public LoadingScreen(string picturePath, Vector2 pictureSize)
        {
            Background = new ImageGraphic
            {
                Texture = new TextureFromFile("Interface/LoadingScreen/background.png"),
                TextureAdressMode = SlimDX.Direct3D9.TextureAddress.Wrap,
            };

            Common.Tuple<string, Vector2> picture;
            if (picturePath != null)
                picture = new Common.Tuple<string, Vector2>(picturePath, pictureSize);
            else
                picture = defaultPictures[new Random().Next(defaultPictures.Length)];

            var picMetaTexture = new TextureFromFile(picture.First) { DontScale = true };
            var pic = new Control
            {
                Background = new ImageGraphic
                {
                    Texture = picMetaTexture,
                    SizeMode = SizeMode.AutoAdjust
                },
                Anchor = Orientation.Center,
                Size = picture.Second
            };

            Dock = System.Windows.Forms.DockStyle.Fill;

            pic.AddChild(progress);
            AddChild(pic);
        }
        protected override void OnConstruct()
        {
            Text = (SelectedItem ?? "").ToString();

            if (Disabled)
            {
                NormalTexture = new TextureFromFile("Interface/Common/DropdownInactive1.png")
                {
                    DontScale = true
                }
            }
            ;
            else
            {
                NormalTexture = new TextureFromFile("Interface/Common/Dropdown1.png")
                {
                    DontScale = true
                }
            };

            base.OnConstruct();

            ClearChildren();
            if (droppedDown)
            {
                Grid selectionBar = new Grid
                {
                    Size       = new SlimDX.Vector2(Size.X, items.Count * 20),
                    NWidth     = 1,
                    NHeight    = items.Count,
                    Position   = new SlimDX.Vector2(0, Size.Y),
                    Background = DropDownBackground
                };
                foreach (var v in items)
                {
                    object item = v;
                    var    b    = CreateDropDownItem(item);
                    //b.Click += new EventHandler((o, e) =>
                    //{
                    //    SelectedItem = item;
                    //    DropedDown = false;
                    //});
                    b.MouseUp += new System.Windows.Forms.MouseEventHandler((o, e) =>
                    {
                        SelectedItem = item;
                        DropedDown   = false;
                    });
                    selectionBar.AddChild(b);
                }
                AddChild(selectionBar);
            }
        }
Example #3
0
        public RatingControl()
        {
            Anchor        = Orientation.Left;
            normalTexture = new TextureFromFile("Interface/Common/StarGray.png")
            {
                DontScale = true
            };
            selectedTexture = new TextureFromFile("Interface/Common/Star.png")
            {
                DontScale = true
            };
            chosenTexture = new TextureFromFile("Interface/Common/StarSelected.png")
            {
                DontScale = true
            };

            for (int j = 0; j < 5; j++)
            {
                Button b = new Button
                {
                    Position   = new Vector2(25 * j + (j + 1) * 2, 0),
                    Size       = new Vector2(25, 25),
                    Anchor     = Orientation.Left,
                    Background = new ImageGraphic
                    {
                        SizeMode = SizeMode.AutoAdjust,
                        Texture  = normalTexture
                    },
                    Tag           = j,
                    NormalTexture = null,
                    HoverTexture  = null,
                    ClickTexture  = null
                };
                buttons[j]    = b;
                b.MouseEnter += new EventHandler((oo, ee) =>
                {
                    hoverScore = (int)b.Tag + 1;
                    InvalidateScore();
                });
                b.MouseLeave += new EventHandler((oo, ee) =>
                {
                    hoverScore = 0;
                    InvalidateScore();
                });
                b.Click += new EventHandler((oo, ee) =>
                {
                    RatedScore = (int)b.Tag + 1;
                    InvalidateScore();
                });
                AddChild(b);
            }
        }
        public StoneDropDownBar()
        {
            Size       = new Vector2(243, 28);
            Padding    = new System.Windows.Forms.Padding(1, 1, 25, 1);
            Background = new ImageGraphic
            {
                SizeMode = SizeMode.AutoAdjust
            };

            if (Disabled)
            {
                NormalTexture = new TextureFromFile("Interface/Common/DropdownInactive1.png")
                {
                    DontScale = true
                }
            }
            ;
            else
            {
                NormalTexture = new TextureFromFile("Interface/Common/Dropdown1.png")
                {
                    DontScale = true
                }
            };

            HoverTexture = new TextureFromFile("Interface/Common/DropdownMouseOver1.png")
            {
                DontScale = true
            };
            ClickTexture = new TextureFromFile("Interface/Common/DropdownMouseOver1.png")
            {
                DontScale = true
            };
            Font = new Font
            {
                SystemFont = Fonts.MediumSystemFont,
                Color      = System.Drawing.Color.White
            };
            DropDownBackground = //InterfaceScene.DefaultSlimBorder;
                                 new StretchingImageGraphic
            {
                Texture = new TextureConcretizer
                {
                    TextureDescription = new global::Graphics.Software.Textures.SingleColorTexture(
                        System.Drawing.Color.FromArgb(220, 0, 0, 0))
                }
            };
        }
Example #5
0
 public Button()
 {
     NormalTexture = new TextureFromFile("Graphics.Resources.ButtonBorder.png");
     HoverTexture  = new TextureFromFile("Graphics.Resources.ButtonHoverBorder.png");
     ClickTexture  = new TextureFromFile("Graphics.Resources.ButtonClickBorder.png");
     Background    = new BorderGraphic
     {
         Layout = new Graphics.Content.BorderLayout(new Rectangle(0, 0, 4, 4), new Rectangle(3, 0, 1, 4), new Rectangle(0, 3, 4, 1), new Rectangle(3, 3, 1, 1))
         {
             BackgroundStyle = BorderBackgroundStyle.Inner,
             Border          = new Vector2(4, 4)
         },
         Texture     = new TextureFromFile("Graphics.Resources.ButtonBorder.png"),
         TextureSize = new Vector2(4, 4)
     };
 }
 public Button()
 {
     NormalTexture = new TextureFromFile("Graphics.Resources.ButtonBorder.png");
     HoverTexture = new TextureFromFile("Graphics.Resources.ButtonHoverBorder.png");
     ClickTexture = new TextureFromFile("Graphics.Resources.ButtonClickBorder.png");
     Background = new BorderGraphic
     {
         Layout = new Graphics.Content.BorderLayout(new Rectangle(0, 0, 4, 4), new Rectangle(3, 0, 1, 4), new Rectangle(0, 3, 4, 1), new Rectangle(3, 3, 1, 1))
         {
             BackgroundStyle = BorderBackgroundStyle.Inner,
             Border = new Vector2(4, 4)
         },
         Texture = new TextureFromFile("Graphics.Resources.ButtonBorder.png"),
         TextureSize = new Vector2(4, 4)
     };
 }
        public LoadingScreen(string picturePath, Vector2 pictureSize)
        {
            Background = new ImageGraphic
            {
                Texture           = new TextureFromFile("Interface/LoadingScreen/background.png"),
                TextureAdressMode = SlimDX.Direct3D9.TextureAddress.Wrap,
            };

            Common.Tuple <string, Vector2> picture;
            if (picturePath != null)
            {
                picture = new Common.Tuple <string, Vector2>(picturePath, pictureSize);
            }
            else
            {
                picture = defaultPictures[new Random().Next(defaultPictures.Length)];
            }

            var picMetaTexture = new TextureFromFile(picture.First)
            {
                DontScale = true
            };
            var pic = new Control
            {
                Background = new ImageGraphic
                {
                    Texture  = picMetaTexture,
                    SizeMode = SizeMode.AutoAdjust
                },
                Anchor = Orientation.Center,
                Size   = picture.Second
            };

            Dock = System.Windows.Forms.DockStyle.Fill;

            pic.AddChild(progress);
            AddChild(pic);
        }
        public StoneDropDownBar()
        {
            Size = new Vector2(243, 28);
            Padding = new System.Windows.Forms.Padding(1, 1, 25, 1);
            Background = new ImageGraphic
            {
                SizeMode = SizeMode.AutoAdjust
            };

            if (Disabled)
                NormalTexture = new TextureFromFile("Interface/Common/DropdownInactive1.png") { DontScale = true };
            else
                NormalTexture = new TextureFromFile("Interface/Common/Dropdown1.png") { DontScale = true };

            HoverTexture = new TextureFromFile("Interface/Common/DropdownMouseOver1.png") { DontScale = true };
            ClickTexture = new TextureFromFile("Interface/Common/DropdownMouseOver1.png") { DontScale = true };
            Font = new Font
            {
                SystemFont = Fonts.MediumSystemFont,
                Color = System.Drawing.Color.White
            };
            DropDownBackground = //InterfaceScene.DefaultSlimBorder;
                new StretchingImageGraphic
                {
                    Texture = new TextureConcretizer
                    {
                        TextureDescription = new global::Graphics.Software.Textures.SingleColorTexture(
                            System.Drawing.Color.FromArgb(220, 0, 0, 0))
                    }
                };
        }
        protected override void OnConstruct()
        {
            Text = (SelectedItem ?? "").ToString();

            if (Disabled)
                NormalTexture = new TextureFromFile("Interface/Common/DropdownInactive1.png") { DontScale = true };
            else
                NormalTexture = new TextureFromFile("Interface/Common/Dropdown1.png") { DontScale = true };

            base.OnConstruct();

            ClearChildren();
            if (droppedDown)
            {
                Grid selectionBar = new Grid
                {
                    Size = new SlimDX.Vector2(Size.X, items.Count * 20),
                    NWidth = 1,
                    NHeight = items.Count,
                    Position = new SlimDX.Vector2(0, Size.Y),
                    Background = DropDownBackground
                };
                foreach (var v in items)
                {
                    object item = v;
                    var b = CreateDropDownItem(item);
                    //b.Click += new EventHandler((o, e) =>
                    //{
                    //    SelectedItem = item;
                    //    DropedDown = false;
                    //});
                    b.MouseUp += new System.Windows.Forms.MouseEventHandler((o, e) =>
                    {
                        SelectedItem = item;
                        DropedDown = false;
                    });
                    selectionBar.AddChild(b);
                }
                AddChild(selectionBar);
            }
        }
Example #10
0
        protected override void OnConstruct()
        {
            UVMin = new Vector2(
                Translation.X / Ground.Size.Width,
                Translation.Y / Ground.Size.Height);
            UVMax = new Vector2(
                (Translation.X + Size.X) / Ground.Size.Width,
                (Translation.Y + Size.Y) / Ground.Size.Height);
            base.OnConstruct();
            var ground = Ground;

            if (ground != null)
            {
                if (((MetaModel)MainGraphic).SplatTexutre == null)
                {
                    ((MetaModel)MainGraphic).SplatTexutre = new MetaResource <SlimDX.Direct3D9.Texture, SlimDX.Direct3D10.Texture2D>[]
                    {
                        ground.SplatMap1, ground.SplatMap2
                    }
                }
                ;
                if (!IsInGame)
                {
                    ((MetaModel)MainGraphic).MaterialTexture = new MetaResource <SlimDX.Direct3D9.Texture, SlimDX.Direct3D10.Texture2D>[]
                    {
                        new TextureFromFile("Models/GroundTextures/Rock1.png"),     //mud1
                        new TextureFromFile("Models/GroundTextures/Pebbles1.png"),  //mayatile1
                        new TextureFromFile("Models/GroundTextures/Sand1.png"),     //sand1
                        new TextureFromFile("Models/GroundTextures/Grass1.png"),    //grass1
                        new TextureFromFile("Models/GroundTextures/Moss1.png"),     //grass1
                        new TextureFromFile("Models/GroundTextures/Mayatile1.png"), //mayatile1
                        new TextureFromFile("Models/GroundTextures/Field1.png"),    //mud1
                        new TextureFromFile("Models/GroundTextures/Sand1.png")      //N/A
                    };
                }
                else if (((MetaModel)MainGraphic).MaterialTexture[0] == null && ((MetaModel)MainGraphic).MaterialTexture[1] == null)
                {
                    MetaResource <SlimDX.Direct3D9.Texture, SlimDX.Direct3D10.Texture2D>[] materialTexture = ((MetaModel)MainGraphic).MaterialTexture;

                    int numberOfValues1 = ground.SplatMap1Values.GetLength(0);
                    int numberOfValues2 = ground.SplatMap1Values.GetLength(1);
                    int numberOfValues3 = ground.SplatMap2Values.GetLength(0);
                    int numberOfValues4 = ground.SplatMap2Values.GetLength(1);

                    if (numberOfValues1 != numberOfValues2 || numberOfValues2 != numberOfValues3 || numberOfValues3 != numberOfValues4)
                    {
                        throw new NotImplementedException("width and hight must be equal");
                    }

                    for (int i = (int)(UVMin.X * numberOfValues1); i < UVMax.X * numberOfValues1 && UVMax.X <= 1; i++)
                    {
                        for (int j = (int)(UVMin.Y * numberOfValues1); j < UVMax.Y * numberOfValues1 && UVMax.Y <= 1; j++)
                        {
                            Graphics.Software.Texel.A8R8G8B8 g1 = ground.SplatMap1Values[j, i];
                            Graphics.Software.Texel.A8R8G8B8 g2 = ground.SplatMap2Values[j, i];

                            if (Program.Settings.RendererSettings.TerrainQuality == global::Graphics.Renderer.Settings.TerrainQualities.Low)
                            {
                                if (((MetaModel)MainGraphic).BaseTexture != null)
                                {
                                    ((MetaModel)MainGraphic).BaseTexture = null;
                                }
                                if (materialTexture[0] == null)
                                {
                                    materialTexture[0] = new TextureFromFile("Models/GroundTextures/Mud1.png");
                                }
                                if (g1.G > 0 && materialTexture[1] == null)
                                {
                                    materialTexture[1] = new TextureFromFile("Models/GroundTextures/Mayatile1.png");
                                }
                                if (g1.B > 0 && materialTexture[2] == null)
                                {
                                    materialTexture[2] = new TextureFromFile("Models/GroundTextures/Sand1.png");
                                }
                                if (g1.A > 0 && materialTexture[3] == null)
                                {
                                    materialTexture[3] = new TextureFromFile("Models/GroundTextures/Grass1.png");
                                }
                                ground.SplatMap1Values[j, i].A += g2.R;
                                ground.SplatMap1Values[j, i].G += g2.G;
                                ground.SplatMap1Values[j, i].R  = 1;
                            }
                            else
                            {
                                if (g1.R > 0 && materialTexture[0] == null)
                                {
                                    materialTexture[0] = new TextureFromFile("Models/GroundTextures/Rock1.png");
                                }
                                if (g1.G > 0 && materialTexture[1] == null)
                                {
                                    materialTexture[1] = new TextureFromFile("Models/GroundTextures/Pebbles1.png");
                                }
                                if (g1.B > 0 && materialTexture[2] == null)
                                {
                                    materialTexture[2] = new TextureFromFile("Models/GroundTextures/Sand1.png");
                                }
                                if (g1.A > 0 && materialTexture[3] == null)
                                {
                                    materialTexture[3] = new TextureFromFile("Models/GroundTextures/Grass1.png");
                                }

                                if (g2.R > 0 && materialTexture[4] == null)
                                {
                                    materialTexture[4] = new TextureFromFile("Models/GroundTextures/Moss1.png");
                                }
                                if (g2.G > 0 && materialTexture[5] == null)
                                {
                                    materialTexture[5] = new TextureFromFile("Models/GroundTextures/Mayatile1.png");
                                }
                                if (g2.B > 0 && materialTexture[6] == null)
                                {
                                    materialTexture[6] = new TextureFromFile("Models/GroundTextures/Field1.png");
                                }
                                if (g2.A > 0 && materialTexture[7] == null)
                                {
                                    materialTexture[7] = new TextureFromFile("Models/GroundTextures/Sand2.png");
                                }
                            }
                        }
                    }
                }
                PickingLocalBounding         = null;
                GroundIntersectLocalBounding = CreateBoundingMeshFromModel((MetaModel)MainGraphic);

                // This forces the ground physics mesh to be another one than the visual mesh
                // so that the physics doesn't need to intersect with the same mesh the renderer uses, in turn
                // meaning we don't need the device MultiThread mode.
                MetaModel m = (MetaModel)((MetaModel)MainGraphic).Clone();
                ((Graphics.Software.Meshes.MeshFromHeightmap2)((MeshConcretize)m.XMesh).MeshDescription).Height
                    += 0.0001f;
                //((MeshConcretize)m.XMesh).XMeshFlags = SlimDX.Direct3D9.MeshFlags.Software;
                PhysicsLocalBounding = new Common.Bounding.GroundPiece
                {
                    Bounding = CreatePhysicsMeshBounding(m)
                };
            }
        }
        protected override void OnConstruct()
        {
            UVMin = new Vector2(
                Translation.X / Ground.Size.Width,
                Translation.Y / Ground.Size.Height);
            UVMax = new Vector2(
                (Translation.X + Size.X) / Ground.Size.Width,
                (Translation.Y + Size.Y) / Ground.Size.Height);
            base.OnConstruct();
            var ground = Ground;
            if (ground != null)
            {
                if(((MetaModel)MainGraphic).SplatTexutre == null)
                    ((MetaModel)MainGraphic).SplatTexutre = new MetaResource<SlimDX.Direct3D9.Texture, SlimDX.Direct3D10.Texture2D>[]
                    {
                        ground.SplatMap1, ground.SplatMap2
                    };
                if (!IsInGame)
                {
                    ((MetaModel)MainGraphic).MaterialTexture = new MetaResource<SlimDX.Direct3D9.Texture,SlimDX.Direct3D10.Texture2D>[]
                    {
                        new TextureFromFile("Models/GroundTextures/Rock1.png"), //mud1
                        new TextureFromFile("Models/GroundTextures/Pebbles1.png"), //mayatile1
                        new TextureFromFile("Models/GroundTextures/Sand1.png"), //sand1
                        new TextureFromFile("Models/GroundTextures/Grass1.png"), //grass1
                        new TextureFromFile("Models/GroundTextures/Moss1.png"), //grass1
                        new TextureFromFile("Models/GroundTextures/Mayatile1.png"), //mayatile1
                        new TextureFromFile("Models/GroundTextures/Field1.png"), //mud1
                        new TextureFromFile("Models/GroundTextures/Sand1.png") //N/A
                    };
                }
                else if(((MetaModel)MainGraphic).MaterialTexture[0] == null && ((MetaModel)MainGraphic).MaterialTexture[1] == null)
                {
                    MetaResource<SlimDX.Direct3D9.Texture, SlimDX.Direct3D10.Texture2D>[] materialTexture = ((MetaModel)MainGraphic).MaterialTexture;

                    int numberOfValues1 = ground.SplatMap1Values.GetLength(0);
                    int numberOfValues2 = ground.SplatMap1Values.GetLength(1);
                    int numberOfValues3 = ground.SplatMap2Values.GetLength(0);
                    int numberOfValues4 = ground.SplatMap2Values.GetLength(1);

                    if (numberOfValues1 != numberOfValues2 || numberOfValues2 != numberOfValues3 || numberOfValues3 != numberOfValues4)
                        throw new NotImplementedException("width and hight must be equal");

                    for (int i = (int)(UVMin.X * numberOfValues1); i < UVMax.X * numberOfValues1 && UVMax.X <= 1; i++)
                    {
                        for (int j = (int)(UVMin.Y * numberOfValues1); j < UVMax.Y * numberOfValues1 && UVMax.Y <= 1; j++)
                        {
                            Graphics.Software.Texel.A8R8G8B8 g1 = ground.SplatMap1Values[j, i];
                            Graphics.Software.Texel.A8R8G8B8 g2 = ground.SplatMap2Values[j, i];

                            if (Program.Settings.RendererSettings.TerrainQuality == global::Graphics.Renderer.Settings.TerrainQualities.Low)
                            {
                                if (((MetaModel)MainGraphic).BaseTexture != null)
                                    ((MetaModel)MainGraphic).BaseTexture = null;
                                if (materialTexture[0] == null)
                                    materialTexture[0] = new TextureFromFile("Models/GroundTextures/Mud1.png");
                                if (g1.G > 0 && materialTexture[1] == null)
                                    materialTexture[1] = new TextureFromFile("Models/GroundTextures/Mayatile1.png");
                                if (g1.B > 0 && materialTexture[2] == null)
                                    materialTexture[2] = new TextureFromFile("Models/GroundTextures/Sand1.png");
                                if (g1.A > 0 && materialTexture[3] == null)
                                    materialTexture[3] = new TextureFromFile("Models/GroundTextures/Grass1.png");
                                ground.SplatMap1Values[j, i].A += g2.R;
                                ground.SplatMap1Values[j, i].G += g2.G;
                                ground.SplatMap1Values[j, i].R = 1;
                            }
                            else
                            {

                                if (g1.R > 0 && materialTexture[0] == null)
                                    materialTexture[0] = new TextureFromFile("Models/GroundTextures/Rock1.png");
                                if (g1.G > 0 && materialTexture[1] == null)
                                    materialTexture[1] = new TextureFromFile("Models/GroundTextures/Pebbles1.png");
                                if (g1.B > 0 && materialTexture[2] == null)
                                    materialTexture[2] = new TextureFromFile("Models/GroundTextures/Sand1.png");
                                if (g1.A > 0 && materialTexture[3] == null)
                                    materialTexture[3] = new TextureFromFile("Models/GroundTextures/Grass1.png");

                                if (g2.R > 0 && materialTexture[4] == null)
                                    materialTexture[4] = new TextureFromFile("Models/GroundTextures/Moss1.png");
                                if (g2.G > 0 && materialTexture[5] == null)
                                    materialTexture[5] = new TextureFromFile("Models/GroundTextures/Mayatile1.png");
                                if (g2.B > 0 && materialTexture[6] == null)
                                    materialTexture[6] = new TextureFromFile("Models/GroundTextures/Field1.png");
                                if (g2.A > 0 && materialTexture[7] == null)
                                    materialTexture[7] = new TextureFromFile("Models/GroundTextures/Sand2.png");
                            }
                        }
                    }
                }
                PickingLocalBounding = null;
                GroundIntersectLocalBounding = CreateBoundingMeshFromModel((MetaModel)MainGraphic);

                // This forces the ground physics mesh to be another one than the visual mesh
                // so that the physics doesn't need to intersect with the same mesh the renderer uses, in turn
                // meaning we don't need the device MultiThread mode.
                MetaModel m = (MetaModel)((MetaModel)MainGraphic).Clone();
                ((Graphics.Software.Meshes.MeshFromHeightmap2)((MeshConcretize)m.XMesh).MeshDescription).Height
                    += 0.0001f;
                //((MeshConcretize)m.XMesh).XMeshFlags = SlimDX.Direct3D9.MeshFlags.Software;
                PhysicsLocalBounding = new Common.Bounding.GroundPiece
                {
                    Bounding = CreatePhysicsMeshBounding(m)
                };
            }
        }
        public RatingControl()
        {
            Anchor = Orientation.Left;
            normalTexture = new TextureFromFile("Interface/Common/StarGray.png") { DontScale = true };
            selectedTexture = new TextureFromFile("Interface/Common/Star.png") { DontScale = true };
            chosenTexture = new TextureFromFile("Interface/Common/StarSelected.png") { DontScale = true };

            for (int j = 0; j < 5; j++)
            {
                Button b = new Button
                {
                    Position = new Vector2(25 * j + (j + 1) * 2, 0),
                    Size = new Vector2(25, 25),
                    Anchor = Orientation.Left,
                    Background = new ImageGraphic
                    {
                        SizeMode = SizeMode.AutoAdjust,
                        Texture = normalTexture
                    },
                    Tag = j,
                    NormalTexture = null,
                    HoverTexture = null,
                    ClickTexture = null
                };
                buttons[j] = b;
                b.MouseEnter += new EventHandler((oo, ee) =>
                {
                    hoverScore = (int)b.Tag + 1;
                    InvalidateScore();
                });
                b.MouseLeave += new EventHandler((oo, ee) =>
                {
                    hoverScore = 0;
                    InvalidateScore();
                });
                b.Click += new EventHandler((oo, ee) =>
                {
                    RatedScore = (int)b.Tag + 1;
                    InvalidateScore();
                });
                AddChild(b);
            }
        }
        public SwordStrikeEffect(Units.MainCharacter mainCharacter, float ttl, float delay, TextureFromFile texture, float weaponLength)
        {
            this.mainCharacter = mainCharacter;
            this.delay = delay;
            SwordOffset = Vector3.UnitZ * weaponLength;

            entity = new Entity
            {
                VisibilityLocalBounding = new Common.Bounding.NonfittableBounding(Vector3.Zero, false, true)
            };
            AddChild(entity);
            this.ttl = ttl;
            fadeTotal = fadeSurvive;
            this.texture = texture;
        }
 public CinematicButton()
 {
     Size = new Vector2(83, 52);
     Clickable = true;
     Background = new ImageGraphic
     {
         SizeMode = SizeMode.AutoAdjust,
     };
     NormalTexture = new TextureFromFile("Interface/Menu/CinematicIcon1.png") { DontScale = true };
     HoverTexture = ClickTexture = new TextureFromFile("Interface/Menu/CinematicIconMouseover1.png") { DontScale = true };
 }