// Use this for initialization void Start() { _timeContext = Contexts.sharedInstance.time; _timeContext.CreateEntity() .AddPausedListener(this); //_context.isPaused = true; }
// Use this for initialization void Start() { playhead = GetComponent <Slider> (); _timeContext = Contexts.sharedInstance.time; TimeEntity e = _timeContext.CreateEntity(); e.AddTickListener(this); e.AddPausedListener(this); playhead.enabled = false; }