void Awake(){ treasureOpen = GetComponent<Animator> (); textCheck = (Typing_Input)FindObjectOfType (typeof(Typing_Input)); realStatus (Game_Controller.gameDiff); calculateWord(Game_Controller.wordDiff); textTyping = GetComponentsInChildren<TextMesh> (); }
void Awake(){ paragraph = Game_Controller.a.getParagraph(); PRG_Controller = gameObject.GetComponentInChildren<Question> (); PRG_STSC = gameObject.GetComponentInChildren<Choice> (); textCheck = (Typing_Input)FindObjectOfType (typeof(Typing_Input)); realStatus (Game_Controller.gameDiff); textTyping = GetComponentsInChildren<TextMesh> (); }
void Awake(){ setOfQuiz = Game_Controller.a.getQuestionAndAns(); QnTPn = gameObject.GetComponentInChildren<Question> (); QnTPnC = gameObject.GetComponentInChildren<Choice> (); textCheck = (Typing_Input)FindObjectOfType (typeof(Typing_Input)); realStatus (Game_Controller.gameDiff); textTyping = GetComponentsInChildren<TextMesh> (); }
void Awake(){ skillTextTyping = GetComponentsInChildren<Text> (); textCheck = (Typing_Input)FindObjectOfType (typeof(Typing_Input)); fire = GetComponent<Skill_Fire> (); ice = GetComponent<Skill_Ice> (); knock = GetComponent<Skill_Knock> (); slow = GetComponent<Skill_Slow> (); heal = GetComponent<Skill_Heal> (); trap = GetComponent<Skill_Trap> (); }
void Start () { textCheck = (Typing_Input)FindObjectOfType (typeof(Typing_Input)); textTyping = GetComponentsInChildren<TextMesh> (); // calculateWord (0); }
void Awake(){ // setStroke = GetComponent<Text_Outline> (); enemyScript = GetComponent<Enemy> (); //Call Animator of Enemy enemy_Anim = GetComponent<Animator> (); //Call Script typing textCheck = (Typing_Input)FindObjectOfType (typeof(Typing_Input)); //Calculate new Enemy Status realStatus (Game_Controller.gameDiff); calculateWord(Game_Controller.wordDiff); textTyping = GetComponentsInChildren<TextMesh> (); positionBorn = gameObject.transform.position; }