public ActRect(Control parent, Rectangle rc, TRectangleAction act, object tag) { m_parent = parent; m_rect = rc; m_state = TRectangleStatus.Normal; m_act = act; m_tag = tag; }
} // disable default contructor public ActRect(Control parent, Rectangle rc, TRectangleStatus state, TRectangleAction act, bool invalidate) { m_parent = parent; m_rect = rc; m_state = state; m_bInvalidate = invalidate; m_act = act; }
public ActRect(Control parent, Rectangle rc, TRectangleStatus state) : this(parent, rc, state, TRectangleAction.None, true) { }
public ActRect( Control parent, Rectangle rc, TRectangleStatus state ) : this(parent, rc, state, TRectangleAction.None, true) { }
public ActRect( Control parent, Rectangle rc, TRectangleAction act, object tag ) { m_parent = parent; m_rect = rc; m_state = TRectangleStatus.Normal; m_act = act; m_tag = tag; }
public ActRect( Control parent, Rectangle rc, TRectangleStatus state, TRectangleAction act, bool invalidate ) { m_parent = parent; m_rect = rc; m_state = state; m_bInvalidate = invalidate; m_act = act; }
public ActRect(Rectangle rc, TRectangleStatus state) : this(rc, state, FocusedPart.None, true) { }
public ActRect(Rectangle rc, TRectangleStatus state, FocusedPart act) : this(rc, state, act, true) { }
public ActRect(Rectangle rc, TRectangleStatus state, FocusedPart act, bool invalidate) { Rect = rc; State = state; InvalidateOnChange = invalidate; Action = act; }