void Start() { player = GameObject.FindGameObjectWithTag ("Player").GetComponent<Player> (); agent = GetComponent<NavMeshAgent> (); animator = GetComponent<Animator> (); ui_enemy = GameObject.FindGameObjectWithTag ("Enemy UI").GetComponent<UIEnemy> (); target = null; StartCoroutine (SearchPlayer ()); level = player.level; IncStats (); CalculateStats (); hp = hp_max; }
void Start() { agent = GetComponent<NavMeshAgent> (); animator = GetComponent<Animator> (); target_enemy = null; target_equip = null; equipped = null; ui_maya = GameObject.FindGameObjectWithTag ("Maya UI").GetComponent<UIMaya> (); ui_enemy = GameObject.FindGameObjectWithTag ("Enemy UI").GetComponent<UIEnemy> (); weapon_holder = GameObject.FindGameObjectWithTag ("WeaponHolder").transform; ui_enemy.Enable (false); StartCoroutine (UIUpdate ()); StartCoroutine (RegenHP ()); StartCoroutine (RegenMana ()); skills = GameObject.FindGameObjectWithTag ("Skill").GetComponent<PlayerSkills> (); life_steal = skills.transform.GetChild (4); level_up_particles = transform.GetChild (7).GetComponent<ParticleSystem> ();; }