// Use this for initialization
    void Start()
    {
        variables = GameObject.Find("TuningVariables").GetComponent<TuningVariables>();
        victory = GameObject.Find("Victory");
        failure = GameObject.Find("Defeat");

        if (variables.win) {
            victory.SetActive(true);
            failure.SetActive(false);
            variables.win = false;
        } else {
            failure.SetActive(true);
            victory.SetActive(false);
        }
    }
Example #2
0
 void Start()
 {
     StartText = GameObject.Find("StartText");
     TuningText = GameObject.Find("TuningText");
     variables = GameObject.Find("TuningVariables").GetComponent<TuningVariables>();
     if (!variables.variablesSaved) {
         variables.ResetVariables();
     }
     if (Application.loadedLevelName == "StartScreen") {
         StartText.GetComponent<Text>().text = variables.startButtonText;
         TuningText.GetComponent<Text>().text = variables.tuningVariablesButtonText;
     }
     inputGameLength = variables.gameLength.ToString();
     inputRedTime = variables.redFontTimeThreshold.ToString();
     inputGridWidth = variables.gridWidth.ToString();
     inputGridHeight = variables.gridHeight.ToString();
     inputStart = variables.startButtonText;
     inputTuning = variables.tuningVariablesButtonText;
 }
Example #3
0
    // Use this for initialization
    void Start()
    {
        variables = GameObject.Find("TuningVariables").GetComponent<TuningVariables>();
        timer = GameObject.Find("Timer");
        timeRemaining = variables.gameLength;

        variables.winningNum = variables.winner.Next(1, variables.gridHeight * variables.gridWidth);

        for (int x = 180; x < 180 + variables.gridWidth; x++) {
            for (int y = 325; y < 325 + variables.gridHeight; y++) {
                Instantiate(prefab);
                prefab.localScale = new Vector3(50, 50, 50);
                prefab.transform.position = new Vector3(((x - 179) * 60) + 90, ((y - 324) * 60) + 16, -28);
                variables.cubeNum++;
                prefab.name = variables.cubeNum.ToString();
                if (variables.cubeNum == variables.winningNum) {
                    variables.appendix = prefab.name + "(Clone)";
                }

            }
        }
        Debug.Log(variables.winningNum.ToString());
        Debug.Log(variables.appendix.ToString());
    }
Example #4
0
 // Use this for initialization
 void Start()
 {
     this.GetComponent<Renderer>().material.color = Color.white;
     variables = GameObject.Find("TuningVariables").GetComponent<TuningVariables>();
 }