public void EndGame(Teams winner) { TurnUI_Julia.SetActive(false); TurnUI_Billy.SetActive(false); TurnUI_Curse.SetActive(false); Winner_Friends.SetActive(winner == Teams.Friendly); Winner_Cursed.SetActive(winner == Teams.Cursed); }
private void Start() { TurnUI_Julia.SetActive(false); TurnUI_Billy.SetActive(false); TurnUI_Curse.SetActive(false); foreach (GameObject go in ResetConfirmations) { go.SetActive(false); } CurrentPlayer = (Players)0; float boardSize = (int)Board.Instance.BoardSize; CamRegion.RegionToFit = new Rect(-CameraBorder, -CameraBorder, boardSize + (CameraBorder * 2.0f), boardSize + (CameraBorder * 2.0f)); }