public void SetUp()
 {
     this.game = new Game();
     this.system = new TestSystem();
     this.entityComponent = new TestEntityComponent();
     this.testPassed = false;
 }
 public void SetUp()
 {
     this.game            = new Game();
     this.system          = new TestSystem();
     this.entityComponent = new TestEntityComponent();
     this.testPassed      = false;
 }
 public void SetUp()
 {
     this.game = new Game();
     this.entityManager = new EntityManager(this.game);
     this.testEntityComponent = new TestEntityComponent();
 }
 public void SetUp()
 {
     this.componentManager = new ComponentManager();
     this.testEntityComponent = new TestEntityComponent();
 }
 public void Remove(ref TestEntityComponent entityComponent, EGID egid)
 {
     calledCount++;
 }
Example #6
0
 public void SetUp()
 {
     this.componentManager    = new ComponentManager();
     this.testEntityComponent = new TestEntityComponent();
 }
 public void SetUp()
 {
     this.game                = new Game();
     this.entityManager       = new EntityManager(this.game);
     this.testEntityComponent = new TestEntityComponent();
 }