public void Constructor() { var edge1 = new TypedEdge <int>(1, 2, EdgeTypes.General); Assert.AreEqual(1, edge1.Source); Assert.AreEqual(2, edge1.Target); Assert.AreEqual(EdgeTypes.General, edge1.Type); var edge2 = new TypedEdge <int>(2, 1, EdgeTypes.Hierarchical); Assert.AreEqual(2, edge2.Source); Assert.AreEqual(1, edge2.Target); Assert.AreEqual(EdgeTypes.Hierarchical, edge2.Type); var vertex1 = new TestVertex("1"); var vertex2 = new TestVertex("2"); var edge3 = new TypedEdge <TestVertex>(vertex1, vertex2, EdgeTypes.General); Assert.AreSame(vertex1, edge3.Source); Assert.AreSame(vertex2, edge3.Target); Assert.AreEqual(EdgeTypes.General, edge3.Type); var edge4 = new TypedEdge <TestVertex>(vertex2, vertex1, EdgeTypes.Hierarchical); Assert.AreSame(vertex2, edge4.Source); Assert.AreSame(vertex1, edge4.Target); Assert.AreEqual(EdgeTypes.Hierarchical, edge4.Type); }
public void ObjectToString() { var edge1 = new TypedEdge <int>(1, 2, EdgeTypes.General); StringAssert.AreEqualIgnoringCase($"{nameof(EdgeTypes.General)}: 1->2", edge1.ToString()); var edge2 = new TypedEdge <int>(2, 1, EdgeTypes.Hierarchical); StringAssert.AreEqualIgnoringCase($"{nameof(EdgeTypes.Hierarchical)}: 2->1", edge2.ToString()); }
private void OnEdgeUpdate(TypedEdge<ISatellite> edge) { if (edge.Type == EdgeType.None) { mEdges.Remove(edge); } else { mEdges.Add(edge); } }
private bool CheckVisibility(TypedEdge<ISatellite> edge) { if (mConnectionEdges.Contains(edge) && (ShowPath || ShowAll)) return true; if (edge.Type == EdgeType.Omni && !ShowOmni) return false; if (edge.Type == EdgeType.Dish && !ShowDish) return false; if (!edge.A.Visible || !edge.B.Visible) return false; return true; }
private Color CheckColor(TypedEdge<ISatellite> edge) { if (mConnectionEdges.Contains(edge)) return XKCDColors.ElectricLime; if (edge.Type == EdgeType.Omni) return XKCDColors.BrownGrey; if (edge.Type == EdgeType.Dish) return XKCDColors.Amber; return XKCDColors.Grey; }
private void AssignVectorLine(int i, Vector3[] newPoints, TypedEdge<ISatellite> edge) { if (mLines.Count <= i) { mLines.Add(new VectorLine("Path", newPoints, CheckColor(edge), MapView.fetch.orbitLinesMaterial, 5.0f, LineType.Discrete)); mLines[mLines.Count - 1].layer = 31; mLines[mLines.Count - 1].mesh.MarkDynamic(); } else { mLines[i].Resize(newPoints); Vector.SetColor(mLines[i], CheckColor(edge)); } }