// Use this for initialization void Start() { motherShip = GameObject.Find("MotherShip").GetComponent <MotherShip>(); totResource = GameObject.Find("Game Master").GetComponent <TotalResources>(); AS = this.gameObject.GetComponent <AudioSource>(); }
// public BattleShip[] BScript; // Use this for initialization void Start() { totResource = GameObject.Find("Game Master").GetComponent <TotalResources>(); bsObj = GameObject.FindGameObjectsWithTag("Battle Ship"); AS = this.gameObject.GetComponent <AudioSource>(); }
protected virtual void Awake() { upgrades = transform.parent.GetComponent<Upgrades>(); totalResources = GameObject.Find("Total Resources").GetComponent<TotalResources>(); foreach (Transform textObj in transform) { if (textObj.gameObject.name == "Points") { textObj.GetComponent<TextMesh>().text = pointsSpendOnThis + "/" + upgrades.TotalPoints; } else if (textObj.gameObject.name == "Price") { price = int.Parse(textObj.GetComponent<TextMesh>().text); } } }
protected virtual void Awake() { upgrades = transform.parent.GetComponent <Upgrades>(); totalResources = GameObject.Find("Total Resources").GetComponent <TotalResources>(); foreach (Transform textObj in transform) { if (textObj.gameObject.name == "Points") { textObj.GetComponent <TextMesh>().text = pointsSpendOnThis + "/" + upgrades.TotalPoints; } else if (textObj.gameObject.name == "Price") { price = int.Parse(textObj.GetComponent <TextMesh>().text); } } }
protected virtual void Awake() { totalResources = GameObject.Find("Total Resources").GetComponent <TotalResources>(); mouse = GameObject.Find("Main Camera").GetComponent <MouseHit>(); shopImage = GetComponent <Image>(); shopImage.sprite = towerButtonSprites[selectedTower]; foreach (Transform obj in transform) { if (obj.gameObject.name == "Price") { price = int.Parse(obj.GetComponent <Text>().text); } else if (obj.tag == "Hover") { obj.gameObject.SetActive(false); } } }
// Update is called once per frame void Update() { totResources = this.gameObject.GetComponentInParent <TotalResources>(); timer += Time.fixedDeltaTime; //Cycle if (timer >= cycleTime) { ResourceEnergyLevelUpgrade(); ResourceFoodLevelUpgrade(); ResourceAmmoLevelUpgrade(); cycle += 1; timer = 0; } cycleText.text = "Cycle " + cycle; }
void Awake() { totalResources = GameObject.Find("Total Resources").GetComponent <TotalResources>(); InvokeRepeating("AddScore", 0, incrementCooldown); }
// Use this for initialization void Start() { BShip = GameObject.Find("Battle Ship 1").GetComponent <BattleShip>(); totResource = GameObject.Find("Game Master").GetComponent <TotalResources>(); }
void Awake() { totalResources = GameObject.Find("Total Resources").GetComponent<TotalResources>(); InvokeRepeating("AddScore", 0, incrementCooldown); }
protected virtual void Awake() { totalResources = GameObject.Find("Total Resources").GetComponent<TotalResources>(); mouse = GameObject.Find("Main Camera").GetComponent<MouseHit>(); shopImage = GetComponent<Image>(); shopImage.sprite = towerButtonSprites[selectedTower]; foreach (Transform obj in transform) { if (obj.gameObject.name == "Price") { price = int.Parse(obj.GetComponent<Text>().text); } else if (obj.tag == "Hover") { obj.gameObject.SetActive(false); } } }