// Set abilityType to given value [1,6]
        public static void SetAbilityLevel(Sunshine.Metric.AbilityType abilityType, int value)
        {
            if (value < 1)
            {
                value = 1;
            }
            else if (value > 20)
            {
                value = 20;
            }

            Sunshine.Metric.CharacterSheet character = Voidforge.SingletonComponent <World> .Singleton.you;
            Sunshine.Metric.Ability        ability   = character.GetAbility(abilityType);
            Sunshine.Metric.Modifier       modifier  = ability.GetModifierOfType(Sunshine.Metric.ModifierType.INITIAL_DICE);
            if (modifier == null)
            {
                modifier = new Sunshine.Metric.Modifier(Sunshine.Metric.ModifierType.INITIAL_DICE, 1, null, Sunshine.Metric.SkillType.NONE);
                ability.Add(modifier);
            }

            Sunshine.Metric.Modifier modifier2 = modifier;
            modifier2.Amount = value;
            character.Recalc();
        }
 // Set abilityType to given value [1,6]
 public static void SetAbilityLevel(Sunshine.Metric.AbilityType abilityType, int value)