Example #1
0
        static void Main(string[] args)
        {
            if (args.Length != 1)
            {
                Console.WriteLine("Usage:");
                Console.WriteLine("  gvas-converter path_to_save_file|path_to_json");
                return;
            }

            var ext = Path.GetExtension(args[0]).ToLower();

            if (ext == ".json")
            {
                Console.WriteLine("Not implemented atm");
            }
            else
            {
                Console.WriteLine("Parsing UE4 save file structure...");
                Gvas save;
                using (var stream = File.Open(args[0], FileMode.Open, FileAccess.Read, FileShare.Read))
                    save = UESerializer.Read(stream);

                Console.WriteLine("Converting to json...");
                var json = JsonConvert.SerializeObject(save, new JsonSerializerSettings {
                    Formatting = Formatting.Indented
                });

                Console.WriteLine("Saving json...");
                using (var stream = File.Open(args[0] + ".json", FileMode.Create, FileAccess.Write, FileShare.Read))
                    using (var writer = new StreamWriter(stream, new UTF8Encoding(false)))
                        writer.Write(json);
            }
            Console.WriteLine("Done.");
            Console.ReadKey(true);
        }
Example #2
0
        static void Main(string[] args)
        {
            Console.WriteLine();
            Console.WriteLine(@"  __           __");
            Console.WriteLine(@" /__ \  / /\  (_ ");
            Console.WriteLine(@" \_|  \/ /--\ __) v" + GetAppVersion());
            Console.WriteLine();

            if (args.Length != 1)
            {
                Console.WriteLine();
                Console.WriteLine("Usage:");
                Console.WriteLine();
                Console.WriteLine("  gvas-converter [path_to_save_file]");
                Console.WriteLine();
                return;
            }

            Console.WriteLine("Parsing UE4 save file structure...");
            Gvas save;

            if (!File.Exists(args[0]))
            {
                Console.WriteLine("Error: File not found");
                return;
            }

            using (var stream = File.Open(args[0], FileMode.Open, FileAccess.Read, FileShare.Read))
                save = UESerializer.Read(stream);

            Console.WriteLine("Converting to JSON...");
            var json = JsonConvert.SerializeObject(save, new JsonSerializerSettings {
                Formatting = Formatting.Indented
            });

            Console.WriteLine("Saving JSON...");
            using (var stream = File.Open(args[0] + ".json", FileMode.Create, FileAccess.Write, FileShare.Read))
                using (var writer = new StreamWriter(stream, new UTF8Encoding(false)))
                    writer.Write(json);

            Console.WriteLine("Done");
            Console.ReadKey(true);
        }
Example #3
0
        static void ReadSave(FileInfo file)
        {
            var bytes      = ReadBytes(file.FullName);
            var parsedFile = new SaveFile(file, bytes);

            Console.WriteLine($"{bytes.Length} bytes in {file.Name}: {bytes[0]}, {bytes[1]}, {bytes[2]}, {bytes[3]}");
            Gvas save;

            using (var stream = File.Open(file.FullName, FileMode.Open, FileAccess.Read, FileShare.Read))
                save = UESerializer.Read(stream);
            var json = JsonConvert.SerializeObject(save, new JsonSerializerSettings {
                Formatting = Formatting.Indented
            });

            using (var stream = File.Open(file.FullName + ".json", FileMode.Create, FileAccess.Write, FileShare.Read))
                using (var writer = new StreamWriter(stream, new UTF8Encoding(false)))
                    writer.Write(json);
            //Console.WriteLine(FormatSave(parsedFile.Text));
        }
Example #4
0
        static void Main(string[] args)
        {
            if (args.Length != 2)
            {
                Console.WriteLine("Usage:");
                Console.WriteLine("  gvas-converter infile outfile");
                return;
            }

            var ext = Path.GetExtension(args[0]).ToLower();

            if (ext == ".json")
            {
                Console.WriteLine("Loading json...");
                Gvas data   = JsonConvert.DeserializeObject <Gvas>(File.ReadAllText(args[0]), new GvasJsonConverter());
                var  stream = File.Open(args[1], FileMode.Create, FileAccess.Write);
                Console.WriteLine("Converting and saving file...");
                UESerializer.Write(stream, data);
            }
            else
            {
                Console.WriteLine("Parsing UE4 save file structure...");
                Gvas save;
                using (var stream = File.Open(args[0], FileMode.Open, FileAccess.Read, FileShare.Read))
                    save = UESerializer.Read(stream);

                Console.WriteLine("Converting to json...");
                var json = JsonConvert.SerializeObject(save, new JsonSerializerSettings {
                    Formatting = Formatting.Indented
                });

                Console.WriteLine("Saving json...");
                using (var stream = File.Open(args[1], FileMode.Create, FileAccess.Write, FileShare.Read))
                    using (var writer = new StreamWriter(stream, new UTF8Encoding(false)))
                        writer.Write(json);
            }
            Console.WriteLine("Done.");
        }
        private void LoadPlaylist(object sender, EventArgs e)
        {
            var fd = new OpenFileDialog();

            fd.DefaultExt   = "plo";
            fd.AddExtension = true;
            fd.Filter       = "Playlist (*.plo) | *.plo";
            var res = fd.ShowDialog();

            if (res.Accept())
            {
                try
                {
                    using (var stream = File.Open(fd.FileName, FileMode.Open, FileAccess.Read, FileShare.Read))
                        _playlist = UESerializer.Read(stream);
                }
                catch
                {
                    _playlist = null;
                    new UserMessages().InvalidIO();
                }
                if (_playlist != null && PlaylistScenarios.Items.Count() > 0)
                {
                    _playlistPath             = fd.FileName;
                    _shuffledPlaylist         = new KovaakHandler().ImportPlaylist(PlaylistScenarios.Items);
                    _importedListPlaylist     = new GroupUtil().UngroupBySame(_shuffledPlaylist);
                    _playlistNameTextbox.Text = $"{PlaylistName.Value} - Shuffled";
                    UpdateProgramState();
                }
            }

            else
            {
                new UserMessages().InvalidIO();
            }
        }