5 = new ModelRule(5); _modelRule6 = new ModelRule(6); _modelRule7 = new ModelRule(7); _modelRule8 = new ModelRule(8); _modelRule9 = new ModelRule(9); _modelRuleNoMatch = new ModelRuleNoMatch(); _bitmapProcessingParams = new BitmapProcessingParams(); _inputCreator = new InputCreator(); _imageLoader = new ImageLoader( fileRepository: _fileRepository, bitmapProcessingParams: _bitmapProcessingParams, bitmapProcessor: new BitmapProcessor( crop: new Crop( rect: new Rectangle()), grayscale: new Grayscale(0, 0, 0), contrastStretch: new ContrastStretch(), resizeBilinear: new ResizeBilinear(1, 1), bitmapProcessingParams: _bitmapProcessingParams)); _imageRecognitionMain = new ImageRecognitionMain( fileRepository: _fileRepository, bitmapProcessingParams: _bitmapProcessingParams, machine: new Machine( inputCreator: _inputCreator, outputCreator: new OutputCreator(), learning: new Learning(), imageLoader: _imageLoader), imageRecognizer: new ImageRecognizer( fileRepository: _fileRepository, imageLoader: _imageLoader, inputCreator: _inputCreator, predictionHandler: new PredictionHandler( fileRepository: _fileRepository, firstDigitModelMatcher: new FirstDigitModelMatcher( modelRules: GetFirstModelRules()), secondDigitModelMatcher: new SecondDigitModelMatcher( modelRules: GetSecondModelRules()), logger: _logger)), logger: _logger); _dataProcessor = GetDataProcessor(); _inputValidator = new InputValidator(); _csvUtility = new CsvUtility(_fileRepository); _contextLoader = new ProcessingContextLoader( folderChooser: new FolderChooser( fileRepository: _fileRepository, folderInfo: new FolderInfo(), inputValidator: _inputValidator), configLoader: new LocatioSettingsLoader( fileRepository: _fileRepository), configChooser: new ConfigChooser( fileRepository: _fileRepository, inputValidator: _inputValidator), csvUtility: _csvUtility); UIMain = new UIMain(GetTasks(), _inputValidator, new ProcessingContext()); }
// Setup public void SetupObjectReferences() { move = gameObject.GetComponent<TileMovement>(); attack = gameObject.GetComponent<TileAttack>(); worldMap = GameObject.FindGameObjectWithTag ("GameController").GetComponent<WorldMap> (); worldSound = GameObject.FindGameObjectWithTag ("GameController").GetComponent<WorldSound> (); ui = GameObject.FindGameObjectWithTag ("UIMain").GetComponent<UIMain> (); actorManager = GameObject.FindGameObjectWithTag ("GameController").GetComponent<ActorManager> (); player = GameObject.FindGameObjectWithTag ("Player").GetComponent<Player> (); options = GameObject.FindGameObjectWithTag ("GameController").GetComponent<GameOptions> (); animationPosition = new Vector2(tileX*worldMap.mapTileSize,tileY*worldMap.mapTileSize); }
// Use this for initialization void Start() { movementInputTimer = Time.fixedTime; options = GameObject.FindGameObjectWithTag ("GameController").GetComponent<GameOptions> (); worldMap = GameObject.FindGameObjectWithTag ("GameController").GetComponent<WorldMap> (); worldSound = GameObject.FindGameObjectWithTag ("GameController").GetComponent<WorldSound> (); move = gameObject.GetComponent<TileMovement>(); attack = gameObject.GetComponent<TileAttack>(); camera = GameObject.FindGameObjectWithTag ("MainCamera").GetComponent<Camera> (); actorManager = GameObject.FindGameObjectWithTag ("GameController").GetComponent<ActorManager> (); player = GameObject.FindGameObjectWithTag ("Player").GetComponent<Player> (); ui = GameObject.FindGameObjectWithTag ("UIMain").GetComponent<UIMain> (); }
private bool OpenHold() { UIMain.OpenCargoHold(GameState.hold); return(true); }
static void Main(string[] args) { UIMain main = new UIMain(new HomeScreen()); main.StartApplication(); }
// Use this for initialization void Start() { worldMap = GameObject.FindGameObjectWithTag ("GameController").GetComponent<WorldMap> (); actor = gameObject.GetComponent<Actor>(); player = GameObject.FindGameObjectWithTag ("Player").GetComponent<Player> (); move = gameObject.GetComponent<TileMovement>(); attack = gameObject.GetComponent<TileAttack>(); ui = GameObject.FindGameObjectWithTag ("UIMain").GetComponent<UIMain> (); }
void Start() { instance = this; GetPanel(UIActivePanel); }
// Use this for initialization void Start() { MainCamera = GameObject.FindWithTag("MainCamera"); OxygenVariable = MainCamera.GetComponent <UIMain>(); Storm = GameObject.FindGameObjectWithTag("SandStorm"); }
public void Init(UIMain uiMain) { this.uiMain = uiMain; }
/// <summary> /// prefills LaunchSiteManager with the runway and the KSC /// </summary> private static void AddKSC() { StaticInstance rwInstance = new StaticInstance(); rwInstance.gameObject = Resources.FindObjectsOfTypeAll <Upgradeables.UpgradeableFacility>().Where(x => x.name == "ResearchAndDevelopment").First().gameObject; rwInstance.RefLatitude = getKSCLat; rwInstance.RefLongitude = getKSCLon; rwInstance.CelestialBody = ConfigUtil.GetCelestialBody("HomeWorld"); rwInstance.RadialPosition = rwInstance.radialPosition; rwInstance.hasLauchSites = true; rwInstance.launchSite = runway; StaticInstance padInstance = new StaticInstance(); padInstance.gameObject = Resources.FindObjectsOfTypeAll <Upgradeables.UpgradeableFacility>().Where(x => x.name == "ResearchAndDevelopment").First().gameObject; padInstance.RefLatitude = getKSCLat; padInstance.RefLongitude = getKSCLon; padInstance.CelestialBody = ConfigUtil.GetCelestialBody("HomeWorld"); padInstance.RadialPosition = rwInstance.radialPosition; padInstance.hasLauchSites = true; padInstance.launchSite = launchpad; runway.staticInstance = rwInstance; runway.isSquad = true; runway.LaunchSiteName = "Runway"; runway.LaunchSiteAuthor = "Squad"; runway.LaunchSiteType = SiteType.SPH; runway.sitecategory = LaunchSiteCategory.Runway; runway.logo = UIMain.MakeSprite("KerbalKonstructs/Assets/KSCRunway"); runway.LaunchSiteDescription = "The KSC runway is a concrete runway measuring about 2.5km long and 70m wide, on a magnetic heading of 90/270. It is not uncommon to see burning chunks of metal sliding across the surface."; runway.body = ConfigUtil.GetCelestialBody("HomeWorld"); runway.refLat = (float)rwInstance.RefLatitude; runway.refLon = (float)rwInstance.RefLongitude; runway.refAlt = 69f; runway.LaunchSiteLength = 2500f; runway.LaunchSiteWidth = 0f; runway.InitialCameraRotation = -60f; runway.staticInstance.mesh = rwInstance.gameObject; runway.SetOpen(); launchpad.staticInstance = padInstance; launchpad.isSquad = true; launchpad.LaunchSiteName = "LaunchPad"; launchpad.LaunchSiteAuthor = "Squad"; launchpad.LaunchSiteType = SiteType.VAB; launchpad.sitecategory = LaunchSiteCategory.RocketPad; launchpad.logo = UIMain.MakeSprite("KerbalKonstructs/Assets/KSCLaunchpad"); launchpad.LaunchSiteDescription = "The KSC launchpad is a platform used to fire screaming Kerbals into the kosmos. There was a tower here at one point but for some reason nobody seems to know where it went..."; launchpad.body = ConfigUtil.GetCelestialBody("HomeWorld"); launchpad.refLat = getKSCLat; launchpad.refLon = getKSCLon; launchpad.refAlt = 72; launchpad.LaunchSiteLength = 0f; launchpad.LaunchSiteWidth = 0f; launchpad.InitialCameraRotation = -60f; launchpad.staticInstance.mesh = Resources.FindObjectsOfTypeAll <Upgradeables.UpgradeableFacility>().Where(x => x.name == "ResearchAndDevelopment").First().gameObject; launchpad.SetOpen(); AddLaunchSite(runway); AddLaunchSite(launchpad); }
// Use this for initialization void Start() { worldMap = GameObject.FindGameObjectWithTag ("GameController").GetComponent<WorldMap> (); worldSound = GameObject.FindGameObjectWithTag ("GameController").GetComponent<WorldSound> (); actor = gameObject.GetComponent<Actor>(); ui = GameObject.FindGameObjectWithTag ("UIMain").GetComponent<UIMain> (); }
void Awake() { singleton = this; }