Example #1
0
 private void CreateInputFields()
 {
     poweredInput            = new UI.LabeledInput_Color(poweredColor, "MiniMap.Power.poweredColor".Translate(), "MiniMap.Power.poweredColorTip".Translate());
     poweredByBatteriesInput = new UI.LabeledInput_Color(poweredByBatteriesColor, "MiniMap.Power.batteryColor".Translate(), "MiniMap.Power.batteryColorTip".Translate());
     notPoweredInput         = new UI.LabeledInput_Color(notPoweredColor, "MiniMap.Power.notPoweredColor".Translate(), "MiniMap.Power.notPoweredColorTip".Translate());
     offInput = new UI.LabeledInput_Color(offColor, "MiniMap.Power.offColor".Translate(), "MiniMap.Power.offColorTip".Translate());
 }
 private void CreateInputFields()
 {
     enemyColorField    = new UI.LabeledInput_Color(enemyColor, "MiniMap.NCP.EnemyColor".Translate(), "MiniMap.NCP.EnemyColorTip".Translate());
     traderColorField   = new UI.LabeledInput_Color(traderColor, "MiniMap.NCP.TraderColor".Translate(), "MiniMap.NCP.TraderColorTip".Translate());
     visitorColorField  = new UI.LabeledInput_Color(visitorColor, "MiniMap.NCP.VisitorColor".Translate(), "MiniMap.NCP.VisitorColorTip".Translate());
     enemyRadiusField   = new UI.LabeledInput_Int(enemyRadius, "MiniMap.NCP.EnemyRadius".Translate(), "MiniMap.NCP.EnemyRadiusTip".Translate());
     visitorRadiusField = new UI.LabeledInput_Int(visitorRadius, "MiniMap.NCP.VisitorRadius".Translate(), "MiniMap.NCP.VisitorRadiusTip".Translate());
     traderRadiusField  = new UI.LabeledInput_Int(traderRadius, "MiniMap.NCP.TraderRadius".Translate(), "MiniMap.NCP.TraderRadiusTip".Translate());
 }
Example #3
0
 private void CreateInputFields()
 {
     wildColorInput     = new UI.LabeledInput_Color(wildColor, "MiniMap.WL.WildColor".Translate(), "MiniMap.WL.WildColorTip".Translate());
     tameColorInput     = new UI.LabeledInput_Color(tameColor, "MiniMap.WL.TameColor".Translate(), "MiniMap.WL.TameColorTip".Translate());
     hostileColorInput  = new UI.LabeledInput_Color(hostileColor, "MiniMap.WL.HostileColor".Translate(), "MiniMap.WL.HostileColorTip".Translate());
     huntingColorInput  = new UI.LabeledInput_Color(huntingColor, "MiniMap.WL.HuntingColor".Translate(), "MiniMap.WL.HuntingColorTip".Translate());
     tamingColorInput   = new UI.LabeledInput_Color(tamingColor, "MiniMap.WL.TamingColor".Translate(), "MiniMap.WL.TamingColorTip".Translate());
     wildRadiusInput    = new UI.LabeledInput_Float(wildRadius, "MiniMap.WL.WildRadius".Translate(), "MiniMap.WL.WildRadiusTip".Translate());
     tameRadiusInput    = new UI.LabeledInput_Float(tameRadius, "MiniMap.WL.TameRadius".Translate(), "MiniMap.WL.TameRadiusTip".Translate());
     hostileRadiusInput = new UI.LabeledInput_Float(hostileRadius, "MiniMap.WL.HostileRadius".Translate(), "MiniMap.WL.HostileRadiusTip".Translate());
     huntingRadiusInput = new UI.LabeledInput_Float(huntingRadius, "MiniMap.WL.HuntingRadius".Translate(), "MiniMap.WL.HuntingRadiusTip".Translate());
     tamingRadiusInput  = new UI.LabeledInput_Float(tamingRadius, "MiniMap.WL.TamingRadius".Translate(), "MiniMap.WL.TamingRadiusTip".Translate());
 }
 private void CreateInputFields()
 {
     enemyColorField    = new UI.LabeledInput_Color( enemyColor, "MiniMap.NCP.EnemyColor".Translate(), "MiniMap.NCP.EnemyColorTip".Translate() );
     traderColorField   = new UI.LabeledInput_Color( traderColor, "MiniMap.NCP.TraderColor".Translate(), "MiniMap.NCP.TraderColorTip".Translate() );
     visitorColorField  = new UI.LabeledInput_Color( visitorColor, "MiniMap.NCP.VisitorColor".Translate(), "MiniMap.NCP.VisitorColorTip".Translate() );
     enemyRadiusField   = new UI.LabeledInput_Int( enemyRadius, "MiniMap.NCP.EnemyRadius".Translate(), "MiniMap.NCP.EnemyRadiusTip".Translate() );
     visitorRadiusField = new UI.LabeledInput_Int( visitorRadius, "MiniMap.NCP.VisitorRadius".Translate(), "MiniMap.NCP.VisitorRadiusTip".Translate() );
     traderRadiusField  = new UI.LabeledInput_Int( traderRadius, "MiniMap.NCP.TraderRadius".Translate(), "MiniMap.NCP.TraderRadiusTip".Translate() );
 }
Example #5
0
 private void CreateInputFields()
 {
     poweredInput            = new UI.LabeledInput_Color( poweredColor, "MiniMap.Power.poweredColor".Translate(), "MiniMap.Power.poweredColorTip".Translate() );
     poweredByBatteriesInput = new UI.LabeledInput_Color( poweredByBatteriesColor, "MiniMap.Power.batteryColor".Translate(), "MiniMap.Power.batteryColorTip".Translate() );
     notPoweredInput         = new UI.LabeledInput_Color( notPoweredColor, "MiniMap.Power.notPoweredColor".Translate(), "MiniMap.Power.notPoweredColorTip".Translate() );
     offInput                = new UI.LabeledInput_Color( offColor, "MiniMap.Power.offColor".Translate(), "MiniMap.Power.offColorTip".Translate() );
 }
 public MiniMapOverlay_Colonists( MiniMap minimap, MiniMapOverlayDef overlayDef )
     : base(minimap, overlayDef)
 {
     radiusInput = new UI.LabeledInput_Float( radius, "MiniMap.CP.Radius".Translate(), "MiniMap.CP.RadiusTip".Translate() );
     colorInput = new UI.LabeledInput_Color( color, "MiniMap.CP.Color".Translate(), "MiniMap.CP.ColorTip".Translate() );
 }
Example #7
0
 public MiniMapOverlay_ViewPort(MiniMap minimap, MiniMapOverlayDef overlayData) : base(minimap, overlayData)
 {
     colorInput = new UI.LabeledInput_Color(color, "MiniMap.ViewPort.Color".Translate(), "MiniMap.ViewPort.ColorTip".Translate());
 }
 public MiniMapOverlay_ViewPort( MiniMap minimap, MiniMapOverlayDef overlayData )
     : base(minimap, overlayData)
 {
     colorInput = new UI.LabeledInput_Color( color, "MiniMap.ViewPort.Color".Translate(), "MiniMap.ViewPort.ColorTip".Translate() );
 }
Example #9
0
 private void CreateInputFields()
 {
     planningColorInput = new UI.LabeledInput_Color(planningColor, "MiniMap.PlanningTool.planningColor".Translate(), "MiniMap.PlanningTool.planningColorTip".Translate());
 }
 public MiniMapOverlay_Colonists(MiniMap minimap, MiniMapOverlayDef overlayDef) : base(minimap, overlayDef)
 {
     radiusInput = new UI.LabeledInput_Float(radius, "MiniMap.CP.Radius".Translate(), "MiniMap.CP.RadiusTip".Translate());
     colorInput  = new UI.LabeledInput_Color(color, "MiniMap.CP.Color".Translate(), "MiniMap.CP.ColorTip".Translate());
 }
Example #11
0
 private void CreateInputFields()
 {
     miningColorInput = new UI.LabeledInput_Color(miningColor, "MiniMap.Mining.miningColor".Translate(), "MiniMap.Mining.miningColorTip".Translate());
 }