public SceneMovementButton() { _held = false; _wasHeld = false; _buttonName = ""; _disabled = false; _uiEventDispatcher = new UIEventDispatcher(); }
//--------------------------------------------------------------------- protected void DefaultShowHide(UIEventDispatcher sender, string showWinClass) { Type showType = RuntimeHelper.GetType( "UserInterface.Windows." + showWinClass); if (showType == null) { DebugHelper.LogError( "Can not retrieve window class type: " + showWinClass); Hide(); } else { UIManager.ShowHide(showType, GetType()); } }
public void SetUp() { eventCount = 0; ui = new UIEventDispatcher(); ui.PlayerMovementSelected += OnPlayerMovementSelected; }
private void Awake() { menu = new OnScreenDebugMenu(); ui = new UIEventDispatcher(); }
void Awake() { eventDispatcher = GameObject.Find(currentScene).GetComponent <UIEventDispatcher>(); }
private void addEventListener() { UIEventDispatcher eventDispatcher = GameObject.Find(GameManager.Instance.currentScene).GetComponent <UIEventDispatcher>(); eventDispatcher.MouseOver += login; }
//--------------------------------------------------------------------- protected void DefaultRollback(UIEventDispatcher sender, GameObject param) { Hide(); //UIManager.Rollback(GetType()); }
//--------------------------------------------------------------------- protected void DefaultClose(UIEventDispatcher sender, GameObject param) { Hide(param); }