/// <summary>
    /// Adds a triggered behavior to the map object
    /// </summary>
    /// <param name="tag">The triggering events tag name</param>
    /// <param name="behavior">The behavior to actually act upon</param>
    public void addTriggeredBehavior(string tag, TriggeredBehaviorMapObject behavior)
    {
        if (_triggeredBehaviors.ContainsKey(tag) != true)
        {
            _triggeredBehaviors[tag] = new List<TriggeredBehaviorMapObject>();
        }

        _triggeredBehaviors[tag].Add(behavior);
    }
 public TriggeredBehaviorMapObject(TriggeredBehaviorMapObject cloning)
 {
 }