private static void Server_Accept(object sender, NConnectivity.EventArgs.SocketArgs e) { Console.WriteLine("Client Connected!"); byte[] x = Encoding.ASCII.GetBytes("Testing!\n"); System.Threading.Thread.Sleep(1000); server.BeginSend(e.Connection, x); server.BeginSend(e.Connection, x); server.BeginSend(e.Connection, x); }