// Use this for initialization void Start() { variables = GameObject.Find("TuningVariables").GetComponent<TuningVariables>(); victory = GameObject.Find("Victory"); failure = GameObject.Find("Defeat"); if (variables.win) { victory.SetActive(true); failure.SetActive(false); variables.win = false; } else { failure.SetActive(true); victory.SetActive(false); } }
void Start() { StartText = GameObject.Find("StartText"); TuningText = GameObject.Find("TuningText"); variables = GameObject.Find("TuningVariables").GetComponent<TuningVariables>(); if (!variables.variablesSaved) { variables.ResetVariables(); } if (Application.loadedLevelName == "StartScreen") { StartText.GetComponent<Text>().text = variables.startButtonText; TuningText.GetComponent<Text>().text = variables.tuningVariablesButtonText; } inputGameLength = variables.gameLength.ToString(); inputRedTime = variables.redFontTimeThreshold.ToString(); inputGridWidth = variables.gridWidth.ToString(); inputGridHeight = variables.gridHeight.ToString(); inputStart = variables.startButtonText; inputTuning = variables.tuningVariablesButtonText; }
// Use this for initialization void Start() { variables = GameObject.Find("TuningVariables").GetComponent<TuningVariables>(); timer = GameObject.Find("Timer"); timeRemaining = variables.gameLength; variables.winningNum = variables.winner.Next(1, variables.gridHeight * variables.gridWidth); for (int x = 180; x < 180 + variables.gridWidth; x++) { for (int y = 325; y < 325 + variables.gridHeight; y++) { Instantiate(prefab); prefab.localScale = new Vector3(50, 50, 50); prefab.transform.position = new Vector3(((x - 179) * 60) + 90, ((y - 324) * 60) + 16, -28); variables.cubeNum++; prefab.name = variables.cubeNum.ToString(); if (variables.cubeNum == variables.winningNum) { variables.appendix = prefab.name + "(Clone)"; } } } Debug.Log(variables.winningNum.ToString()); Debug.Log(variables.appendix.ToString()); }
// Use this for initialization void Start() { this.GetComponent<Renderer>().material.color = Color.white; variables = GameObject.Find("TuningVariables").GetComponent<TuningVariables>(); }