// Use this for initialization void Start() { tacoCounter = GameObject.FindObjectOfType<TacoCounter>(); upgradeButtonController = GetComponent<UpgradeButtonController>(); soundController = GameObject.FindObjectOfType<SoundController>(); tapPowLevel = ProgressController.GetTapPowerLevel(); CalculateTapPower(); UpdateLevelUpData(); UpdateUI(); }
void Start() { UpdatePassiveSkillControllers(); tapPowerController = GameObject.FindObjectOfType<TapPower>(); tacoCounter = GameObject.FindObjectOfType<TacoCounter>(); }
// Use this for initialization void Start() { tacoCounter = GameObject.FindObjectOfType<TacoCounter>(); upgradeButtonController = GetComponent<UpgradeButtonController>(); discardedObjectController = GameObject.FindObjectOfType<DiscardedObjectController>(); soundController = GameObject.FindObjectOfType<SoundController>(); passiveLevel = ProgressController.GetPassive1Level(); Debug.Log(passiveLevel); CalculateRateOfGrowth(); UpdateLevelUpData(); UpdateUI(); }