Texture is a class in C# that represents a 2D image that can be used as a texture in a 3D scene or a 2D game. It is part of the Microsoft.Xna.Framework.Graphics namespace.
Here are some code examples showing how to create and use a texture:
// Load a texture from a file Texture2D myTexture = Content.Load("myTexture");
// Draw the texture on the screen spriteBatch.Begin(); spriteBatch.Draw(myTexture, new Vector2(100, 100), Color.White); spriteBatch.End();
// Create a new texture from scratch Texture2D blankTexture = new Texture2D(graphicsDevice, 32, 32); Color[] data = new Color[32 * 32]; for (int i = 0; i < data.Length; i++) data[i] = Color.White; blankTexture.SetData(data);
In these examples, we first load a texture from a file using the ContentManager class (which is part of the Microsoft.Xna.Framework.Content namespace). We then use the SpriteBatch class (also part of XNA) to draw the texture on the screen.
In the second example, we create a new blank texture and fill it with white pixels. We use the SetData method to set the color data of the texture.
When working with textures in C#, you will often be using the XNA Framework, which provides many classes and functions for working with graphics and game development. It is important to note that XNA is no longer actively supported by Microsoft, and there are now other options available for game development in C#, such as Unity and MonoGame.
C# (CSharp) Texture - 60 examples found. These are the top rated real world C# (CSharp) examples of Texture from package App42-Unity-Sample extracted from open source projects. You can rate examples to help us improve the quality of examples.