Example #1
0
 public Texture2D getBackgroundTexture()
 {
     if (inDungeon && hasDungeon)
     {
         if (dtextureGenerated)
         {
             return(backgroundTexture);
         }
         else
         {
             if (dbackgroundBitmap == null || textureOld)
             {
                 dbackgroundBitmap = TextureManager.BitmapFrom2DTileMap(backgroundTiles);
                 backgroundTexture = TextureManager.TextureFromBitmap(dbackgroundBitmap);
                 dtextureGenerated = true;
                 textureGenerated  = false;
                 return(backgroundTexture);
             }
             else
             {
                 backgroundTexture = TextureManager.TextureFromBitmap(dbackgroundBitmap);
                 dtextureGenerated = true;
                 textureGenerated  = false;
                 return(backgroundTexture);
             }
         }
     }
     else
     {
         if (textureGenerated)
         {
             return(backgroundTexture);
         }
         else
         {
             if (backgroundBitmap == null || textureOld)
             {
                 backgroundBitmap  = TextureManager.BitmapFrom2DTileMap(backgroundTiles);
                 backgroundTexture = TextureManager.TextureFromBitmap(backgroundBitmap);
                 textureGenerated  = true;
                 return(backgroundTexture);
             }
             else
             {
                 backgroundTexture = TextureManager.TextureFromBitmap(backgroundBitmap);
                 textureGenerated  = true;
                 return(backgroundTexture);
             }
         }
     }
 }