public void Save(int ID) { using (XmlWriter writer = XmlWriter.Create(Paths.DataPath + "Dex\\" + ID.ToString() + "-" + FormIndex + ".xml", Logger.XmlWriterSettings)) { writer.WriteStartDocument(); writer.WriteStartElement("FormEntry"); #region Basic data writer.WriteStartElement("General"); writer.WriteElementString("FormName", FormName); writer.WriteElementString("Height", Height.ToString()); writer.WriteElementString("Weight", Weight.ToString()); writer.WriteElementString("Male", MaleRatio.ToString()); writer.WriteElementString("Female", FemaleRatio.ToString()); writer.WriteElementString("RecruitRate", RecruitRate.ToString()); writer.WriteElementString("BodyStyle", BodyStyle.ToString()); writer.WriteEndElement(); #endregion #region Stats writer.WriteStartElement("BaseStats"); writer.WriteElementString("HP", BaseHP.ToString()); writer.WriteElementString("Atk", BaseAtk.ToString()); writer.WriteElementString("Def", BaseDef.ToString()); writer.WriteElementString("SpAtk", BaseSpAtk.ToString()); writer.WriteElementString("SpDef", BaseSpDef.ToString()); writer.WriteElementString("Speed", BaseSpeed.ToString()); writer.WriteEndElement(); #endregion #region Pokemon Info writer.WriteStartElement("FormInfo"); writer.WriteElementString("Type1", Type1.ToString()); writer.WriteElementString("Type2", Type2.ToString()); writer.WriteElementString("Ability1", Ability1); writer.WriteElementString("Ability2", Ability2); writer.WriteElementString("Ability3", Ability3); writer.WriteElementString("Exp", ExpYield.ToString()); writer.WriteEndElement(); #endregion #region Moves writer.WriteStartElement("Moves"); #region Level Up Moves writer.WriteStartElement("LevelUpMoves"); for (int i = 0; i < LevelUpMoves.Count; i++) { writer.WriteStartElement("LevelUpMove"); writer.WriteElementString("Level", LevelUpMoves[i].Level.ToString()); writer.WriteElementString("Name", GameData.MoveDex[LevelUpMoves[i].Move].Name); writer.WriteEndElement(); } writer.WriteEndElement(); #endregion #region TM Moves writer.WriteStartElement("TMMoves"); for (int i = 0; i < TMMoves.Count; i++) { writer.WriteStartElement("TMMove"); writer.WriteElementString("Name", GameData.MoveDex[TMMoves[i]].Name); writer.WriteEndElement(); } writer.WriteEndElement(); #endregion #region Egg Moves writer.WriteStartElement("EggMoves"); for (int i = 0; i < EggMoves.Count; i++) { writer.WriteStartElement("EggMove"); writer.WriteElementString("Name", GameData.MoveDex[EggMoves[i]].Name); writer.WriteEndElement(); } writer.WriteEndElement(); #endregion #region DW Moves writer.WriteStartElement("DWMoves"); for (int i = 0; i < DWMoves.Count; i++) { writer.WriteStartElement("DWMove"); writer.WriteElementString("Name", GameData.MoveDex[DWMoves[i]].Name); writer.WriteEndElement(); } writer.WriteEndElement(); #endregion #region Event Moves writer.WriteStartElement("EventMoves"); for (int i = 0; i < EventMoves.Count; i++) { writer.WriteStartElement("EventMove"); writer.WriteElementString("Name", GameData.MoveDex[EventMoves[i]].Name); writer.WriteEndElement(); } writer.WriteEndElement(); #endregion writer.WriteEndElement(); #endregion writer.WriteEndElement(); writer.WriteEndDocument(); } }
void SetStatPane() { StatPane = transform.FindChild("StatPane").gameObject; var textbox = StatPane.GetComponent <TextMeshProUGUI>(); textbox.text = System.String.Format(textbox.text, Species, Level, Type1, (Type2 == Assets.Scripts.Monster.MonsterType.None ? "" : " / " + Type2.ToString()), Attack, IVs.Attack, EVs.Attack, Defense, IVs.Defense, EVs.Defense, Speed, IVs.Speed, EVs.Speed, CurrentHp, MaxHp, IVs.HP, EVs.HP, SpecialAttack, IVs.SpecialAttack, EVs.SpecialAttack, SpecialDefense, IVs.SpecialDefense, EVs.SpecialDefense, Nature); }