public override void ViewWillDisappear(bool animated) { base.ViewWillDisappear(animated); if (_cts0 != null) { _cts0.Cancel(); } if (_cts1 != null) { _cts1.Cancel(); } if (_cts2 != null) { _cts2.Cancel(); } if (_sound != null) { _sound.Dispose(); _sound = null; } this.SendButton.TouchUpInside -= SendButton_TouchUpInside; ((AppDelegate)UIApplication.SharedApplication.Delegate).PushNotificationReceived -= Application_PushNotificationReceived; }
internal void BeepOrVibrate() { if (!_isSilent) { SystemSound.FromFile("Sounds/beep.wav").PlayAlertSound(); } }
public override void ViewDidLoad() { base.ViewDidLoad (); // Generate the NSUrl to the sound file var url = NSUrl.FromFilename ("Sounds/tap.aif"); // Generate the SystemSound instance with the NSUrl SystemSound newSound = new SystemSound (url); // This handles the playSystemButton being pressed playSystemButton.TouchUpInside += (object sender, EventArgs e) => { // Plays the sound newSound.PlaySystemSound(); }; // This handles the playAlertButton being pressed playAlertButton.TouchUpInside += (object sender, EventArgs e) => { // PlayAlertSound Plays the sound as well as vibrates newSound.PlayAlertSound(); }; // This handles the VibrateButton being pressed VibrateButton.TouchUpInside += (object sender, EventArgs e) => { // Just vibrates the device SystemSound.Vibrate.PlaySystemSound (); }; }
protected override void OnDetached() { _toucheController.TouchBegin -= OnTouchBegin; _toucheController.TouchEnd -= OnTouchEnd; _toucheController.TouchCancel -= OnTouchEnd; _view.RemoveGestureRecognizer(_touchRecognizer); _touchRecognizer.Delegate?.Dispose(); _touchRecognizer.Delegate = null; _touchRecognizer.Dispose(); _touchRecognizer = null; _toucheController = null; _layer.RemoveFromSuperview(); _layer.Dispose(); _layer = null; _clickSound?.Dispose(); _clickSound = null; _view = null; System.Diagnostics.Debug.WriteLine($"Detached {GetType().Name} from {Element.GetType().FullName}"); }
public void Play(string mediaName) { var url = NSUrl.FromFilename(@"Sounds/" + mediaName); var systemSound = new SystemSound(url); systemSound.PlaySystemSound(); }
public void FromFile() { #if MONOMAC var path = NSBundle.MainBundle.PathForResource("1", "caf", "AudioToolbox"); #else var path = Path.GetFullPath(Path.Combine("AudioToolbox", "1.caf")); if (Runtime.Arch == Arch.SIMULATOR) { Assert.Ignore("PlaySystemSound doesn't work in the simulator"); } #endif using (var ss = SystemSound.FromFile(NSUrl.FromFilename(path))) { var completed = false; const int timeout = 10; Assert.AreEqual(AudioServicesError.None, ss.AddSystemSoundCompletion(delegate { completed = true; })); ss.PlaySystemSound(); Assert.IsTrue(MonoTouchFixtures.AppDelegate.RunAsync(DateTime.Now.AddSeconds(timeout), async() => { }, () => completed), "PlaySystemSound"); } }
public override void ViewDidLoad() { base.ViewDidLoad(); // Generate the NSUrl to the sound file var url = NSUrl.FromFilename("Sounds/tap.aif"); // Generate the SystemSound instance with the NSUrl SystemSound newSound = new SystemSound(url); // This handles the playSystemButton being pressed playSystemButton.TouchUpInside += (object sender, EventArgs e) => { // Plays the sound newSound.PlaySystemSound(); }; // This handles the playAlertButton being pressed playAlertButton.TouchUpInside += (object sender, EventArgs e) => { // PlayAlertSound Plays the sound as well as vibrates newSound.PlayAlertSound(); }; // This handles the VibrateButton being pressed VibrateButton.TouchUpInside += (object sender, EventArgs e) => { // Just vibrates the device SystemSound.Vibrate.PlaySystemSound(); }; }
private void Toast(string msg, Color background, Color foreground, SystemSound sound = null) { if (Height <= 100) { return; } if (_toasting) { return; } _toasting = true; if (cbToastSounds.Checked) { if (sound == null) { sound = SystemSounds.Asterisk; } sound.Play(); } toastMsg.InvokeIfRequired(() => { toastMsg.Text = msg; toastMsg.ForeColor = foreground; toast.InvokeIfRequired(() => { toast.BackColor = background; toast.Show(); toast.SlideToDestination(430, 2, () => { Thread.Sleep(3000); toast.SlideToDestination(520, 2, () => { _toasting = false; }); }); }); }); }
public void Asterisk_Get_ReturnsExpected() { SystemSound sound = SystemSounds.Asterisk; Assert.NotNull(sound); Assert.Same(sound, SystemSounds.Asterisk); }
// We know this is clumsy, but its a .NET-ism -- // Form widgets can *only* be controlled by the thread that creates them. // Thus, we make this guarantee by wrapping all creation & processing actions // in a method called by just one thread. <sigh> private static void PopupDialogViaDelegate(AsyncCompletionToken completionToken, string toonName, string dialogTitle, string dialogMessage, string expiryActionName, int expiryRemainingInSeconds, bool isBotStopAllowed, bool isStopOnContinue, SystemSound soundCue, int soundPeriodInSeconds) { UserDialogForm dialogForm = new UserDialogForm(completionToken, toonName, dialogTitle, dialogMessage, expiryActionName, expiryRemainingInSeconds, isBotStopAllowed, isStopOnContinue, soundCue, soundPeriodInSeconds); // Popup the window-- // We'd *really* like to make this dialog a child of the main Honorbuddy window. // By doing such, the dialog would be 'brought to the front' any time te Honorbuddy main // window was. // Alas, C#/WindowsForms disallows this because the main HB GUI and this dialog are // on separate threads. dialogForm.TopMost = true; dialogForm.Activate(); dialogForm.ShowDialog(); }
public static void Show(Window parent, string message, string header, string details, MessageBoxImage icon) { Icon image = null; SystemSound sound = null; switch (icon) { case MessageBoxImage.Asterisk: image = SystemIcons.Asterisk; sound = SystemSounds.Asterisk; break; case MessageBoxImage.Error: image = SystemIcons.Error; sound = SystemSounds.Beep; break; case MessageBoxImage.Exclamation: image = SystemIcons.Exclamation; sound = SystemSounds.Exclamation; break; case MessageBoxImage.Question: image = SystemIcons.Question; sound = SystemSounds.Question; break; } var window = new DetailedMessageBox(parent, message, header, details, image.ToBitmap(), sound); window.ShowDialog(); }
// We know this is clumsy, but its a .NET-ism -- // Form widgets can *only* be controlled by the thread that creates them. // Thus, we make this guarantee by wrapping all creation & processing actions // in a method called by just one thread. <sigh> private static void PopupDialogViaDelegate(AsyncCompletionToken completionToken, string toonName, string dialogTitle, string dialogMessage, string expiryActionName, int expiryRemainingInSeconds, bool isBotStopAllowed, bool isStopOnContinue, SystemSound soundCue, int soundPeriodInSeconds) { UserDialogForm dialogForm = new UserDialogForm(completionToken, toonName, dialogTitle, dialogMessage, expiryActionName, expiryRemainingInSeconds, isBotStopAllowed, isStopOnContinue, soundCue, soundPeriodInSeconds); // Making the main Honorbuddy window the popup's parent-- // This will bring the popup window to the front any time Honorbuddy is brought to the front. Form windowParent = (Form)Control.FromHandle(Process.GetCurrentProcess().MainWindowHandle); // Popup the window dialogForm.Activate(); dialogForm.ShowDialog(windowParent); }
public AsyncCompletionToken(string toonName, string dialogTitle, string dialogMessage, string expiryActionName, int expiryRemainingInSeconds, bool isBotStopAllowed, bool isStopOnContinue, SystemSound soundCue, int soundPeriodInSeconds) { _dialogDelegate = new UserDialogDelegate(PopupDialogViaDelegate); _isAutoDefend = true; _popdownRequest = PopdownReason.UNKNOWN; _popdownResponse = PopdownReason.UNKNOWN; _actResult = _dialogDelegate.BeginInvoke(this, toonName, dialogTitle, dialogMessage, expiryActionName, expiryRemainingInSeconds, isBotStopAllowed, isStopOnContinue, soundCue, soundPeriodInSeconds, null, null); }
public void Beep_Get_ReturnsExpected() { SystemSound sound = SystemSounds.Beep; Assert.NotNull(sound); Assert.Same(sound, SystemSounds.Beep); }
public void Play(string path) { NSUrl url = NSUrl.FromFilename("Sounds/tap.aif"); SystemSound systemSound = new SystemSound(url); systemSound.PlaySystemSound(); }
public void Hand_Get_ReturnsExpected() { SystemSound sound = SystemSounds.Hand; Assert.NotNull(sound); Assert.Same(sound, SystemSounds.Hand); }
public override void MotionEnded(UIEventSubtype motion, UIEvent evt) { if (evt.Type == UIEventType.Motion) { UIAlertController helpControl = UIAlertController.Create("Need Help?", "On this page you will learn over 500 French phrases. Simply choose a category and have fun", UIAlertControllerStyle.Alert); UIAlertAction confirmed = UIAlertAction.Create("Cool", UIAlertActionStyle.Default, (Action) => { helpControl.Dispose(); }); helpControl.AddAction(confirmed); if (this.PresentedViewController == null) { SystemSound sound = new SystemSound(4095); sound.PlaySystemSound(); this.PresentViewController(helpControl, true, null); } else if (this.PresentedViewController != null) { this.PresentedViewController.DismissViewController(true, () => { this.PresentedViewController.Dispose(); SystemSound sound = new SystemSound(4095); sound.PlaySystemSound(); this.PresentViewController(helpControl, true, null); }); } } }
/// <summary> /// Plays the given system sound. /// </summary> /// <param name="sound"></param> public static void PlaySound(SystemSound sound) { switch (sound) { case SystemSound.Error: PlaySound("SystemHand"); break; case SystemSound.SystemExit: PlaySound("SystemExit"); break; case SystemSound.SystemStart: PlaySound("SystemStart"); break; case SystemSound.Beep: PlaySound("SystemDefault"); break; case SystemSound.Warning: PlaySound("SystemExclamation"); break; case SystemSound.Question: PlaySound("SystemQuestion"); break; default: throw new NotSupportedException(string.Format("Cannot handle '{0}' ({1}).", sound, sound.GetType())); } }
public void Question_Get_ReturnsExpected() { SystemSound sound = SystemSounds.Question; Assert.NotNull(sound); Assert.Same(sound, SystemSounds.Question); }
public static void PlaySound(string uri) { // Play the file var sound = SystemSound.FromFile(uri); sound.PlaySystemSound(); }
//handles the event if the user entered the wrong password private void passwordIncorrect(string title, string message) { UIAlertController passwordIncController = UIAlertController.Create(title, message, UIAlertControllerStyle.Alert); UIAlertAction confirmed = UIAlertAction.Create("Ok", UIAlertActionStyle.Default, (UIAlertAction obj) => { this.passwordTextField.Text = ""; passwordIncController.Dispose(); }); passwordIncController.AddAction(confirmed); if (this.PresentedViewController == null) { this.PresentViewController(passwordIncController, true, () => { SystemSound errorSound = new SystemSound(4095); errorSound.PlaySystemSound(); }); } else { this.PresentedViewController.DismissViewController(true, () => { this.PresentedViewController.Dispose(); this.PresentViewController(passwordIncController, true, () => { SystemSound errorSound = new SystemSound(4095); errorSound.PlaySystemSound(); }); }); } }
private void PlaySound() { if (!((Selectable)this).IsInteractable() || this.ClickSound < 0) { return; } SystemSound.Play((SystemSound.ECue) this.ClickSound); }
public void PlayBeep() { if (_beep == null) { _beep = new SystemSound(1103); } _beep.PlaySystemSound(); }
public void PlaySystemSound(SystemSound systemSound) { if (systemSound == null) { throw ExceptionUtils.GetArgumentNullException("systemSound"); } systemSound.Play(); }
public void PlaySe(ButtonEvent.Event ev) { if (ev.se < 0) { return; } SystemSound.Play((SystemSound.ECue)ev.se); }
public void PlayVibrate() { if (_vibe == null) { _vibe = new SystemSound(1519); } _vibe.PlaySystemSound(); }
public static bool PlaySound(SystemSound eSound) { //This uses PlaySound rather than MessageBeep because MessageBeep doesn't //work on Windows XP (at least not for me). string strFileName = GetSoundFileName(eSound); return(PlaySound(strFileName)); }
public void PlayNG() { if (_ng == null) { _ng = new SystemSound(1105); } _ng.PlaySystemSound(); }
/// <summary> /// æ’放系统声音 /// </summary> public static void PlaySystemSound(SystemSound systemSound) { if (systemSound == null) { throw new ArgumentNullException("systemSound"); } systemSound.Play(); }
/// <summary> /// Plays a specific sound n times with delay of 500ms between them /// </summary> /// <param name="ss"></param> /// <param name="times"></param> public static void Play(this SystemSound ss, int times) { for (int i = 0; i < times; i++) { ss.Play(); Thread.Sleep(500); } }
/// <summary> /// Called by the alert when it is stopped. /// </summary> protected override void OnStop() { if (sound != null) { sound.Close(); } sound = null; }
public bool PlayWavFile(string fileName) { var url = NSUrl.FromFilename (fileName); systemSound = new SystemSound (url); systemSound.PlaySystemSound (); return true; }
public static void PlaySound(bool withVibrate, string fileName) { NSUrl url = NSUrl.FromFilename (fileName); SystemSound systemSound = new SystemSound (url); if (withVibrate) { systemSound.PlayAlertSound (); } else { systemSound.PlaySystemSound (); } }
//prepares the audio public override void ViewDidLoad() { base.ViewDidLoad (); //enable audio AudioSession.Initialize(); //load the sound Sound = SystemSound.FromFile("Sounds/tap.aif"); }
//prepares the audio public override void ViewDidLoad () { base.ViewDidLoad (); //enable audio AudioSession.Initialize(); //load the sound var url = NSBundle.MainBundle.URLForResource("tap", "aif"); this._Sound = SystemSound.FromFile(url); }
// Generate the SystemSound instance with the NSUrl public bool PlayMp3File(string fileName) { string newfilename=fileName.Replace("!",""); var url = NSUrl.FromFilename (newfilename); //UIAlertView alert=new UIAlertView("title",newfilename,null,"cancel"); // alert.Show (); if (System.IO.File.Exists (newfilename)) { systemSound = new SystemSound (url); systemSound.PlaySystemSound (); } return true; }
public Vibrator() { vibrator = SystemSound.Vibrate; vibrator.CompletePlaybackIfAppDies = true; var cancel = false; AddMethod("vibrate", (core, args) => { cancel = false; var pattern = args.GetPn<long[]>(0, null); if (pattern != null) { var repeat = args.GetPn(1, -1); var sleepArray = GetSleepArray(pattern); Task.Run(() => { for (int sleepIndex = 0; sleepIndex < sleepArray.Length; sleepIndex++) { if (cancel) break; vibrator.PlaySystemSound(); if (sleepIndex == sleepArray.Length - 1) { if (repeat < 0) break; sleepIndex = 0; } } }); } else { //var duration = args.GetPn(0, 0); vibrator.PlaySystemSound(); } }); AddMethod("cancel", (core, args) => { cancel = true; vibrator.Close(); }); }
private static string GetSoundName(SystemSound sound) { switch (sound) { case SystemSound.InputKeypress: return "input_keypress"; case SystemSound.NotificationSapphire: return "notification_sapphire"; case SystemSound.AlarmBattery: return "alarm_battery"; case SystemSound.EventBrowserStart: return "event_browser_start"; case SystemSound.EventCameraShutter: return "event_camera_shutter"; case SystemSound.EventRecordingStart: return "event_recording_start"; case SystemSound.EventRecordingStop: return "event_recording_stop"; case SystemSound.EventDeviceLock: return "event_device_lock"; case SystemSound.EventDeviceUnlock: return "event_device_unlock"; case SystemSound.EventDeviceTether: return "event_device_tether"; case SystemSound.EventDeviceUntether: return "event_device_untether"; case SystemSound.EventVideoCall: return "event_video_call"; case SystemSound.EventVideoCallOutgoing: return "event_video_call_outgoing"; case SystemSound.SystemMasterVolumeReference: return "system_master_volume_reference"; case SystemSound.NotificationGeneral: default: return "notification_general"; } }
public async void doPush(int term) { if (this.cancelTokenSource != null) { this.cancelTokenSource.Cancel(); } doLightOn(); SystemSound systemSound = new SystemSound(this.soundFile); systemSound.PlaySystemSound(); this.cancelTokenSource = new CancellationTokenSource(); try { await Task.Delay(term, cancelTokenSource.Token); } catch (OperationCanceledException ex) { } doLightOff(); }
public void PlaySound(SystemSound sound) { string filename = null; switch (sound) { case SystemSound.WheelOut: filename = "Sound_Wheel_Out.mp3"; break; case SystemSound.WheelIn: filename = "Sound_Wheel_In.mp3"; break; case SystemSound.WheelJump: filename = "Sound_Wheel_Jump.mp3"; break; case SystemSound.ScreenClick: filename = "Sound_Screen_Click.mp3"; break; case SystemSound.ScreenIn: filename = "Sound_Screen_In.mp3"; break; case SystemSound.ScreenOut: filename = "Sound_Screen_Out.mp3"; break; case SystemSound.LetterClick: filename = "Sound_Letter_Click.mp3"; break; default: throw new Exception("Unsupported SystemSound: " + sound); } if (filename == null) throw new Exception("filename not set"); _mediaElement.Source = new Uri(string.Format("{0}\\{1}", _sourceDir.TrimEnd(new char[] { '\\', '/' }), filename.TrimStart(new char[] { '\\', '/' })), UriKind.Absolute); _mediaElement.Play(); }
public void PlayMp3File(string fileName) { var url = NSUrl.FromFilename (fileName); var systemSound = new SystemSound (url); systemSound.PlaySystemSound (); }
public static void Prepare(SystemSound sound) { soundplayer_prepare_sound (GetSoundName (sound)); }
public void PlayCountDown() { var sound = new SystemSound(new NSUrl("sounds/boxing_bell.m4v")); sound.PlaySystemSound(); }
public void PlayStart() { var sound = new SystemSound(new NSUrl("sounds/start.m4a")); //var sound = new SystemSound(new NSUrl("sounds/interval-startup-up.m4a")); sound.PlaySystemSound(); }
public override void ViewDidLoad() { base.ViewDidLoad (); //enable audio AudioSession.Initialize(); bombSound = SystemSound.FromFile("Bomb.wav"); winSound = SystemSound.FromFile("success.wav"); highScore = Convert.ToInt32(preferences.Get(HIGHSCOREKEY) ?? "0"); blankTile = UIImage.FromBundle ("tile.png"); mineTile = UIImage.FromBundle ("mine.png"); flag = UIImage.FromBundle ("flag.png"); coveredTile = UIImage.FromBundle ("covered.png"); flaggedTile = UIImage.FromBundle ("flagged.png"); cheatTile = UIImage.FromBundle ("cheat.png"); redmineTile = UIImage.FromBundle ("redmine.png"); flaggedCheatTile = UIImage.FromBundle ("flaggedcheat.png"); questionTile = UIImage.FromBundle ("question.png"); questionCheatTile = UIImage.FromBundle ("questioncheat.png"); cheatIcon = UIImage.FromBundle ("magnifying_glass_20.png"); numberTiles[0] = UIImage.FromBundle ("blank.png"); numberTiles[1] = UIImage.FromBundle ("one.png"); numberTiles[2] = UIImage.FromBundle ("two.png"); numberTiles[3] = UIImage.FromBundle ("three.png"); numberTiles[4] = UIImage.FromBundle ("four.png"); numberTiles[5] = UIImage.FromBundle ("five.png"); numberTiles[6] = UIImage.FromBundle ("six.png"); numberTiles[7] = UIImage.FromBundle ("seven.png"); numberTiles[8] = UIImage.FromBundle ("eight.png"); cheatButton.TouchDown += delegate { cheating = true; game.ForceRedraw (); }; cheatButton.TouchUpInside += delegate { cheating = false; game.ForceRedraw (); }; cheatButton.TouchUpOutside += delegate { cheating = false; game.ForceRedraw (); }; cheatButton.SetImage(cheatIcon, UIControlState.Normal); for (int col = 0; col < NUMCOLS; col++) { for (int row = 0; row < NUMROWS; row++) { var frame = new RectangleF (STARTX + (col * (TILESIZE + GAPSIZE)), STARTY + (row * (TILESIZE + GAPSIZE)), TILESIZE, TILESIZE); UIButton iv = UIButton.FromType(UIButtonType.Custom); iv.Frame = frame; tiles [col, row] = iv; iv.BackgroundColor = UIColor.White; View.Add (iv); iv.UserInteractionEnabled = true; iv.Tag = TagForTile (col, row); iv.TouchDown += (sender, ea) => { if (!gameOver) { pressedTag = ((UIButton)sender).Tag; pressTimer = new Timer(400); pressTimer.Elapsed += OnTimerElapsed; pressTimer.Start (); pressType = SHORTPRESS; } }; iv.TouchUpInside += (sender, ea) => { if (gameOver) { StartGame (); } else { InvokeOnMainThread (() => flagImage.Image = blankTile); if (pressTimer != null) { pressTimer.Close(); pressTimer.Dispose(); } HandlePress(); } }; //iv.TouchesCancelled += (sender, ea) => { // //}; iv.TouchUpOutside += (sender, ea) => { if (gameOver) { StartGame (); } else { InvokeOnMainThread (() => flagImage.Image = blankTile); if (pressTimer != null) { pressTimer.Close(); pressTimer.Dispose(); } } }; } } StartGame (); }
public static bool PlaySound(SystemSound eSound) { //This uses PlaySound rather than MessageBeep because MessageBeep doesn't //work on Windows XP (at least not for me). string strFileName = GetSoundFileName(eSound); return PlaySound(strFileName); }
public static void Play(SystemSound sound) { soundplayer_play_sound (GetSoundName (sound)); }
private static string GetSoundFileName(SystemSound eSound) { switch (eSound) { case SystemSound.Error: return "SystemHand"; case SystemSound.Question: return "SystemQuestion"; case SystemSound.Warning: return "SystemExclamation"; case SystemSound.Information: return "SystemAsterisk"; case SystemSound.Default: return "SystemDefault"; default: return ".Default"; } }
public SoundEffect (string path) { sound = SystemSound.FromFile (new NSUrl (path, false)); }
protected override void Dispose (bool disposing) { ((IDisposable) sound).Dispose (); sound = null; }