public void UpdateDataByIntValue(string attr, int value, LuaTable data) { if (this.m_Datas == null) { return; } int length = this.m_Datas.Count; int i = 0; for (i = 0; i < length; i++) { LuaTable tp = this.m_Datas[i] as LuaTable; int v; tp.Get <string, int>(attr, out v); if (v == value) { this.m_Datas[i] = data; break; } } for (int j = 0; j < m_InstantiateItems.Count; j++) { UILoopItem item = m_InstantiateItems[j].GetComponent <UILoopItem>(); if (item.itemIndex == i) { item.Data(data); } } }
private void updateItem(int index, GameObject item) { item.SetActive(index < m_Datas.Count); if (item.activeSelf) { UILoopItem lit = item.GetComponent <UILoopItem>(); lit.UpdateItem(index, item); lit.Data(m_Datas[index]); if (selectedObject == m_Datas[index]) { lit.SetSelected(true); } else { lit.SetSelected(false); } if (lit.GetComponent <Button>() != null && addClickEventList.IndexOf(lit.GetComponent <Button>()) < 0) { addClickEventList.Add(lit.GetComponent <Button>()); lit.GetComponent <Button>().onClick.AddListener( delegate(){ if (selectedItem != null && selectedItem != item.GetComponent <UILoopItem>()) { selectedItem.SetSelected(false); } selectedItem = item.GetComponent <UILoopItem>(); selectedObject = selectedItem.GetData(); selectedItem.SetSelected(true); selectedItem.OnSelectedEventHandler(); } ); } } }
public void refreshWithoutPosChange() { for (int i = 0; i < m_InstantiateItems.Count; i++) { UILoopItem item = m_InstantiateItems[i].GetComponent <UILoopItem>(); item.Data(item.GetData()); } }
private void updateItem(int index, GameObject item) { item.SetActive(index < m_Datas.Count); if (item.activeSelf) { UILoopItem lit = item.GetComponent <UILoopItem>(); lit.UpdateItem(index, item); lit.Data(m_Datas[index]); } }