//Fog:迷雾 private void FogButton_Tapped(object sender, TappedRoutedEventArgs e) { flyout.Hide(); Layer l = App.Model.Layers[App.Model.Index]; //如果图层不可视或透明 if (l.Visual == false || l.Opacity <= 0) { App.Tip(App.resourceLoader.GetString("/Layer/Hided_")); } else { //Undo:撤销 Undo undo = new Undo(); undo.TargeInstantiation(App.Model.Index, App.Model.CurrentRenderTarget); App.UndoAdd(undo); ICanvasImage ic = new TurbulenceEffect { Octaves = 4, Size = new Vector2(App.Model.Width, App.Model.Height) }; using (CanvasDrawingSession ds = l.CanvasRenderTarget.CreateDrawingSession()) { ds.DrawImage(ic, 0, 0, App.Model.MaskRenderTarget.Bounds, 1, CanvasImageInterpolation.Linear, CanvasComposite.DestinationOut);//绘画:特效渲染目标 } l.SetWriteableBitmap(App.Model.VirtualControl); //刷新缩略图 App.Model.isReRender = true; //重新渲染 App.Model.Refresh++; //画布刷新 } }
private void Page_Loaded(object sender, RoutedEventArgs e) { turbulence = new TurbulenceEffect //柏林噪波 { Octaves = 8, Size = new Vector2(App.Model.Width, App.Model.Height), }; Slider.Value = App.Setting.GlassAmount; NumberPicker.Value = (int)App.Setting.GlassAmount; Slider.ValueChanged += Slider_ValueChanged; NumberPicker.ValueChange += NumberPicker_ValueChange; Render(); }