private void CreateInputFields() { poweredInput = new UI.LabeledInput_Color(poweredColor, "MiniMap.Power.poweredColor".Translate(), "MiniMap.Power.poweredColorTip".Translate()); poweredByBatteriesInput = new UI.LabeledInput_Color(poweredByBatteriesColor, "MiniMap.Power.batteryColor".Translate(), "MiniMap.Power.batteryColorTip".Translate()); notPoweredInput = new UI.LabeledInput_Color(notPoweredColor, "MiniMap.Power.notPoweredColor".Translate(), "MiniMap.Power.notPoweredColorTip".Translate()); offInput = new UI.LabeledInput_Color(offColor, "MiniMap.Power.offColor".Translate(), "MiniMap.Power.offColorTip".Translate()); }
private void CreateInputFields() { enemyColorField = new UI.LabeledInput_Color(enemyColor, "MiniMap.NCP.EnemyColor".Translate(), "MiniMap.NCP.EnemyColorTip".Translate()); traderColorField = new UI.LabeledInput_Color(traderColor, "MiniMap.NCP.TraderColor".Translate(), "MiniMap.NCP.TraderColorTip".Translate()); visitorColorField = new UI.LabeledInput_Color(visitorColor, "MiniMap.NCP.VisitorColor".Translate(), "MiniMap.NCP.VisitorColorTip".Translate()); enemyRadiusField = new UI.LabeledInput_Int(enemyRadius, "MiniMap.NCP.EnemyRadius".Translate(), "MiniMap.NCP.EnemyRadiusTip".Translate()); visitorRadiusField = new UI.LabeledInput_Int(visitorRadius, "MiniMap.NCP.VisitorRadius".Translate(), "MiniMap.NCP.VisitorRadiusTip".Translate()); traderRadiusField = new UI.LabeledInput_Int(traderRadius, "MiniMap.NCP.TraderRadius".Translate(), "MiniMap.NCP.TraderRadiusTip".Translate()); }
private void CreateInputFields() { wildColorInput = new UI.LabeledInput_Color(wildColor, "MiniMap.WL.WildColor".Translate(), "MiniMap.WL.WildColorTip".Translate()); tameColorInput = new UI.LabeledInput_Color(tameColor, "MiniMap.WL.TameColor".Translate(), "MiniMap.WL.TameColorTip".Translate()); hostileColorInput = new UI.LabeledInput_Color(hostileColor, "MiniMap.WL.HostileColor".Translate(), "MiniMap.WL.HostileColorTip".Translate()); huntingColorInput = new UI.LabeledInput_Color(huntingColor, "MiniMap.WL.HuntingColor".Translate(), "MiniMap.WL.HuntingColorTip".Translate()); tamingColorInput = new UI.LabeledInput_Color(tamingColor, "MiniMap.WL.TamingColor".Translate(), "MiniMap.WL.TamingColorTip".Translate()); wildRadiusInput = new UI.LabeledInput_Float(wildRadius, "MiniMap.WL.WildRadius".Translate(), "MiniMap.WL.WildRadiusTip".Translate()); tameRadiusInput = new UI.LabeledInput_Float(tameRadius, "MiniMap.WL.TameRadius".Translate(), "MiniMap.WL.TameRadiusTip".Translate()); hostileRadiusInput = new UI.LabeledInput_Float(hostileRadius, "MiniMap.WL.HostileRadius".Translate(), "MiniMap.WL.HostileRadiusTip".Translate()); huntingRadiusInput = new UI.LabeledInput_Float(huntingRadius, "MiniMap.WL.HuntingRadius".Translate(), "MiniMap.WL.HuntingRadiusTip".Translate()); tamingRadiusInput = new UI.LabeledInput_Float(tamingRadius, "MiniMap.WL.TamingRadius".Translate(), "MiniMap.WL.TamingRadiusTip".Translate()); }
private void CreateInputFields() { enemyColorField = new UI.LabeledInput_Color( enemyColor, "MiniMap.NCP.EnemyColor".Translate(), "MiniMap.NCP.EnemyColorTip".Translate() ); traderColorField = new UI.LabeledInput_Color( traderColor, "MiniMap.NCP.TraderColor".Translate(), "MiniMap.NCP.TraderColorTip".Translate() ); visitorColorField = new UI.LabeledInput_Color( visitorColor, "MiniMap.NCP.VisitorColor".Translate(), "MiniMap.NCP.VisitorColorTip".Translate() ); enemyRadiusField = new UI.LabeledInput_Int( enemyRadius, "MiniMap.NCP.EnemyRadius".Translate(), "MiniMap.NCP.EnemyRadiusTip".Translate() ); visitorRadiusField = new UI.LabeledInput_Int( visitorRadius, "MiniMap.NCP.VisitorRadius".Translate(), "MiniMap.NCP.VisitorRadiusTip".Translate() ); traderRadiusField = new UI.LabeledInput_Int( traderRadius, "MiniMap.NCP.TraderRadius".Translate(), "MiniMap.NCP.TraderRadiusTip".Translate() ); }
private void CreateInputFields() { poweredInput = new UI.LabeledInput_Color( poweredColor, "MiniMap.Power.poweredColor".Translate(), "MiniMap.Power.poweredColorTip".Translate() ); poweredByBatteriesInput = new UI.LabeledInput_Color( poweredByBatteriesColor, "MiniMap.Power.batteryColor".Translate(), "MiniMap.Power.batteryColorTip".Translate() ); notPoweredInput = new UI.LabeledInput_Color( notPoweredColor, "MiniMap.Power.notPoweredColor".Translate(), "MiniMap.Power.notPoweredColorTip".Translate() ); offInput = new UI.LabeledInput_Color( offColor, "MiniMap.Power.offColor".Translate(), "MiniMap.Power.offColorTip".Translate() ); }
public MiniMapOverlay_Colonists( MiniMap minimap, MiniMapOverlayDef overlayDef ) : base(minimap, overlayDef) { radiusInput = new UI.LabeledInput_Float( radius, "MiniMap.CP.Radius".Translate(), "MiniMap.CP.RadiusTip".Translate() ); colorInput = new UI.LabeledInput_Color( color, "MiniMap.CP.Color".Translate(), "MiniMap.CP.ColorTip".Translate() ); }
public MiniMapOverlay_ViewPort(MiniMap minimap, MiniMapOverlayDef overlayData) : base(minimap, overlayData) { colorInput = new UI.LabeledInput_Color(color, "MiniMap.ViewPort.Color".Translate(), "MiniMap.ViewPort.ColorTip".Translate()); }
public MiniMapOverlay_ViewPort( MiniMap minimap, MiniMapOverlayDef overlayData ) : base(minimap, overlayData) { colorInput = new UI.LabeledInput_Color( color, "MiniMap.ViewPort.Color".Translate(), "MiniMap.ViewPort.ColorTip".Translate() ); }
private void CreateInputFields() { planningColorInput = new UI.LabeledInput_Color(planningColor, "MiniMap.PlanningTool.planningColor".Translate(), "MiniMap.PlanningTool.planningColorTip".Translate()); }
public MiniMapOverlay_Colonists(MiniMap minimap, MiniMapOverlayDef overlayDef) : base(minimap, overlayDef) { radiusInput = new UI.LabeledInput_Float(radius, "MiniMap.CP.Radius".Translate(), "MiniMap.CP.RadiusTip".Translate()); colorInput = new UI.LabeledInput_Color(color, "MiniMap.CP.Color".Translate(), "MiniMap.CP.ColorTip".Translate()); }
private void CreateInputFields() { miningColorInput = new UI.LabeledInput_Color(miningColor, "MiniMap.Mining.miningColor".Translate(), "MiniMap.Mining.miningColorTip".Translate()); }