/// <summary> /// Adds a triggered behavior to the map object /// </summary> /// <param name="tag">The triggering events tag name</param> /// <param name="behavior">The behavior to actually act upon</param> public void addTriggeredBehavior(string tag, TriggeredBehaviorMapObject behavior) { if (_triggeredBehaviors.ContainsKey(tag) != true) { _triggeredBehaviors[tag] = new List<TriggeredBehaviorMapObject>(); } _triggeredBehaviors[tag].Add(behavior); }
public TriggeredBehaviorMapObject(TriggeredBehaviorMapObject cloning) { }