Example #1
0
    public void SetMonSelected(TeamMonsterCell cell)
    {
        if (m_selMonCell != null)
        {
            m_selMonCell.SetSelected(false);
        }

        m_selMonCell = cell;
        m_selMonCell.SetSelected(true);
    }
Example #2
0
    public void RefreshSlot(int pos)
    {
        TeamMonsterCell cell = null;

        if (m_dicMonCell.ContainsKey(pos))
        {
            cell = m_dicMonCell[pos];
            cell.InitUI(pos);
        }

        CheckEmptyGuides();
    }
Example #3
0
    public TeamMonsterCell GetMonCellByPos(int pos)
    {
        string          strName = (10 + pos).ToString();
        Transform       tfcell  = m_grid.transform.FindChild(strName);
        TeamMonsterCell cell    = null;

        if (tfcell != null)
        {
            cell = tfcell.GetComponent <TeamMonsterCell>();
        }
        return(cell);
    }
Example #4
0
    //更新当前队伍
    public void RefreshCurTeam()
    {
        m_txtMember.text = TeamUI.mInstance.curTeam.validateMember.ToString() + "/14";

        while (m_grid.transform.childCount > 0)
        {
            Transform tf = m_grid.transform.GetChild(0);
            tf.parent = null;
            Destroy(tf.gameObject);
        }
        m_dicMonCell.Clear();

        if (m_prefabMonster == null)
        {
            m_prefabMonster = PrefabLoader.loadFromPack("ZQ/TeamMonsterCell");
        }

        for (int i = 0; i < TeamUI.mInstance.curTeam.capacity; i++)
        {
            GameObject obj = Instantiate(m_prefabMonster) as GameObject;
            RED.AddChild(obj, m_grid.gameObject);

            obj.name = (10 + i).ToString();
            TeamMonsterCell cell = obj.GetComponent <TeamMonsterCell>();
            cell.InitUI(i);
            m_dicMonCell.Add(i, cell);
            cell.SetSelected(false);
        }

        m_grid.enabled = true;
        m_grid.Reposition();
        m_grid.GetComponentInParent <UIScrollView> ().ResetPosition();
        this.AutoShowVoidPos();

        CheckEmptyGuides();

        ShowFateEffect();

        SetMonSelected(m_dicMonCell[TeamUI.mInstance.mSelectIndex]);
    }
Example #5
0
    bool CheckEmptyGuide(int pos)
    {
        if (pos != 1 && pos != 2)
        {
            return(false);
        }

        if (m_dicMonCell.ContainsKey(pos) && !TeamMonsterCell.IsLock(pos))
        {
            if (Core.Data.playerManager.RTData.curTeam.getMember(pos) == null)
            {
                CreateJiantou(m_dicMonCell[pos].gameObject);
                return(true);
            }
            else if (m_jiantou != null)
            {
                Destroy(m_jiantou);
                m_jiantou = null;
            }
        }
        return(false);
    }
Example #6
0
    public void ClickTeamMonster(TeamMonsterCell cell)
    {
        TeamMonsterCell cv = cell;

        SQYUIManager.getInstance().opIndex = cell.m_nPos;
        mSelectIndex = cell.m_nPos;
//		curMonster = cv.m_monster;

        //阵容
        Core.Data.temper.curShowMonster = curMonster;

        if (cv.m_monster == null)
        {
            TeamUI.mInstance.OnBtnTeamViewWitnIndex(SQYTeamInfoView.BTN_CHANGE, false);
        }
        else
        {
            FreshSelMonster();
        }

        m_teamCtrller.SetMonSelected(cell);
        RED.SetActive(true, m_teamView.gameObject);
    }
Example #7
0
    protected override void OnEvent(EventTypeDefine p_e, object p_param)
    {
        m_curGuide = p_e;
        switch (p_e)
        {
        case EventTypeDefine.Open_RecruitingRoom:                                                                                                                                       //打开招募
            ZhaoMuUI.OpenUI();
            DBUIController.mDBUIInstance.HiddenFor3D_UI();
            break;

        case EventTypeDefine.Click_RecruitingRoom_NewFighters:                                                                                                          //招募1
//				ZhaoMuUI.mInstance.ZhaoMuMon (ZhaoMuUI.mInstance.m_btnZhaoMu[0], true);
            break;

        case EventTypeDefine.Click_RecruitingRoom_MartialArtist:                                                                                                        //招募2
//				ZhaoMuUI.mInstance.ZhaoMuMon (ZhaoMuUI.mInstance.m_btnZhaoMu[1], true);
            break;

        case EventTypeDefine.Click_RecruitingRoom_SuperPowers:                                                                                                          //招募3
//				ZhaoMuUI.mInstance.ZhaoMuMon (ZhaoMuUI.mInstance.m_btnZhaoMu[2], true);
            break;

        case EventTypeDefine.Click_RecruitingRoom_Redeemer:                                                                                                                     //招募4
//				ZhaoMuUI.mInstance.ZhaoMuMon (ZhaoMuUI.mInstance.m_btnZhaoMu[3], true);
            break;

        case EventTypeDefine.Exit_RecruitingRoom:
            ZhaoMuUI.mInstance.OnClickExit();

            break;

        case EventTypeDefine.Open_BattleArray:
            SQYMainController.mInstance.OnBtnZhenRong();
            break;

        case EventTypeDefine.Click_BattleArray_Add:
        {
            //点击队伍第二个位置
            TeamMonsterCell cell = TeamUI.mInstance.GetMonCellByPos(0);
            if (cell != null)
            {
                cell.OnClick();
            }
            break;
        }

        case EventTypeDefine.Click_Badake:
            TeamMonsterCell cell = TeamUI.mInstance.GetMonCellByPos(1);
            if (cell != null)
            {
                cell.OnClick();
            }
            break;

        case EventTypeDefine.Click_FourStarHero:
            SQYNodeForBI bi = SQYPetBoxController.mInstance.GetBagItem(-1);
            if (bi != null)
            {
                SQYPetBoxController.mInstance.selectOneCharator(bi);
            }
            break;

        case EventTypeDefine.Click_GoToBattle:
            SQYPetBoxController.mInstance.OnBtnOK();
            break;

        case EventTypeDefine.Click_Mokey:                                                                                                                                                                               //点击阵容小悟空
            TeamMonsterCell monkey = TeamUI.mInstance.GetMonCellByPos(0);
            if (monkey != null)
            {
                monkey.OnClick();
            }
            break;

        case EventTypeDefine.Click_Atk_Equip:
            EquipmentTableManager.Instance.m_atkEquip.OnClick();
            break;

        case EventTypeDefine.Click_Gold_Cudgel:                                                                                                                                                                 //点击选择金箍棒
            List <Equipment> list = Core.Data.EquipManager.GetAllEquipByNum(JINGUBANG);
            if (list != null && list.Count > 0)
            {
                SQYNodeForBI gold = SQYPetBoxController.mInstance.GetBagItem(list[0].RtEquip.id);
                if (gold != null)
                {
                    SQYPetBoxController.mInstance.selectOneCharator(gold);
                }
            }
            break;

        case EventTypeDefine.Click_EquipBtn:
        case EventTypeDefine.Click_StrengthInBag:
            SQYPetBoxController.mInstance.OnBtnOK();
            Core.Data.guideManger.HideGuide();
            break;

        case EventTypeDefine.Click_StrengthInTeam:                                                                                                                                                      //阵容点击强化
//				for(int i = 0; i < 3; i++)
//				{
//					RuntimeMonster rtData = new RuntimeMonster();
//					rtData.addStar = 0;
//					rtData.Attribute = (MonsterAttribute)(i + 1);
//					rtData.curLevel = 15;
//					rtData.curExp = 20;
//
//					MonsterData monData = Core.Data.monManager.getMonsterByNum(10175);
//					Monster mon = new Monster(-5 - i, 10175, rtData, monData);
//					Core.Data.monManager.AddMonter(mon);
//				}

            TeamUI.mInstance.m_teamView.OnBtnQiangHua();
            break;

        case EventTypeDefine.Click_First_SubMon:                                                                                                                                                        //强化子卡1
            SQYNodeForBI first = SQYPetBoxController.mInstance.GetBagItemByStarAndPos(1, 0);
            if (first != null)
            {
                SQYPetBoxController.mInstance.selectOneCharator(first);
            }
            break;

        case EventTypeDefine.Click_Second_SubMon:                                                                                                                                                       //强化子卡2
            SQYNodeForBI second = SQYPetBoxController.mInstance.GetBagItemByStarAndPos(1, 1);
            if (second != null)
            {
                SQYPetBoxController.mInstance.selectOneCharator(second);
            }
            break;

        case EventTypeDefine.Click_Third_SubMon:                                                                                                                                                        //强化子卡3
            SQYNodeForBI third = SQYPetBoxController.mInstance.GetBagItemByStarAndPos(1, 2);
            if (third != null)
            {
                SQYPetBoxController.mInstance.selectOneCharator(third);
            }
            break;

        case EventTypeDefine.Click_GetFouStarMonCard:                                                                                                                                           //招募获取四星宠物卡
//				ZhaoMuUI.mInstance.OnClickMain();
            break;

        case EventTypeDefine.Click_TeamToMainUI:                                                                                                                                                //从阵容点击退出键返回主界面
            TeamUI.mInstance.OnBtnTeamViewWitnIndex(SQYTeamInfoView.BTN_BACK);
            break;

        case EventTypeDefine.Click_CreateProdeceBuild:                                                                                                                                          //建造经济建筑
            BuildItem build = BuildScene.mInstance.GetBuildItemByNum(830001);
            build.ClickBuild();
            break;

        case EventTypeDefine.Click_BuildGetMoney:                                                                                                                                                       //收钱
            BuildItem bd = BuildScene.mInstance.GetBuildItemByNum(830001);
            bd.OnClickGet();
            break;

        case EventTypeDefine.Click_EnterProduceBuild:                                                                                                                                           // 进入经济建筑
            BuildItem bds = BuildScene.mInstance.GetBuildItemByNum(830001);
            bds.ClickBuild();
            break;

        case EventTypeDefine.Click_ProduceBuildGetNow:                                                                                                                                          //马上收钱
            BuildLvlUpUI.mInstance.OnBtnClickOK();
            break;

        case EventTypeDefine.Click_EnterXunLianWu:                                                                                                                                                      //进入训练屋
            TrainingRoomUI.OpenUI();
            DBUIController.mDBUIInstance.HiddenFor3D_UI();
            break;

        case EventTypeDefine.Click_QianliXunLian:                                                                                                                                                       //进入潜力训练
            TrainingRoomUI.mInstance.OnClickTypes(TrainingRoomUI.mInstance.m_types[1]);
            break;

        case EventTypeDefine.Click_QianliXunLian_MainCard:                                                                                                                                      //潜力训练选择主卡
            TrainingRoomUI.mInstance.m_qianLiUI.OnClickMain();
            break;

        case EventTypeDefine.Click_SelMainCardInBag:                                                                                                                                            //潜力训练背包中选择主卡
            for (short i = 5; i >= 0; i--)
            {
                List <Monster> jingubangList = Core.Data.monManager.getMonsterListByStar(i, SplitType.None);
                if (jingubangList != null && jingubangList.Count > 0)
                {
                    SQYNodeForBI mon = SQYPetBoxController.mInstance.GetBagItem(jingubangList[0].pid);
                    SQYPetBoxController.mInstance.selectOneCharator(mon);
                    break;
                }
            }
            break;

        case EventTypeDefine.Click_OKInBag:                                                                                                                                                                     //点击确定,选择巴达克,返回潜力训练
            SQYPetBoxController.mInstance.OnBtnOK();
            break;

        case EventTypeDefine.Click_CloseMonsterLevelUpBox:
            LevelUpMsgBox.Instance.OnClose();
            break;

        case EventTypeDefine.Click_BagToZhenRong:
        case EventTypeDefine.Click_QiangHuaToBag:                      //强化界面返回背包界面
        case EventTypeDefine.Click_BagToMainScene:                     //背包界面返回主界面
            SQYPetBoxController.mInstance.OnBtnBack();
            break;

        case EventTypeDefine.Click_CreateBulid:
//				bd = BuildScene.mInstance.GetBuildItemByNum (830001);
//				bd.SendCreateBuildMsg ();
//				UIInformation.GetInstance ().mUIMallOldMan.OnClickExit ();
            break;

        case EventTypeDefine.Click_GetBuildCoin:
            UIInformation.GetInstance().mUIMallOldMan.OnClickOK();
            break;

        case EventTypeDefine.Click_AddNewRole:
            cell = TeamUI.mInstance.GetMonCellByPos(2);
            if (cell != null)
            {
                cell.OnClick();
            }
            break;

        case EventTypeDefine.GoToFate_WuKong:
            MonsterTeam    curTeam = Core.Data.playerManager.RTData.curTeam;
            List <Monster> listMon = curTeam.GetMonByNum(PlayerInfo.DEFAULT_HEAD);
            for (int i = 0; i < listMon.Count; i++)
            {
                if (curTeam.IsAllFataActive(listMon [i]))
                {
                    int pos = curTeam.GetMonsterPos(listMon [i].pid);
                    if (TeamUI.mInstance != null)
                    {
                        cell = TeamUI.mInstance.GetMonCellByPos(pos);
                        if (cell != null)
                        {
                            cell.OnClick();
                        }
                        break;
                    }
                }
            }
            break;

        case EventTypeDefine.Click_FangJU:                                                                                                                              //点击防具,进入背包,重新排序,把筋斗云放在第一位
            TeamUI.mInstance.SetShow(false);
            DBUIController.mDBUIInstance.SetViewState(RUIType.EMViewState.S_Bag, RUIType.EMBoxType.Equip_ADD_DEF);
            SQYPetBoxController.mInstance.GuideSortJinDouYun();
            break;

        case EventTypeDefine.Click_JinDouYun:                                                                                                                   //点击选择筋斗云
            bi = SQYPetBoxController.mInstance.GetBagItem(-10);
            if (bi != null)
            {
                SQYPetBoxController.mInstance.selectOneCharator(bi);
            }
            break;

        case EventTypeDefine.Click_EquJinDouYun:                                                                                                                //点击装备按钮
            SQYPetBoxController.mInstance.OnBtnOK();
            break;

        case EventTypeDefine.Click_AddRole3:                                      //点击阵容的+号,进入背包3号位
            cell = TeamUI.mInstance.GetMonCellByPos(2);
            if (cell != null)
            {
                cell.OnClick();
            }
            SQYPetBoxController.mInstance.GuideSortGuiXianRen();
            break;

        case EventTypeDefine.Click_SelectGuiXianRen:                          //选择龟仙人
            bi = SQYPetBoxController.mInstance.GetBagItem(-11);
            if (bi != null)
            {
                SQYPetBoxController.mInstance.selectOneCharator(bi);
            }
            break;

        case EventTypeDefine.Click_UpGuiXianRen:                               //点击上阵龟仙人
            SQYPetBoxController.mInstance.OnBtnOK();
            break;

        case EventTypeDefine.Click_LookZuHeSkill:
            TeamUI.mInstance.m_teamView.OnBtnSkillView();
            break;

        //三级新手引导,添加冲锋枪到背包
        case EventTypeDefine.Add_ChongFengQiangToBag:

            ItemOfReward[] reward = new ItemOfReward[] { new ItemOfReward(), new ItemOfReward() };

            reward[0].ppid = -22;
            reward[0].pid  = 40103;
            reward[0].lv   = 1;
            reward[0].num  = 1;

            reward[1].ppid = -20;
            reward[1].pid  = 40103;
            reward[1].lv   = 1;
            reward[1].num  = 1;

            Core.Data.EquipManager.AddEquip(reward);
            break;

        case EventTypeDefine.Click_BagBtn:                                                                                      //打开背包,看武器
            DBUIController.mDBUIInstance.SetViewState(RUIType.EMViewState.S_Bag, RUIType.EMBoxType.LOOK_Equipment);
            break;

        case EventTypeDefine.Click_FristGrid:                                                                           //点击选择金箍棒
            List <Equipment> equips = Core.Data.EquipManager.GetAllEquipByNum(JINGUBANG);
            SQYNodeForBI     node   = SQYPetBoxController.mInstance.GetBagItem(equips[0].RtEquip.id);
            SQYPetBoxController.mInstance.selectOneCharator(node);
            break;

        case EventTypeDefine.Click_QiangHuaEquipBtn:                                                            //点击强化
            EquipmentPanelScript.mInstance.OnStrengBtnClick();
            break;

        case EventTypeDefine.Click_SelectFristToEat:                                                                    //吃掉冲锋枪
            equips = Core.Data.EquipManager.GetAllEquipByNum(CHONGFENGQIANG);
            node   = SQYPetBoxController.mInstance.GetBagItem(equips[0].RtEquip.id);
            SQYPetBoxController.mInstance.selectOneCharator(node);
            break;

        case EventTypeDefine.Click_QiangHuaBtn:                                                                                 //点击强化
            Core.Data.guideManger.HideGuide();
            SQYPetBoxController.mInstance.OnBtnOK();
            break;

        //五级新手引导
        case EventTypeDefine.Click_SelectFristEquip:                           //点击背包的第一个装备(筋斗云)
            equips = Core.Data.EquipManager.GetAllEquipByNum(45108);
            node   = SQYPetBoxController.mInstance.GetBagItem(equips[0].RtEquip.id);
            SQYPetBoxController.mInstance.selectOneCharator(node);
            break;

        case EventTypeDefine.Click_SureJinGuBang:                          //点击确定按钮(确定选择金箍棒)
            SQYPetBoxController.mInstance.OnBtnOK();
            break;

        case EventTypeDefine.Click_SelectFristGem:                          //点击背包的第一个宝石(一级红宝石)
            node = SQYPetBoxController.mInstance.GetBagItem(-21);
            SQYPetBoxController.mInstance.selectOneCharator(node);
            break;

        case EventTypeDefine.Click_SureRedGem:                            //点击确定按钮(确定选择一级红宝石)
            SQYPetBoxController.mInstance.OnBtnOK();
            break;

        case EventTypeDefine.Click_ExitQiangHuaBag:
            DBUIController.mDBUIInstance.SetViewState(RUIType.EMViewState.H_Bag);
            DBUIController.mDBUIInstance.ShowFor2D_UI();
            break;

        case EventTypeDefine.Click_WuZhe:
            SQYMainController.mInstance.OnBtnMonster();
            break;

        case EventTypeDefine.UnLock_God_And_SecondPos:
            Core.Data.BuildingManager.ZhaoMuUnlock = true;
            Core.Data.BuildingManager.UpdateZhaoMu();
            break;

        case EventTypeDefine.Click_OpenMenuAtFB:                                                                //点击topmenuui的top按钮
            TopMenuUI.mInstance.OnBtnTop();
            break;

        case EventTypeDefine.Click_MenuAtFB_Squad:                                                              //打开阵容
            TopMenuUI.mInstance.OnBtnTeam();
            break;

        case EventTypeDefine.Click_SkillButton:                                                                 //技能升级
            TeamUI.mInstance.m_teamView.OnBtnSkillUp();
            break;

        case EventTypeDefine.Click_SuperCard:                                                                   //点击超级武者卡牌
            ZhaoMuUI.mInstance.OnClickZhaomu(2);
            break;

        case EventTypeDefine.Click_BuyOneCard:                                                                  //点购买一个
            ZhaoMuUI.mInstance.m_zhaomuSubUI.OnClickSubZhao(1);
            Core.Data.guideManger.HideGuide();
            Core.Data.temper.SetGameTouch(true);
            ZhaoMuUI.mInstance.m_zhaomuSubUI.OnClickExit();
            break;

        case EventTypeDefine.Click_JinGuBang:
            EquipmentTableManager.Instance.m_atkEquip.OnClick();
            break;

        case EventTypeDefine.Click_ReturnToSquad:
            SQYPetBoxController.mInstance.OnBtnBack();
            break;

        case EventTypeDefine.Click_ExitSquad:
            TeamUI.mInstance.OnBtnTeamViewWitnIndex(SQYTeamInfoView.BTN_BACK);
            break;

        case EventTypeDefine.Click_ReturnHome:
            TopMenuUI.mInstance.OnBtnHome();
            break;
        }
    }