Example #1
0
 public ActRect(Control parent, Rectangle rc, TRectangleAction act, object tag)
 {
     m_parent = parent;
     m_rect   = rc;
     m_state  = TRectangleStatus.Normal;
     m_act    = act;
     m_tag    = tag;
 }
Example #2
0
            }             // disable default contructor

            public ActRect(Control parent, Rectangle rc, TRectangleStatus state, TRectangleAction act, bool invalidate)
            {
                m_parent      = parent;
                m_rect        = rc;
                m_state       = state;
                m_bInvalidate = invalidate;
                m_act         = act;
            }
Example #3
0
 public ActRect(Control parent, Rectangle rc, TRectangleStatus state)
     : this(parent, rc, state, TRectangleAction.None, true)
 {
 }
 public ActRect( Control parent, Rectangle rc, TRectangleStatus state )
     : this(parent, rc, state, TRectangleAction.None, true)
 {
 }
 public ActRect( Control parent, Rectangle rc, TRectangleAction act, object tag )
 {
     m_parent      = parent;
     m_rect        = rc;
     m_state       = TRectangleStatus.Normal;
     m_act         = act;
     m_tag         = tag;
 }
 public ActRect( Control parent, Rectangle rc, TRectangleStatus state, TRectangleAction act, bool invalidate )
 {
     m_parent      = parent;
     m_rect        = rc;
     m_state       = state;
     m_bInvalidate = invalidate;
     m_act         = act;
 }
Example #7
0
 public ActRect(Rectangle rc, TRectangleStatus state)
     : this(rc, state, FocusedPart.None, true)
 {
 }
Example #8
0
 public ActRect(Rectangle rc, TRectangleStatus state, FocusedPart act)
     : this(rc, state, act, true)
 {
 }
Example #9
0
 public ActRect(Rectangle rc, TRectangleStatus state, FocusedPart act, bool invalidate)
 {
     Rect = rc;
     State = state;
     InvalidateOnChange = invalidate;
     Action = act;
 }