///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public static Item CreateStuddedArmor(string gender) { Item item = null; int nType = Utility.RandomMinMax(0, 10); switch (nType) { case 0: item = new LeatherCap(); item.Name = "leather cap"; break; case 1: item = new StuddedArms(); item.Name = "studded sleeves"; break; case 2: item = new StuddedGloves(); item.Name = "studded gloves"; break; case 3: item = new StuddedGorget(); item.Name = "studded gorget"; break; case 4: item = new StuddedLegs(); item.Name = "studded leggings"; break; case 5: item = new StuddedChest(); item.Name = "studded tunic"; if (gender == "female" || Utility.RandomMinMax(0, 3) == 1) { item = new FemaleStuddedChest(); item.Name = "studded armor"; } else if (gender == "female" || Utility.RandomMinMax(0, 3) == 1) { item = new StuddedBustierArms(); item.Name = "studded bustier"; } break; case 6: item = new StuddedMempo(); item.Name = "studded mempo"; break; case 7: item = new StuddedDo(); item.Name = "studded do"; break; case 8: item = new StuddedHiroSode(); item.Name = "studded hiro sode"; break; case 9: item = new StuddedSuneate(); item.Name = "studded suneate"; break; case 10: item = new StuddedHaidate(); item.Name = "studded haidate"; break; } return(item); }
public OborunianDrowSpiderTrainer() : base(AIType.AI_Melee, FightMode.Closest, 12, 1, 0.175, 0.350) { Name = NameList.RandomName("elven female"); Title = "the oborunian spider trainer"; Female = true; Body = 606; Hue = 33840; HairItemID = 12240; HairHue = 1153; SetStr(147, 205); SetDex(97, 114); SetInt(54, 147); SetHits(225, 350); SetDamage(1, 4); SetSkill(SkillName.MagicResist, 43.4, 60.2); SetSkill(SkillName.Ninjitsu, 100.0); SetSkill(SkillName.Tactics, 45.6, 54.4); SetSkill(SkillName.Wrestling, 50.7, 59.6); Circlet circlet = new Circlet(); BaseRunicTool.ApplyAttributesTo(circlet, 5, 5, 35); circlet.Hue = 1157; circlet.Movable = true; AddItem(circlet); WoodlandGorget gorget = new WoodlandGorget(); BaseRunicTool.ApplyAttributesTo(gorget, 5, 5, 35); gorget.Hue = 2075; gorget.Movable = true; AddItem(gorget); DrowSpiderCloak cloak = new DrowSpiderCloak(); BaseRunicTool.ApplyAttributesTo(cloak, 5, 5, 35); cloak.Movable = true; AddItem(cloak); StuddedBustierArms bustier = new StuddedBustierArms(); BaseRunicTool.ApplyAttributesTo(bustier, 5, 5, 35); bustier.Hue = 2075; bustier.Movable = true; AddItem(bustier); DragonGloves gloves = new DragonGloves(); gloves.Hue = 2075; gloves.Movable = true; AddItem(gloves); WildStaff staff = new WildStaff(); BaseRunicTool.ApplyAttributesTo(staff, 5, 5, 35); staff.Hue = 2704; staff.Quality = WeaponQuality.Exceptional; staff.Movable = true; AddItem(staff); WoodlandBelt belt = new WoodlandBelt(); BaseRunicTool.ApplyAttributesTo(belt, 5, 5, 35); belt.Hue = 2075; belt.Movable = true; AddItem(belt); ThighBoots boots = new ThighBoots(); BaseRunicTool.ApplyAttributesTo(boots, 5, 5, 35); boots.Hue = 1883; boots.Movable = true; AddItem(boots); PackGold(212, 315); PackItem(new FishScale(Utility.RandomMinMax(6, 11))); Fame = 2000; Karma = -2000; m_NextAbilityTime = DateTime.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5)); }